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PoE 2 Build

[BUFFED 0.2] Hellfire Vapor Witch Hunter

presentationMercenary
presentationWitchhunter
Starter
FearlessDumb0
Verified
0.2 DotH
Updated on Apr 14, 2025
Apr 14, 2025

Build Overview

Witch Hunter is extremely strong with Grenades, got massive buffs in patch 0.2. This build leverages AoE shotgunning synergies with and Ingite to push high single target damage.

Completely deletes everything through T15s. And you can go deep into maps even on a 4L once you equip .

Extremely good mapping. Extremely good boss damage through campaign and into your first T15 bosses. With investment I've done all content in the game, but importantly it's a really comfortable build even for new Path of Exile players. Login.

HUGE Damage buffs for this build that are multiplicative with each other. On paper it looks like 2.5-3x the damage as in patch 0.1.


Leveling Build that transitions into this endgame setup: https://mobalytics.gg/poe-2/builds/mercenary-leveling-build

Changes in Patch 0.2

Buffs

  1. MASSIVE buff to base Explosion damage for . An endgame build with level 25-27 gems would have approximately 70% more damage JUST from the gem. Combined the buffs for Xbow/Gem/Spread are 2.5-3x damage.
  2. Base damage on Crossbows was increased AND upgraded from 1H values to 2H values, giving approximately 42% more damage
  3. Reload speed is now affected by local Attack Speed on the weapon, which is a significant quality of life improvement.
  4. Mana costs were reduced for Attack skills, which is a HUGE win for patch 0.2. This was the primary limiting factor for DPS in 0.1.
  5. HUGE single target buff from the 40% reduction in spread of Grenades that have multiple projectiles. This gives more AoE shotgunning and is the primary damage dealer, though it means we probably want to supplement our clear with a skill like


Nerfs

  1. The cooldown for was increased from 3s to 7s, though I'm expecting an accompanying increase in baseline dmg to go with it and will update this as soon as the data mine info is dumped online.

Build Variants

IMPORTANT - DONT SKIP THIS

There is now a progression and tree / gear / skill toggle. The tabs above for A1-2, A3-Maps, and T15 Endgame will give you a progression.

T15 Endgame Variant

Select another Variant

Equipment

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Crossbow

Advanced or Expert are the base of choice as they give an additional grenade. Look for Flat Physical Damage and %Increased Physical Damage are by far the most important. Flat Fire Damage is a plus, and Attack Speed is always helpful as it reduces the amount of time it takes to fire ammunition.

Offhand Bow/Quiver for Shocks

Go cheap, you don't need to invest much in this. High flat lightning roll with a modest amount of physical damage works great. Your quiver should have a high flat lightning roll too, and probably some accuracy. You can find a good bow here for 1-10 exalts, just set a max budget and reverse sort by DPS:

https://www.pathofexile.com/trade2/search/poe2/Standard/8Gan9evhV

Gear Priority

Chest: Resist Cap > Life > Evasion/ES

Gloves: Resist Cap > Life > Evasion/ES

Boots: Movement Speed > Life > Evasion/ES

Jewelry: Resist Cap > Life > Mana Management > Rarity

Belt: Resist Cap > Life > Strength

All Gear: Mana somewhere. The more mana you have, the easier constant sustain will be. Mana Regen is also a great stat to have.

Solving for Mana

costs a disgusting amount of mana, though now less in 0.2. Flat mana will improve both your pool and regen amount. You can also roll flat %Inc Mana Regen on gear to help with that, and I've annointed a notable that grants %Inc Mana Regen as well. The more mana you have, the easier it will be to sustain constant grenades.

Radiant Grief

This helmet will automate your grenades for you. It provides a 6m aura that Ignites anything around you, which causes your grenades to explode on hit. Because we throw 5 grenades in a single shot, these 5 grenades have a chance to AoE shotgun instead of form a single cloud, giving us 5x damage. You can accomplish the same thing with on 's, but this helmet makes gameplay much smoother.

