PoE 2 Build
Warrior
Warbringer
[0.3.1] Skadoosh's Corrupting Cry Warbringer - Endless Totems
Verified
End Game
Starter
0.3 TTE
HC
Build Overview
Stack strength for
Seismic Cry to hit everything on screen with damage over time Corrupting Cry, that also explodes everything that dies. For single-target, we buff up
Forge Hammer with
Infernal Cry, and trigger it's fissures with
Shockwave Totem and
Earthquake
New endgame variant utilises
Hateforge + Raging Cry (
Seismic Cry) +
Roaring Cries + 2 x
Guatelitzi's Soul Core of Endurance to create a LOT of
Endurance charges for summoning back to back
Ancestral Warrior Totem's. 14 max totems at a time (RIP 25+ totems after patch & RIP insane regen after another patch, GGG can't stop the build though!)
Read the How it Works section for a detailed description of the build
Early Leveling (1 to 33)
- Please check out my Full Early Leveling Guide which has step by step sections to help gearing, selecting passives and new player tips
- Venoms(Quest reward): Stun/Elemental ailment threshold
- Corrupting Cry I is required before you can start following the leveling variant of this build. That's also when you should have your first ascendancy:
Warcaller's Bellow
Please read the guide and FAQ
If you have questions, @Skadoosh_C on twitch or SkadooshCorruptingArmy in-game
Strengths and Weaknesses
- One button, screen wide clearing
- Explode corpses
- Passive damage
- Very durable
- Cheap to get started
- Slow-ish move-speed (warrior life)
- Loud
- Lag (with 20+ totems)
Build Variants
Uber Endgame (Hateforge)
Endgame
Starter
Leveling
Uber Endgame variant of the build that transitions from the Endgame variant, lvl 90+
This variant utilises
Hateforge + Raging Cry (
Seismic Cry) + 2 x
Guatelitzi's Soul Core of Endurance +
Roaring Cries to create a LOT of
Endurance charges for summoning back to back
Ancestral Warrior Totem's. Max 10
Ancestral Warrior Totem's at a time
Everything else is EXTRA and isn't needed to start the variant
Equipment
Uber Endgame (Hateforge)
Endgame
Starter
Leveling
- Stat priority:
- Resistance (elemental minimum total 75%, chaos minimum 65-75%)
- Movement speed (on boots)
- Strength (on everything that can have it)
- Armour
- Maximum life
- Set 1: Check the stats above. Full crafting guide Needs 2 sockets, either corrupt or exceptional base
- Set 2: Check the stats above. Full crafting guide
-
From Nothing with
Avatar of Fire is mandatory! We need at minum the
Roaring Cries notable
-
Constricting Command with "Require 5 fewer enemies to be surrounded", "4 fewer" also works
-
Ruby's now have 2% increased strength. This is an abyss modifier
-
Hateforge needs 3 charges on max rage and at minimum +2 maximum rage or less (-6/10 ideal)
-
Amethyst Ring with evasion rating once you pick up
Iron Reflexes
- I recommend
Fortified Location anointed on amulet
- If you want 150% increased rarity, replace rings with
Gold Ring's and
Astramentis with
Stellar Amulet or
Gold Amulet with enough stats for
Constricting Command. Can replace some runes to fill out resistance
Skill Gems
Uber Endgame (Hateforge)
Endgame
Starter
Leveling
Support Gem Requirements:
Str 120
Dex 50
Int 45
Expand all
1
Seismic Cry
2
Fortifying Cry
3
Infernal Cry
4
Ancestral Warrior Totem
5
Forge Hammer
6
Shockwave Totem
7
Scavenged Plating
8
Charge Regulation
9
Ancestral Spirits
10
Encase in Jade
11
Raise Shield
Gem Priority



































+35
- Set 1 selected skills:
Infernal Cry,
Fortifying Cry,
Seismic Cry
- Set 2 selected skills:
Ancestral Warrior Totem,
Shockwave Totem and
Forge Hammer
IMPORTANT!
