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[0.4] Lockdown Explosive Shot Tactician - Delete All Content - Endgame to Starter Build Guide

End Game
Starter
presentationTactician
presentationMercenary
Creator
0.4 TLotD
Updated on Dec 14, 2025
Dec 14, 2025

Build Overview

Here's my guide for my Explosive Shot Tactician Endgame to Starter Build for patch 0.4 The Last of the Druids!

Waiting on Skill Tree Update so changes to follow!

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🚨Work in Progress, be sure to come by the Twitch Stream for the Newest Skill Tree and Gems as I'm changing it to test new things!🚨

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🚨I've included a League Starter Leveling Guide, Early Mapping Guide, and Endgame Guide to cover your run on Mercenary from Start to Finish. Click the appropriate Tab for Gear and the Passive Tree🚨

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The Tactician received a TON of buffs in the 0.3 update so it was time for an update to my previous Tactician build! This ascendancy is GREAT for Offense and Defense as the Right Where We Want Them Ascendancy Node allows ALL Projectile Damage to Pin and prevent them from performing any actions. This means they can't Move or Attack leaving them open to all our Attacks!

We use Explosive Shot combined with Fork Support Gem to allow it split our shots and clear with ease. We'll use the Valako's Vice to convert our Fire Damage --> Lightning Damage which means we can use Herald of Thunder for extra Clear Speed. We'll run Run and Gun and Spray and Pray for a ton of Damage and Movement Speed when Firing.

Our Single Target DPS is handled by Explosive Grenade as this plus the new Abyss Desecration Mods have MASSIVELY increased the DPS of these Grenades. I'm talking INSTANT melt of Uber Pinnacle Bosses like butter. We'll boost the damage of our Grenades by using Rapid Shot to build up Heat which boost our Grenade Damage. We'll also mix in Mortar Cannon and Mirage Archer to get EVEN MORE Grenades which we instant detonate with Explosive Grenade so no pesky Detonation Time. The Siege Crossbow will also add an Additional Projectile for MORE Grenades.

Our Defenses are Bolstered by Scavenged Plating for more Armor, Charge Regulation which gives us 20% More Defenses when we have an Endurance Charge which we'll generate via Armour Break III on Explosive Shot and Eroding Chains. This will give us the scraps for Scavenged Plating and the Endurance Charges. We convert all our Evasion into Armor using Iron Reflexes and use the Tactician Ascendancy Node Polish That Gear to get Deflection from Armor. Combine this with Glancing Blows and we have Lucky Deflection. I also use Blasphemy with Enfeeble to provide some Extra Damage Reduction and stack as much Life as possible.

We take advantage of the Constricting Command as this allows us to use super strong Surrounded Nodes such as Frantic Fighter, Tactical Retreat, and Thrill of Battle. We also get to Ignore ALL MANA COST thanks to Defy II.

Overall the build is a fun 1 to 2 button build for Mapping which can Melt Uber's with ease and is surprisingly chunky with 90% Physical Damage Reduction, 87% of Armor Applies to Elemental Damage, 75%+ Deflection, Enfeeble, Pin, and Intimidate via Fearful Paralysis.

Permanent Buff's From Act Rewards Recommendations:

Valley of the Titans

    • +30% Increased Charm Charges

The Venom Crypts

    • +25% Increased Stun Threshold

Halls of the Dead

    • +5% Lightning Resistance
    • +5% Cold Resistance
    • +5% Fire Resistance

Goddess Of Justice 

  • +30% Increased Life Recovery from flasks

The Seven Pillars

  • +5% to all Elemental Resistances (Interchangeable)
  • 15% Increased Global Defenses (Interchangeable)

Strengths and Weaknesses

  • Melt Uber Pinnacle's
  • Insane Clear Speed
  • 1-2 Button Gameplay
  • Armor Gear is Cheaper than Most
  • LOTS of Explosions
  • EZ to Craft Crossbows
  • Infinite Mana (Defy II)
  • Not as Tanky as ES Build
  • LOTS of Explosions (FPS Drops)

Build Variants

This Variant will NOT use the Constricting Command and some of the strong Support Gems I use as some people can't afford it and need an alternative till they can buy it. It won't be as effective as seen in the video but will still be viable.

We'll convert all of our Fire Damage --> Lightning Damage by using Valako's Vice. This allows us to focus on 1 type of Elemental Penetration and Shock Targets for More Damage. We can also take use of Herald of Thunder which is the best Herald in the game right now.

We'll be using Explosive Shot plus Fork for Clear. Also try out Siege Cascade which was buffed in 0.4! We'll start using Explosive Grenade for single target DPS and eventually get the Mortar Cannon and Mirage Archer for TONS of Grenades to NUKE bosses.

Use Explosive Shot to Detonate the Grenades so we don't have to worry about Detonation Time.

We'll use Mirage Archer equipped with Explosive Grenade for a little clear speed boost and Scavenged Plating for an Armor Boost. Herald of Thunder for extra clear speed, Blasphemy with Enfeeble more a nice DR Boost. Charge Regulation for 20% More Defenses since we have a 20% Chance to Gain and Endurance Charge with Armour Break III.

