Lexd's Spear & Shield Bleed Titan 0.5.5: The Forbidden Rites
Hey guys! This is my Spear & Shield Bleed build that I came up with while messing around late in the 0.5 league, at this point in preparation for a proper Sword & Board build for 1.0!
It started as a bit of an experiment but ended up becoming one of my best builds as it has a bunch of survivability through Armour and Life stacking as well as some serious Bleed & Poison damage against pinnacle bosses (one-to-two shot all of them!). All you really need for this build to start working is a high-armour Shield and a decent Spear.
Overall,
Herald of Blood does a ton of work when clearing groups of mobs with its chaining-effect due to the Poison III + Bursting Plague + Bleed III combo, which doesn't work remarkably early in the campaign but gets stronger and stronger as you get access to the right support gems (feels very effective sometime during Act III).
We're using
Rake to start these
Herald of Blood chains to clear mobs, which is a nice combination of guaranteed-Bleed-inflicter and Travel Skill. We can zoom past and sometimes through mobs with this skill, and we want to use the leap-portion of this attack for mobility and more damage. The skill feels pretty good to use throughout the campaign and once you get access to Ancestral Call I, it feels even better.
During the earliest parts of our playthrough we'll be using
Rake into
Parry, then once you've inflicted the Parry debuff, we consume it with
Disengage for some big AoE burst damage, and then we have Frenzy Charges to boost up our
Explosive Spears to help finish cleaning up or to throw at the next pack.
Rapid Assault makes up the majority of our early-game single-target damage for bossing, which we can also detonate with
Explosive Spears to inflict potent bleeds.
At some point during the campaign we swap over
Shield Wall +
Fortifying Cry combo for single target damage to hit very hard and inflict respectable bleeds as well, and in the endgame they will always be critically striking due to
Nebuloch. It's easy to scale big damage with
Nebuloch by just leaning into Critical Damage Bonus and not having to worry about Critical Hit Chance, as long as you have the Endurance Charges to consume to do so. The new secret annointment
Thaumaturgic Generator passively generates these Endurance Charges for us, so we no longer have to worry about an "active" way to get them.
QUICK NOTE: this build is largely unaffected by the
Shield Wall +
Fortifying Cry shotgun nerf. I tested this build using
Infernal Cry as a detonator instead, and the damage was still insane. We're relying on
Shield Wall inflicting huge Bleeds rather than the shotgun effect, so this build is definitely safe to pursue in 0.5.5.
We're getting the majority of our tankiness through armour-stacking with
The Brass Dome and various "Armour Applies to Elemental Damage" rolls, though truth be told intense Chaos Damage is a little concerning at times; I'd recommend grabbing even a little "Armour Applies to Chaos Damage" wherever you can to round this out.
Lastly,
Constricting Command is an easy purchase these days; make sure you get the "4 Fewer Enemies to Be Surrounded" roll and you're good to go; we can take advantage of some strong "Surrounded" bonuses on the Passive Skill Tree using this thing.
Also there is an update to
Soul Core of Opiloti come 0.5.5; this socket will now give your Martial Weapon 40% increased Bleed Magnitude, which is huge. Grab that in one of your Spear's sockets for sure.
We may see an alternate version of this build based on the changes to
Blistering Bond, where we go Avatar of Fire to inflict some serious Ignite + Bleed damage overtime with
Saitha's Spear. Keep an eye out for that!



