- To maximize the amount of
Ancestral Warrior Totem's you can have at a time, hold in your
Seismic Cry key and tap the
Ancestral Warrior Totem key. I recommend left click (
Seismic Cry) and right click (
Ancestral Warrior Totem)
-
Forge Hammer now socketed with Jagged Ground I and eventually Rakiata's Flow instead of Fire Penetration II
-
Seismic Cry now uses Raging Cry (it seems to give double rage for some reason)
- Buy or craft any lvl
Earthshatter gem with +1 level from corruption, then upgrade to level 20 after (has to be socketed normally, not in totem to upgrade)
-
Charge Regulation replaces
Dread Banner (stuff dies before we can use it), might still be worth using in simulacrum
Passive Tree
Uber Endgame (Hateforge)
Endgame
Starter
Leveling
main:
123
123
set 1:
20
20
set 2:
20
20
Red lines are weapon set 1
Green lines weapon set 2
How it Plays
Old Full Build Overview, Steelmage campaign gameplay, Steelmage build overview, T4 Simulacrum
Frequently Asked Questions
- I can't use my weapon set passive points, why?
You first need normal passive points before you can split them with the weapon set points. So to apply the max 24 weapon points for each set, you first need 24 normal passive points available to use.
- How come I can't move while using
Seismic Cry?
This is most likely due to the fact that you are using click to move controls instead of WASD controls. You cannot have seismic cry on left click if you use the same button to move your character.
- Is it ok to keep
Seismic Cry low level?
Yes, and you should until you get Second Wind III
- How do you recover life with
Titanrot Cataphract ?
Urgent Call,
Flip the Script,
Ultimate Life Flask, (Second Wind III unintended but OP), Gain x life per enemy killed on set 1 weapon, weaving in
Fortifying Cry
- My
Shockwave Totem's die too easily, what do I do to fix that?
The level of the totem is what governs it's base life. As such, getting as much "+ levels to melee skills/attack" will help a lot. There is also totem life nodes leading to
Watchtowers now. If that dosn't solve the issue or it's too costly to get more levels from a 19/20 gem, then you can socket Hardy Totems II instead of another support
- Why is X doing so little damage?
Make sure that the skill your using is selected to work with teh correct weapon set.
Ancestral Warrior Totem and
Shockwave Totem should always be on set 2 with your 2-hander, and warcries like
Seismic Cry on set 1
How it Works
This build is built around the support gem Corrupting Cry. It can be linked to warcries such as
Seismic Cry and
Infernal Cry. Every time a warcry that is supported by Corrupting Cry affects and enemy, it apply's one stack of corrupted blood.
Corrupted blood does 25% of our total strength as physical damage per second for 5 seconds. Corrupted blood can stack to a max of 10 on one enemy, meaning a total 250% of strength per second. Each additional stack refreshes all previous stacks. Often confused with bleed due to it's similarity, it is NOT bleed, and won't scale with any bleed related effects (except blood loss).
Seismic Cry and
Infernal Cry have a base cooldown of 8 seconds. Which means it would take a long time before we could stack corrupting blood with Corrupting Cry to 10. That's where our ascendancy comes in with
Warcaller's Bellow, as it allows us to ignore the cooldown entirely.
The reason we use
Seismic Cry instead of
Infernal Cry with Corrupting Cry is because it has: Lower cost, stuns enemies, does damage, knocks back and eventually breaks armour via
Shattering Blow.
Once we get several sources of warcry speed it becomes easy to apply several stacks with Corrupting Cry. But, we also start draining our mana like crazy as warcrys have very high mana costs. To circumvent this issue we get
Urgent Call and
Blood Magic on the passive tree. As well as the new (unintended?) interaction with Second Wind III, allowing for insane life recovery each time we warcry. Due to strength inherently giving 2 life per point, it means the relative life cost stays manageable as we level up.
Corrupting Cry starts to fall off in single-target fights as we reach the endgame. That's where
Shockwave Totem and weapon swapping gets into the picture. By using our weapon set points, we can take passives that relate to warcrys and shields on set 1, and passives related to totems on set 2.
Shockwave Totem has a base duration of 12 seconds, that can be further scaled with duration passives such as
Protraction. This means that we can automatically weapon swap when putting down
Shockwave Totem's, and weapon swap back via
Seismic Cry to the safety of our shield. Essentially getting the full benefit of a two-hander without the downside of losing our defenses as our totems will be active even after we swap back to our shield.