Equipment

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1
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Equipment Priority
+10

Crossbow:

For Weapon Set 1:

Go for the Gemini Crossbow for Loads An Additional Bolt Implicit. Prioritize Physical, Fire, and Lightning Damage as this is the Primary Damage types of the build. Valako's Vice converts all Fire --> Lightning Damage so either works well. Go for Attack Speed, Level of All Projectile/Attack Skills, and Loads an Additional Bolt or Loads 2 Additional Bolts.

For Weapon Set 2:

Go for the Siege Crossbow for the Extra Grenade Projectile to Increase our Grenade DPS. Prioritize as much DPS as possible. You'll want as much Physical/Fire Damage as possible. Level of all Projectile Skills and Attack Speed are the best Suffixes available at the moment.

I'll have a video on Crafting a Crossbow here soon, will put link --> Here when finished.

Body Armor:

We're going to go for a Pure Armor Body Armor with as much Defense and Max Life as possible. You'll need to prioritize Life as much as possible around this time to ensure you're not getting One-Shot and have a decent Hit Pool. % of Armor Applies to Elemental Damage is also nice here for higher Elemental Damage Reduction.

Gloves:

We're going to go with Valako's Vice as this converts all Fire Damage --> Lightning Damage which allows us to Shock and take advantage of Herald of Thunder for even more clear speed. Try to get a Double Socket pair for more flexibility on Resistances or throw in 2 runes for Added Physical Damage to Attacks.

Helmet:

We're going to use an Armor Base Helmet with as much Evasion and Max Life as possible. Pick up any needed Resistances or Attributes if you can, Strength is always nice for extra Life. % of Armor Applies to Elemental Damage is also nice here for higher Elemental Damage Reduction.

Constricting Command is an INSANE Helmet to run if you already have it or can afford it. Be sure to buy one with Requires -5 Fewer Enemies to be Surrounded! No more, no less!

Boots:

We're going to go for an Armor Base pair of Boots with at least 30% Movement Speed. Go for Max Life, Resistances, and Attributes here if waned. % Armor Applies to Elemental Damage is nice for more Defenses.

Belt:

We're going to swap to a Life and Strength belt. Pick up any needed Resistances as well here. As you level up, use any Belt that provides the best amount of Life and Resistances. Plate Belt is nice for some Extra Armor as well.

Amulet:

Go for any Amulet with Max Life and Level of All Projectile Skills. Preferably a Strength based or Life/Life Regen for extra HP. % Increased Armor is and to be nice for a Hit Pool increase if you can get them at this point. You'll need +42 Spirit if you want to use all the Spirit Gems shown here.

Once you've pathed to Spray and Pray, I re-anoint with Crushing Verdict for as much increased Attack Damage as possible. Acceleration is another good anoint for more Movement Speed and Skill Speed.

Rings:

We're going to use Death Rush for Onslaught which is a 20% Skill Speed and 10% Movement Speed increase. This can also be gained via Thrillsteel if you want to save the Ring Slot for more Damage.

Rare Ring options are any and all Rings that give Added Damage to Attacks, Max Life, Resistances and Attributes.

Skill Gems

Support Gem Requirements:

Str 55

Dex 80

Int 40

Expand all
1

Explosive Shot

Explosive Shot
supportforkplayer
supportarmourbreakplayerthree
supportlightningpenetrationplayer
supportnimblereloadplayer
supportefficiencyplayertwo
2

Explosive Grenade

Explosive Grenade
supportconcentratedareaplayer
supportlightningpenetrationplayer
supportelementalarmamentplayertwo
supportrapidattacksplayertwo
supportsecondwindplayerthree
3

Mortar Cannon

Mortar Cannon
explosivegrenadeplayer
supportlightningpenetrationplayer
supportpayloadplayer
supportelementalarmamentplayertwo
supporturgenttotemsplayerthree
4

Rapid Shot

Rapid Shot
supportrapidattacksplayerthree
supportefficiencyplayertwo
supportnimblereloadplayer
supportmobilityplayer
5

Mirage Archer

Mirage Archer
explosivegrenadeplayer
supportlightningpenetrationplayer
supportpayloadplayer
supportconcentratedareaplayer
supportelementalarmamentplayertwo
6

Herald of Thunder

Herald of Thunder
supportmagnifiedareaplayertwo
supportdeadlyheraldsplayer
supportelementalarmamentplayertwo
supportelementalfocusplayer
supportfarcombatplayertwo
7

Blasphemy

Blasphemy
enfeebleplayer
supportmagnifiedareaplayertwo
supportcurseeffectplayer
supportrapidcastingplayertwo
8

Scavenged Plating

Scavenged Plating
prolongeddurationsupportplayertwo
supportphysicalmasteryplayer
supportcannibalismplayertwo
9

Charge Regulation

Charge Regulation
supportherbalismplayer
supportprecisionplayer
Gem Priority
+28

Support Gems are Ordered in Priority of which you pick them!

