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PoE 2 Build

[0.2 Changes] Skadoosh's Corrupting Cry Warbringer

presentationWarrior
presentationWarbringer
Verified
0.2 DotH
HC
SSF
End Game
Starter
Updated on Apr 21, 2025
Apr 21, 2025

Build Overview

Changed in patch 0.2.0. Check Changelog, also new video courtesy of Mas0ny1

Apparently can no longer be casted while walking AS FAST as before, so not as smooth Maybe use instead of

You struggling to do ALL content? Is clear to slow? Are monsters always on top of you? Look no further, this build might be the one for you. With the press of a single button:

  • Hit every monster on the screen
  • Explode all corpses
  • Perma stun everything
  • Cast while moving (WASD)
  • Knock everything away
  • Hardcore viable

NO MANA or mana flask required!

Read the How it Works section for a detailed description of the build

Early Leveling (1 to 41)

- Please check out my Full Early Leveling Guide which has step by step sections to help gearing, selecting passives and new player tips

- Venoms(Quest reward): Chaos resistance and elemental ailment threshold

- Level 41 is required before you can start following the leveling variant of this build, since that's when unlocks

Please read the guide and FAQ

If you have questions, @Skadoosh_C on twitch (DM) or Skadooosh in-game

Build Variants

This is a Endgame variation of the build, please check the Leveling and Starter variants if you are just starting out.

Endgame Variant

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Equipment

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item
item
item
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item
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item

- Stat priority:

- Resistance (elemental minimum total 75%, chaos minimum 60-75%)

- Movement speed (on boots)

- Strength (on everything that can have it).

- Maximum life

- Armour

- Set 1 main hand is ANY sceptre so that we can fit in blasphemy enfeeble curse and other buffs. The intelligence on the sceptre counts for itself once it's equipped! Just make sure you have more than 97 Intelligence (temporarily) to use the sceptre and (via ). Keep int gems low level and respec some strength to int on passive tree if you need. All attributes on (20% attribute quality) will help

- Set 2 we are dual wielding due to . This is purely for scaling (they don't benefit from weapon damage). Only need + to melee skill gems and maybe increased stun buildup on main hand if you can get it

- should ideally have 14-15% increased strength. Then intelligence > dexterity stats are good too, but not as important

- should be as close to -10% maximum block chance as possible

- All other items should follow the stat priority. Don't copy exactly what I have above, it is only example of good stats without resistance

- 's with a total of 10% chance to bleed on hit, and capped block chance (65% with "low" roll svalinn). Can use this trade link

- Amulet annoint/distilled emotion: I recommend , or

Endgame Variant

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Skill Gems

Support Gem Requirements:

Str 80

Dex 20

Int 25

Seismic Cry

Seismic Cry
supportcorruptingcryplayer
supportbrutalityplayer
supportswiftafflictionplayer
supportinspirationplayer

Ancestral Warrior Totem

Ancestral Warrior Totem
earthshatterplayer
supportupheavalplayer
supportfasterattackplayer
supportbloodlustplayer

Infernal Cry

Infernal Cry
supportdazingcryplayer
supportragingcryplayer
supportbattershoutplayer

Shield Charge

Shield Charge
supportcooldownreductionplayer
supportsecondwindplayer

Leap Slam

Leap Slam
supportholydescentplayer

Scavenged Plating

Scavenged Plating
moredurationsupportplayer
supportphysicalmasteryplayer

Overwhelming Presence

Overwhelming Presence
supportvitalityplayer
supportcannibalismplayer

Time of Need

Time of Need
lessdurationsupportplayer
supportherbalismplayer

Cast on Block

Cast on Block
supportimpetusplayer
orbofstormsplayer
supportbloodfountainplayer
supportragefountainplayer

Blasphemy

Blasphemy
enfeebleplayer
supportcurseeffectplayer
supportincreasedareaofeffectplayer
supportritualisticcurseplayer

IMPORTANT!

- Set 1 skills: , ,

- Set 2 skills: ,

Tips

- Add the new Battershout support gem to ! Requires on passive tree and 100% total increased armour break

- should be kept at lvl 3 if possible, the lower the cost, the better, we don't want to warcry ourselves to death, only the monster. Use Infernal cry to get rage with and apply daze with

- support only works once we get a source of bleed on hit. I recommend 's with it

- comes from

- is a bonus spirit gem for when we get extra spirit with sceptre (Currently bugged with weapon swap, resets timer)

- and need to be low level to keep the int req low

- Quality priority: > >. Rest is preference

Endgame Variant

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Passive Tree

main:
34
123
set 1:
-4
20
set 2:
-4
20

Red lines are weapon set 1
Green lines weapon set 2

How it Plays

Full Build Overview

Steelmage campaign gameplay

Steelmage build overview

T4 Simulacrum

Frequently Asked Questions

- I can't use my weapon set passive points, why?

You first need normal passive points before you can split them with the weapon set points. So to apply the max 24 weapon points for each set, you first need 24 normal passive points available to use.

- How come I can't move while using ?