To get the full benefit of multiple
Shockwave Totem's, we need Jagged Ground via
Earthquake. This jagged ground can overlap with the help of Encroaching Ground, allow for mupltiple explosions per
Shockwave Totem.
Forge Hammer (detonated via
Seismic Cry) is another skill that synergizes, as each
Shockwave Totem triggers the fissures it creates, and it also "snapshots" with set 2. We can boost our damage even more by exerting
Forge Hammer with
Infernal Cry and
Seismic Cry, and putting down a
War Banner.
Patch 0.2.0 notes changes:
Turtle Charm is now 25% less block (was 35%, so we now have MORE block chance)
Warcaller's Bellow scales with warcry stats now (Bigger POPS)- 20% more physical hit damage against fully broken armour
Polymathy now gives 7% (was 10%) attributes- Mana cost of all warcries/attacks reduced
Seismic Cry lost up to 38% warcry speed- Brutality nerfed to 25% more damage (was 35%)
- Swift Affliction nerfed to 30% more damage (was 35%)
Against the Darkness changed to medium radius (was large), 3% strength per notable is now max (was 4%). Several sockets also got removed, so longer viable in the current build.
Morior Invictus no longer gives max life or attributes, so not useful- Sceptres now grant the aura it gives to allies, such as
Purity of Lightning (free resistance)
Cast on Block now 10 times better at triggering spells (from
Svalinn)- Overcharge not worth using (50% less shock effect)
Patch 0.3.0 notes changes: (24.08.2025)
- Many Supports now have multiple tiers, buff (Brutality, Corrupting Cry, etc.)
- New warcry gem Fortifying Cry
- Attribute Requirements lowered by ~25% (Gems and items)
Scavenged Plating now has 4% More armour per stack (was 7% with quality)
Giant's Blood now halves the amount of Life granted by Strength
The Deepest Tower removed from the game- Low level
Enfeeble skill won't affect high level mobs
Ancestral Warrior Totem now uses your equipped weapon (+ melee levels isn't the only stat we need anymore).
Ancestral Warrior Totem now has no totem limit. Requires 3 Endurance Charges to place- Block has old
Turtle Charm effect by default (can block AoE hits), block cap is 50% (was 75%) - Swapping weapons is now instant (massive buff!)
- Warcry nodes
Warcaller's Bellow and
Greatwolf's Howl combined (Can now use Corrupting Cry after first ascension)
Answered Call now has +1 totem, and
Ancestral Spirits are much better
Renly's Training now has 35% base block (was 40%)
Jade Heritage no longer loses stacks when you get hit (10% PDR)
Giant's Blood now halves the amount of Life granted by Strength
Scavenged Plating now has 4% More armour per stack (was 7% with quality)
Seismic Cry no longer resets it's own cooldown by default. Lost 40% warcry speed quality
Changelog
- Added first version of build (10.12.2024)
- Endgame variant now up to date (01.09.2025)
- Persistent Ground III won't work with
Earthquake, it disables
Shockwave Totem (01.09.2025)
-
Ancestral Spirits now finally work! (04.09.2025)
-
Ancestral Warrior Totem FIXED! Now new Uber Endgame guide with
Hateforge (12.09.2025)
- New 2-handed weapon craft clip! (19.09.2025)
- New update nerfs totem cap (why!?), 10 max totems. Removed
Redblade Banner, Perpetual Charge and Urgent Totems III (01.10.2025)
- Added
Shockwave Totem (replace
Leap Slam), Jagged Ground I to
Forge Hammer. Updated tree, removed
Tides of Change, got
Ancestral Alacrity and
Ancestral Artifice (01.10.2025)
- Replaced Kaom's Madness with Branching Fissures II in
Ancestral Warrior Totem (02.10.2025)
- New update nerfs Second Wind III interaction. Swapped it with Efficiency II for now, use low level
Seismic Cry.
Ancestral Warrior Totem's heals with
Guts.
Magma Barrier out,
Scavenged Plating supports in (09.10.2025)
Video Guide
Table of Contents
Featured Builds
Become a Creator
Want to earn rewards by sharing your builds with your community?