You'll use Explosive Shot with Fork to clear everything. We'll use Armour Break III so we can Break Armor for Scavenged Plating and to generate Endurance Charges. This is so Charge Regulation can give us 20% MORE Defenses to increase our Hit Pool. There's also Siege Cascade which was buffed in 0.4!

Explosive Grenade will be your single target DPS tool. Shoot your Grenades at the feet of the Boss/Rare and shoot Explosive Shot to Detonate all of them.

The Payload Support Gem, the Suffix from our Crossbow (Grenades have a 15-25% to activate a second time), and the Repeating Explosives Node effectively DOUBLE our Grenade DPS since they have a nearly 100% Chance to Detonate Twice. This applies to our Explosive Grenade, Mirage Archer, and Mortar Cannon!

Rapid Shot will be used to build up Heat which will let our Explosive Grenade consume 15 Heat to Gain 50% of Damage as Fire. This is purely set up for boss fights so we can squeeze more Damage out of our build.

Mortar Cannon is going to support you during Boss fights with more Grenades for you to Detonate and grab Agro. Place it down and shoot Explosive Shot to Detonate.

Mirage Archer will activate whenever you Dodge and spawn a Mirror Version of you which will Auto-Target nearby enemies and shoot Explosive Grenade at them. Same as the rest, shoot your Explosive Shot to Detonate the Grenades.

Since we use Valako's Vice, we can use Herald of Thunder for some extra clear speed. Use Scavenged Plating so we can boost our Armor, Charge Regulation will consume the Endurance Charges we Generate via Armour Break III for 20% MORE Defenses. Lastly, use Blasphemy combined with the Enfeeble curse so we'll take less damage from things that manage to get close.

Certain Skills Go on Certain Weapon Sets! See what Set to put them on!

Passive Tree

main:
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123
set 1:
20
20
set 2:
20
20

We'll go for Remorseless and Ricochet for Projectile Damage, Fearful Paralysis for Intimidate for 20% More Damage Dealt to Intimidated Targets and they deal 20% Less Damage, Feel no Pain and Battle-hardened for some Defenses.

Overwhelm is nice for a DPS boost and Adrenaline Rush will net us even More Movement Speed and Attack Speed. We pick up Rapid Reload for more Reload Speed and Cluster Bombs for an Extra Projectile.

We'll path towards Spray and Pray and Run and Gun for 50% Increased Attack Damage while moving which is INSANE. The Reduced Movement Speed Penalty is nice for speeding through the campaign as well.

I un-spec out of Prolonged Assault as the cost vs payout is now not worth it due to our position on the tree. Grab Colossal Weapon for AOE and Strength, Forces of Nature as we'll need some Elemental Penetration.

Repeating Explosives is a much needed node moving forward for more Grenade DPS, Reusable Ammunition and the small nodes leading into Full Salvo and Efficient Loading for more Reload Speed. Sand in the Eyes is a nice Attack Speed increase.

We'll grab General's Bindings and Leather Bound Gauntlets for Defense and Authority and Crushing Judgement for more AOE and AOE Damage.

We'll need Flash Storm for Lightning Penetration. Strong Chin, Tolerant Equipment, and Insulated Treads for a nice defensive boost. We'll grab Demolitionist, Artillery Strike, Kept at Bay, and Volatile Grenades to boost our Grenades and Totems on Weapon Set 2.

Sitting Duck, Lockdown, and Pin their Motivation will allow us to Pin for Longer and Deal More Damage once they un-pin. Tempered Defences and the small nodes leading up to it add a TON of Elemental Damage Reduction and Armor.

Iron Reflexes will Convert All Evasion into Armor so that we can improve our Physical Damage Max Hit and we'll take Glancing Blows to make our Chance to Deflect Lucky. This will give us a 70-80% chance to have 40% DR when being hit. We'll take Gem Enthusiast for more Movement Speed, Mana and Life.

Giantslayer on Weapon Set 2 and the small nodes leading to it will increase our Damage against Rare's and Bosses. Natural Immunity so we can avoid being Frozen/Shocked/Ignited more often. Presence Present for more Damage, Trained Turrets on Weapon Set 2 for more Totem damage. Efficient Loading for more Reload Speed with our last weapon set point.

Lastly, take Light on your Feet and Momentum for more Movement Speed and Immunity to Hinder and Maim.

A Solid Plan will be your First Ascendancy Node you'll take so we can run more Spirit Gems. Suppressing Fire is the Second Ascendancy Node you'll take as its needed to path towards our third Node. Right Where We Want Them is one of the Strongest Parts of this Ascendancy and will lock down everything that we shoot. This is the Third Ascendancy Node you'll take. Polish That Gear will be the Fourth Ascendancy Node you'll take and it'll give us 20% of Armor as Deflection.

Atlas Tree

I dropped a Hinekora's Lock (90 Div) while recording from a Researchers Strongbox along with a few Divines already so I'll be running them for a while!

How it Plays

See YT Video!

How it Works

See YT Video!

Changelog

12-12-25 - Updated to match 0.4 changes, will update once we have new skill tree/gems

9-24-25 - Added Video Link and Updated PoB File. Added Missing Jewels

Path of Building Code

Video Guide

Table of Contents

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