This is most likely due to the fact that you are using click to move controls instead of WASD controls. You cannot have seismic cry on left click if you use the same button to move your character.

- goes on cooldown "randomly", why is that?

can bypass it's own cooldown as long as it does not hit a stunned enemy and empower your next attack. It says so in the skill gem. There are two ways to circumvent this: , our 2nd ascendancy, or if you don't have that yet then support. prevents from stunning, which means it won't go on cooldown.

- Why are my 's not doing good damage?

and the linked skill scale massively with + to melee skill levels. This means that you always want to use any higher level uncut skill gems to upgrade both of them. Weapon Set 2 also contributes a massive boost to this, as with dual wielding two-handers can give a total +14 to melee skill levels. requires that you detonate the spikes with your or . Also support only works once we get a source of bleed on hit. I recommend jewels with it.

- My block chance won't go above X% even though I socket a jewel, why?

This is because the unique shield has a stat on it that reads "-10% to maximum block chance". Normally the hard cap for block chance is 75%, but this will reduce that hard cap down to 65% (at best). So we cannot get anymore block chance after hitting that new cap, even if we add more increases via jewels or the passive tree.

- Is it ok to keep low level?

Higher level means more hit damage, and more hit damage means more stun. The stun component is important for making sure works before enemies die. also scales with the damage that does.

- How do I socket or X gem into ?

The first thing you socket into is the skill gem. After that all the other supports should be socketable.

How it Works

This build is built around the support gem . It can be linked to warcries such as and . Every time a warcry that is supported by affects and enemy, it apply's one stack of corrupted blood.

Corrupted blood does 25% of our total strength as physical damage per second for 5 seconds. Corrupted blood can stack to a max of 10 on one enemy, meaning a total 250% of strength per second. Each additional stack refreshes all previous stacks. Often confused with bleed due to it's similarity, it is NOT bleed, and won't scale with any bleed related effects.

and have a base cooldown of 8 seconds. Which means it would take a long time before we could stack corrupting blood with to 10. can bypass it's own cooldown as long as it never hits a stunned enemy when used. So this would work up until a point, but has a high stun chance and would go on cooldown quite consistently. That's where our ascendancy comes in with , as it allows us to ignore the cooldown entirely.

The reason we use instead of with is because it has: Lower cost, faster, stuns enemies, does damage, knocks back and eventually breaks armour via , or temporarily via .

Once we get several sources of warcry speed it becomes easy to apply several stacks with . But, we also start draining our mana like crazy as warcrys have very high mana costs. To circumvent this issue we get and on the passive tree. As well as reducing the warcry cost with support. Due to strength inherently giving 2 life per point, it means the relative life cost stays manageable as we level up.

starts to fall off in single-target fights as we reach the endgame. That's where and weapon swapping gets into the picture. By using all our weapon set points, we can take passives that relate to warcrys and shields on set 1, and passives related to totems on set 2. Also due to the fact that we scale a lot of strength, we can bypass the downside of quite easily. Therefore, allowing us to use 2 two-handers on set 2, to scale our totems via + to level of melee skills.

has a base duration of 8 seconds, that can be further scaled with duration passives such as . This means that we can automatically weapon swap when putting down 's, and weapon swap back via to the safety of our shield. Essentially getting the full benefit of 2 two-handers without the downside of losing our defenses as our totems will be active even after we swap back to our shield.

requires a mace skill linked that it will use when it attacks, a synergistic one for us is . explodes when a warcry is used near it. So when we use and while in Set 1, it will activate the spikes that put down.

Patch 0.2.0 changes:

  • is now 25% less block (was 35%, so we now have MORE block chance)
  • scales with warcry stats now (Bigger POPS)
  • 20% more physical hit damage against fully broken armour
  • now gives 7% (was 10%) attributes
  • Mana cost of all warcries/attacks reduced
  • lost up to 38% warcry speed
  • nerfed to 25% more damage (was 35%)
  • nerfed to 30% more damage (was 35%)
  • changed to medium radius (was large), 3% strength per notable is now max (was 4%). Medium means we won't get or
  • no longer gives max life or attributes, so not useful
  • Sceptres now grant the aura it gives to allies, such as (free resistance)
  • now 10 times better at triggering spells (from )
  • not worth using (50% less shock effect)

Changelog

- Added Endgame version of build as well as full overview video (15.12.2024)

- PoB link added to Build Overview. Damage might not calculating correctly (26.01.2025)

- Added a new player leveling guide for levels 1 to 41 (05.02.2025)

- Patch 0.2.0 changes: added to bottom of How it Works section above ^ (03.04.2025)

- Incremental changes to ALL variants of the build to allow for new Battershout support to be socketed inside . Idea is to boost the stun of to then break armour of all enemies it hits via and 100% increased armour break. Then use to explode all armour broken enemies with Battershout (04.04.02025)

- Added to Set 2 weapons (8% global skill speed) (11.04.2025)

- stats updated in Uber Endgame (11.04.2025)

- Another final updated video by Mas0ny1, please check it out for a Uber Endgame setup in patch 0.2 (21.04.2025)

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