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PoE 2 Build

0.5 Fubgun's Lightning Arrow Deadeye leveling Guide

Updated on Jun 6, 2026
Jun 6, 2026

Build Overview

This is my leveling setup, can be done on both Ranger or Huntress if you want an easy and SSF viable way to do campaign in 0.4 - Below is a link to my endgame setup that is also updated for 0.3

The transition requires very little gold, but be sure not to gamble away all of it so you can respec your tree to the new build.

Vendor Regex: "!cros|crud" "s: (am|ri|be|bow)|ovem|[egdl] to.at"
(You copy and paste this into your vendor window, to easily see items you might want to buy)

Build Variants

Use the build variants above to see skill tree progression and gear upgrades.

Equipment

item
1
item
3
item
4
item
2
item
5
item
6
Equipment Priority
+6

At lvl 11 you should be looking for a Warden Bow with 2 sockets, this will be a decent dps upgrade. Use some currency to craft it, but make sure to keep most of your currency for yourDualstring Bow bow craft at lvl 28.

You still want to focus on flat damage throughout the whole campaign it's just not as important as it was in act 1. It's still extremely important to always use movement speed boots, even if they're low level.

Besides that you're just looking for life/resist on gear, but flat damage is the most important.

!!!!Important!!!!!
Always salvage weapons with quality for whetstones and always salvage items with sockets for artificers orb, this is extremely important for gear upgrades throughout the campaign.

Skill Gems

Support Gem Requirements:

Str 15

Dex 20

Int 10

1

Lightning Arrow

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2

Lightning Rod

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3

Herald of Thunder

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4

Barrage

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5

Electrocuting Arrow

6

Voltaic Mark

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Gem Priority
+9


Frost Bomb is used to lower boss resistances. Try to pre-place before a boss spawns and keep up the stacks as it adds a lot of dps. Keep in mind a lvl 3 Frost Bomb will only work on bosses lvl 25 or below, so you will eventually drop it as you don't have the int to keep lvling the skill. Once you have Voltaic Mark, you can drop frost bomb for less buttons.

for Lightning Rod you can either use Concentrated Area or Lightning Attunement, this just depends on your gear (if you have a bunch of fire damage/cold damage to attacks, than Lightning Attunement loses a lot of value). Once you get your 1st orb for a 4 link, you want to add on Multishot II.

On Lightning Arrow you want to swap Innervate for Chain II on bosses. (if your rod is only 3 link, than swap Lightning Attunement). - Note only do this when your lightning rod is 4 linked with Multishot II, otherwise chain doesn't feel good to use.

Barrage can be used to quickly setup rods or burst down a boss on spawn (pre-place rods into barrage Lightning Arrow)

Electrocuting Arrow is only used for bosses and has a 25 second duration, so it's a set and forget type of skill, it does get consumes on electrocuting an enemy, but bosses should die in the 1st one.

Voltaic Mark combos with Electrocuting Arrow, giving you extra lightning damage when you electrocute an enemy. Same deal here, only use it for bosses.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

your 1st Ascendancy point should be Gathering Winds into > Projectile Proximity Specialisation

In general just use dexterity for your small attribute nodes. Use strength/int if you need it for gear or support gems.

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Freythorn — The King in the Mists
+30 to Spirit
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
25% increased Stun Threshold
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
The Molten Vault — The Molten Vault
Reforging Bench
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
Halls of the Dead — Tawhoa's Test
+5 to Dexterity
Abandoned Prison — Goddess of Justice
30% increased Life Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Halls of the Dead — Tribal Medicine
30% increased Armour, Evasion and Energy Shield
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
3% increased Movement Speed
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points

Video Guide

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