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PoE 2 Build

[0.5.5] Woolie's FIREBRINGER

Updated on Sep 6, 2026
Sep 6, 2026

Build Overview

// 0.5 RETURN OF THE ANCIENTS UPDATE //

nothing about the build has changed! enjoy!

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SKILL ROTATION

CLEARING

  1. Forge Hammer + Infernal Cry (to shatter it)
    > do this step whenever the hammer is off cooldown
  2. Stampede all over the place
  3. *OPTIONAL* Shockwave Totem x4 (tanky rares or big mechanics like Abyss or Ritual)

remember to DODGE ROLL AT THE END OF Stampede (as soon as you land from the jump) - it's slightly faster than waiting for the normal recovery animation

SINGLE TARGET

1) Shockwave Totem x4
*2) Infernal Cry (only if you have Ancestral Cry, otherwise, SKIP THIS STEP)
3) Forge Hammer
4) Ancestral Cry (Infernal Cry instead, if you do not have Ancestral)
5) walk around lol (each step is a slam via Ancestral Cry)

you can also use Stampede during Step 5 but I've found that just walking while Ancestral Cry is active yields more dps

toss in War Banner whenever it's available and use Sunder once the enemy's armor is fully broken for even more dmg!

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LEVELING

I have an entirely separate leveling guide (for ANY Warrior build)

if you are leveling with Forge Hammer (t9 gem, early Act 3) - links are: Rapid Attacks I (replace w II once you get) > Fire Attunement > Fist of War II / Efficiency II (cost issues)

you can use Forge Hammer the entire time to level (just throw > recall over & over) but you have the option for Stampede when you drop a t11 and link it with Crater and Branching Fissures I - it's up to you if you want to use Stampede for leveling, though.

I also recommend to level using a 2H mace or 2x 1H maces (NO SHIELD - you want dmg)

for Act 3's Venom Draught - take ele ailment threshold
for Act 4's Trial choices (monkey boss area) - take the %res for each
for Interlude Act's pillar choice - take 5% all ele res (or 3% movespeed, if u have good res)

Strengths and Weaknesses

  • smooth clear (for melee lol)
  • comfy single target to do all Pinnacle content (~1m dps)
  • tanky to run all map mods without looking (t15/16, corrupted, 36% deli, desecrated)
  • Stampede doesn't feel great in tight-spaces (get trapped frequently)
  • single target setup can be rendered useless for ~5s if boss moves 10ft lmao
  • true melee build

Build Variants

Equipment

Equipment Priority
+0

Skill Gems

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
ClearfellBeira of the Rotten Pack
+10% to Cold Resistance
Hunting GroundsThe Crowbell
Grants Two Weapon Set Passive Skill Points
FreythornThe King in the Mists
+30 to Spirit
Ogham FarmlandsUna's Hut
Grants Two Weapon Set Passive Skill Points
Ogham ManorCandlemass, the Living Rite
+20 to maximum Life
KethKabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the TitansMedallion
30% increased Charm Charges gained
+1 Charm Slot
DesharFinal Letter
Grants Two Weapon Set Passive Skill Points
The Spires of DesharSisters of Garukhan
+10% to Lightning Resistance
Jungle RuinsMighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom CryptsVenom Draught
30% increased Elemental Ailment Threshold
Jiquani's MachinariumBlackjaw, the Remnant
+10% to Fire Resistance
The Azak BogIgnagduk, the Bog Witch
+30 to Spirit
The Molten VaultThe Molten Vault
Reforging Bench
AggoratBlood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's EndCaptain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Eye of HinekoraNavali's Rest
5% increased Maximum Mana
Halls of the DeadYama The White
Grants Two Weapon Set Passive Skill Points
Halls of the DeadTawhoa's Test
+5 to Dexterity
Abandoned PrisonGoddess of Justice
30% increased Life Recovery from Flasks
Halls of the DeadTasalio's Test
+5 to Intelligence
Halls of the DeadNgamahu's Test
+5 to Strength
Halls of the DeadTribal Medicine
30% increased Armour, Evasion and Energy Shield
WolvenholdOswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari CrossingAkthi and Anundr
Two Weapon Set Passive Skill Points
The Khari CrossingMolten Shrine
5% increased Maximum Life
QimahTabana's Pillar
+5 to all Attributes
Kriar VillageLythara, the Wayward Spear
+40 to Spirit
Howling CavesThe Abominable Yeti
Grants Two Weapon Set Passive Skill Points

Changelog

5/23 - 0.5 Return of the Ancients Update
no changes, enjoy!

Comments

3
D
DeadlyDragon4d ago

why dont use volcanic fissure as well?

0
G
Gnome10d ago

Hello u say there "for Act 4's Trial choices (monkey boss area) - take the %res for each"

But in both of ur builds (leveling and there) at the bottom in quest reward section there is :

Halls of the Dead — Tawhoa's Test +5 to Dexterity

Halls of the Dead — Tasalio's Test +5 to Intelligence

Halls of the Dead — Ngamahu's Test +5 to Strength

So whats right ? I haven't seen this sentence because u dont tell it on the leveling guide.. So i took the stats instead of %res... T_T

The others reward choice at the bottom are good ? Can u fix it please ? thx !

2
G
Gnome8d ago

Same thing for
- Interlude Qimah — Tabana's Pillar +5 to all Attributes
And here what i'm supposed to take ?
- Halls of the Dead — Tribal Medicine - +30% increased Global Armour, Evasion and Energy Shield

0

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