This is a Low Life Crit Despair
Gemling Legionnaire built around
Impending Doom,
Archmage and Cursed Ground, with one main goal: make mapping as effortless as possible without giving up the ridiculous scaling Gemling can provide.
The actual gameplay is extremely simple.
Despair is the only active skill I use. There are no manual buffs, extra debuffs, movement skills or boss rotations to manage. Everything else on the character is either persistent or automated. You simply cast
Despair in the general direction of enemies and let Doom Blast do the rest.
Underneath that simple playstyle there are quite a few interactions working together. Cursed Ground + Spell Cascade constantly replaces our active cursed areas, causing Despair to expire and triggering Impending Doom / Doom Blast. We then scale that damage heavily through
Archmage, maximum Mana, critical strikes,
Despair gem levels and quality, together with additional damage coming from our gear, rings and jewel setup.
We use Atziri's Communion together with Clarity II to move
Archmage reservation onto Life and push ourselves onto Low Life, allowing us to benefit from Low Life scaling such as
Pain Attunement and Execute III while still keeping more than 1,600 Life available.
Mana sustain is handled through a combination of
Mana Remnants, mana regeneration and
Virtuous Barrier. Even though we intentionally take
Raw Mana and
Despair costs around 173 Mana per cast, the build comfortably sustains continuous casting while mapping.
Mana Remnants can also overflow our Mana pool, which makes the whole setup feel considerably smoother.
Gemling Legionnaire is where most of the strange stuff starts happening. We use
Gem Studded,
Essence of Virtue,
Advanced Thaumaturgy and Neurological Implants. Red, Green and Blue support gems are deliberately kept at the same count so we can benefit from all three Gem Studded bonuses at once, while filling our skill slots also allows Virtuous Barrier to generate a large number of Motes.
The current setup has 18 Intelligence Motes, 10 Dexterity Motes and 3 Strength Motes. Intelligence Motes are especially valuable because they give us a huge amount of Mana regeneration, while the entire Mote setup adds another layer of passive scaling without adding anything to the actual gameplay rotation.
We also use
Thaumaturgic Generator together with
Charge Regulation to automatically generate charges. Because the character is heavily Intelligence weighted, we generate mostly Power Charges, with occasional Frenzy Charges, giving us another source of critical strike scaling and speed without pressing another button.
The character currently pushes
Despair to level 39 and 40 quality, with additional scaling coming from our wand, focus, amulet, passive tree and jewels. The build also makes heavy use of critical strike scaling, including our Time-Lost Sapphire and other jewel slots, while the rings provide another meaningful source of offensive scaling rather than simply being resistance fillers.
For mapping I use
Headhunter, which fits the build extremely well. The character already feels good before any rare-monster buffs are active, but once Headhunter starts stacking buffs the build gets much faster and starts to feel almost like an autobomber.
I've comfortably used this setup for 200% Delirious T16 maps, Citadels, Breach, Abyss and general juiced mapping. Clear is easily the strongest part of the build. Boss damage is perfectly usable, but this isn't designed as an instant Pinnacle-boss deletion character.
The main weakness of my current version is EHP. There is plenty of room to invest further into defence and damage, and considerably more expensive versions of the archetype exist, but the current setup already does everything I wanted from it without sacrificing the lazy one-button playstyle.































