IMPORTANT: If you are using , DONT take as it's a dead notable on the tree. Instead take

Death Rush

Once you get Resistances Sorted out, if you can squeeze more into your rings and other gear you get Onslaught on kill which grants +10% movement speed and +20% skill speed, boosting our movement speed considerably and reducing our grenade attack time by about 0.2s. It feels amazing, particularly because movement speed is so rare. This is COMPLETELY OPTIONAL QoL only.

Runes

Prioritize resistance capping first. If you've got that down, put %Increased Evasion/Energy Shield Runes in your Chest and Gloves. If you aren't Chaos resistance capped, do that next, then again %Increased Evasion/Energy Shield everywhere. Note that with patch 0.1.1 you can replace runes and aren't stuck with whatever is in your equipment.

You want as much Evasion as you can get to offset the Sorcery Ward penalty.

More Information

See the accompanying video for a thorough explanation of which gear pieces to choose, and why.

T15 Endgame Variant

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Skill Gems

Support Gem Requirements:

Str 40

Dex 45

Int 20

Gas Grenade

Gas Grenade
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Oil Grenade

Oil Grenade
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Flash Grenade

Flash Grenade
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Herald of Ash

Herald of Ash
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Wind Dancer

Wind Dancer
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Attrition

Attrition

Stormcaller Arrow

Stormcaller Arrow
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Explosive Grenade

Explosive Grenade
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Skill rotation

  • Mapping:

Mapping is one-button if you have . Throw Check the video for an explanation on why this setup with this gear works the way it does.

If you run into a tankier pack of mobs, lay down first and kite them into it while laying down

  • Bosses:
    • Get close enough to Ingite them with , about 6m (this is pretty far away, most of the screen in 1080p).
    • Hit them with to apply a 50% shock which will increase the damage they take by 50% and is a more multiplier with post-hit mitigation.
    • Put an at their feet. The ignite will trigger a burn that will further debuff them with Fire Exposure removing -26% fire resistance.
    • Spam and alternate until the burning oil expires, then lay down another .


Permanent Shocks on Bosses

I keep an offhand Bow with high flat Lightning Damage and any reasonable Physical Damage amount, coupled with a Quiver that has Flat Lightning and Accuracy on it (only those two mods matter). Use ~ ~ ~ which will trigger a high shock even on 15+3 level map bosses. The support paired with the unique ability of will give you permanent Shock, causing the boss to take a HUGE chunk of additional damage for almost nothing.

Note that this does NOT work with without considerable investment on the tree and in ailment effect/chance. You literally need nothing to get to shock a boss.

5L Setup

If you don't yet have a 5L, you can get one easily by using the Lesser Jewellers Orbs to 4L an level Uncut Skill Gem, then use a Vaal Orb to corrupt another socket on it. This will likely take several tries but it's vastly cheaper than buying a Greater Jewellers Orb at current market prices.

Get if you need it as it can hard carry mana requirements. If you can get a it turns into a one-button build. With the hat you can trade one of the Fire supports from the 4L setup above for . If you'd prefer more damage, you can skip and socket instead

~ ~ ~ ~


Mapping Auras

Use and .

Bossing Auras

Swap and out for , which gives a significant damage increase even for fights that only last 20-30 seconds.

T15 Endgame Variant

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Passive Tree

main:
8
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set 1:
20
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set 2:
20
20

Notable Order




  1. (you'll trade this at level 22 for )












  2. - Once we get into maps we need to focus on stacking Evasion/ES






Attributes

Take as much Str as you can, only as much Dex as you need for gear. Accuracy doesn't help us, so stacking Dex isn't important.

Ascendency

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How it Plays

See the accompanying video for a thorough explanation of how it works and skill rotation.

How it Works

See accompanying video for a thorough mechanical explanation.

Video Guide

Table of Contents

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