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PoE 2 Build

Mercenary Leveling Guide

0.2 DotH
presentationMercenary
Starter
Verified
FearlessDumb0
Updated on Apr 10, 2025
Apr 10, 2025

Build Overview

A step by step guide to leveling any Mercenary ascendency, be it Tactician, Witch Hunter, or Gemling Legionnaire to fully clear the campaign and get into maps.

Build Variants

Acts 1 and 2 you'll want to focus on continuous gear upgrades by searching vendors and occasionally gambling for Crossbows. Make sure after killing The King in the Mists that you acquire 30 spirit and enable


Acts 1-2 Variant

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Equipment

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item
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Gear Priority

Crossbows will almost always be your primary upgrade. Spend gold on merchants for these before anything else as more damage will infinitely improve your campaign experience. After that pick up Evasion and/or ES bases as you find them. Eventually this will be a hybrid Evasion/Energy Shield character though during Acts 1 and 2 the gear with the highest resistances will be your main first concern as better bases won't be available until later in campaign.

Crossbow

Stat priorities are, in this order:

  1. Flat Physical or Flat Lightning Damage
  2. Any other Flat Damage (Fire/Cold)
  3. %Increased Physical Damage
  4. %Attack Speed
  5. %Increased Elemental Damage to Attacks

Gear Affixes

Cold Resistance will be important for the Act 1 boss, Geonor. Grab a Freeze Charm as well before walking into the fight. Life and Resistances will be your best defense, followed by Evasion and Energy Shield.

Flat Damage on Rings / Gloves

If you see Flat Damage of any type (Physical/Lightning/Cold/Fire) on Rings or Gloves, or Attack Speed on gloves, those will be an automatic purchase. Flat damage is very rare, particularly in early campaign and it has an oversized impact on how well your campaign run will go.

Runes

In your weapons, use whatever flat damage or Iron Runes you are able to find. As with most campaign builds, your DPS will greatly impact how smooth the campaign feels. In your gear prioritize Resistances as you need them.

Acts 1-2 Variant

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Skill Gems

Support Gem Requirements:

Str 10

Dex 20

Int 5

High Velocity Rounds

High Velocity Rounds
supportmultipleprojectilesplayer
supportdoublebarrelplayer

Flash Grenade

Flash Grenade
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supportsecondwindplayer

Galvanic Shards

Galvanic Shards
supportaddedlightningdamageplayer
supportfasterattackplayer

Explosive Grenade

Explosive Grenade

Flame Wall

Flame Wall
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Herald of Thunder

Herald of Thunder

Level 2

  1. +


The early parts of leveling are fairly straight forward, you pick up off the ground on the beach and go from there. If you have an extra minute, it's worth creating a throw-away second character to get a second Level 1 Skill Gem to acquire . This skill adds Flat Fire Damage to projectiles that pass through it, dramatically smoothing your progression through the first few Acts.

Try to kite mobs around your while waiting on the fuse to blow and simultaneously shotgunning with and/or if you are low on Mana.

Level 6

  1. + +
  2. +
  3. +

will become your single-target preference once you get your first Level 3 Uncut Skill gem. Make sure you drop and continue to shoot through them for single target scenarios.

will become an important part of the early campaign rotation as it provides crowd control and will temporarily stun enemies, giving you an opportunity to burn them down.

Level 14

  1. + +
  2. + +
  3. +
  4. +
  5. - kill King in the Mists for this

will become your clear skill from here on out. It is exceptional at delivering screen-wide lightning damage to packs of mobs and when paired with pushes your early campaign clear. also benefits from and can continue to provide additional clear and single-target damage with on deck for crowd control and priming single-target enemies.

Acts 1-2 Variant

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Passive Tree

main:
102
123
set 1:
20
20
set 2:
20
20

Tree Pathing Order




  1. - Important for making Crossbow skills feel comfortable

Attributes

  1. Get as much Strength as you can
  2. Get as much Dexterity as you need to equip gear

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