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PoE 2 Build

Ky's Cold Caster Chronomancer - Leaguestart to Endgame

By Ky
Updated on Jul 29, 2026
Jul 29, 2026

Build Overview

This is my Leaguestarter for the 0.5 league. This build uses a slew of cold spells including Ice Nova, Frost Bomb, Frost Darts, and Frost Wall to freeze entire screens and bosses alike. With this setup I am looking to build into a new Runic spell this patch "Bitter Dead". This spell functions similarly to POE1's Volatile Dead where it consumes a corpse to create a heat-seeking projectile that explodes for cold damage. As this is a new spell this patch I will be cooking the build as I go with this as a starting template to scale up and through t15's. I will update this guide daily with any and all changes as I go and I will also be live 16 Hours a day on Leaguestart week.

Campaign:
Act 1: We use a standard Contagion Essence Drain and Bonestorm Combo as it is simply the strongest combination of spells you can use to get through act 1 while u have all generic spell damage. With your first spirit gem you pick up Mana Remnants.


Act 2: Once you have enough support gems for at least 2 each in Ice Nova Frost Bomb and Frost Darts We swap into our main setup of cold spells. Here we use Cold-Infused Ice Nova for clear combined with Snap and Frost Bomb to generate cold infusions. Frost Darts will be our primary single target along with Frost Bomb for exposure and Elemental Weakness.


Act 3 Onward: Here we socket Frost Wall into the mix which greatly boosts our single target potential. We continue clearing with our cold-infused Ice Nova same as before now with Siphon Elements for amazing QoL on our frost infusion generation.

For single target we now start by cursing with Elemental Weakness and Freezing Mark into a Frost Wall + Frost Bomb rotation to explode our Frost Wall for a massive damage. Using Frost Darts as filler.

Regex for Leveling Vendor Search: "(fi|co|li).+res|\d+% i.+mov|ell.*ge$|\d co.+da|^\+.*ills$|^\+.*l sp.*ls$|^\+.*ld sp.*ls$|\d.+life"

Strengths and Weaknesses

  • Took down every pinnacle boss easily on less than 10div of gear
  • Freeze everything for as a great offensive and defensive layer
  • Beautiful Visual effects
  • Large AOE Clear
  • Frost walls can have weird behavior on a select few boss fights, doryani phase 2 / skeleton in the hole.

Build Variants

Here we start actually investing a little bit of money into the build for the first time. The body armour is a runeforged grasping mail. When you runeforge a grasping mail for the first time there are 4 outcomes for the base: Str/Int Dex/Int Str/Dex and Str/Int/Dex. The only basetype we want is the Str/Int/Dex. If you runeforge once and hit that basetype then simply runeforge it twice more and you will have the runefather's grasping mail which is a pure ward basetype with a massive amount of ward.

Aim for T1 ES bases such as Vile Robe Sirenscale Gloves Sekhema Sandals,Ancestral Tiara, Sleek Jacket, Daggerfoot Shoes, Secured Wraps, Grinning Mask with maximum life / mana / resistances and runeforge them to covert them to ward bases.

I have full crafting examples for key items in clips on my twitch

!amulet

!jewel

!body

!budgetbody ( If grasping mails are overpriced )

!staff ( low budget staff that I used to clear all content in the game )

!bigstaff ( endgame staff craft )

We also move to a Absent amulet basetype for a free 100 cost spirit skill of either Cast on Elemental Ailment or Cast on Critical. ( I strongly prefer Cast on Elemental Ailment and would only reccomend Cast on Critical if you are considering doing 6 man trial carry service )

The rest of the gear remains basic rares focused on life/Mana/Res/Crit mods and some stats to cover our grasping mail.

We also want a Heart of the Well Jewel with % of skill mana cost converted to life cost. This in combination with Olroth's Resolve allows us to press the flask at any time for an instant massive guard shield.

Other Good stats would be:

#% increased mana cost effeciency of skills

+#% to critical damage bonus / Critical Spell Damage Bonus

+# to critical hit chance / spell critical hit chance

+#% of damage gained as extra lightning damage if you do not have this line on your staff

The Timelost Jewel is bugged here, make sure it has Very Large Radius Prefix from an Ancient Potent Liquid Melancholy, !bigtimelost.

Equipment

item
2
item
7
item
5
item
10
item
3
item
6
item
2
item
8
item
9
item
4
item
item
item
item
item
Jewels
item
item
item
Equipment Priority
+10

Skill Gems

Support Gem Requirements:

Str 25

Dex 25

Int 115

1

Ice Nova

Level 20

supportmagnifiedareaplayertwo
supportzenithplayertwo
supportconsideredcastingplayer
supportrunicextractionplayer
supporticebiteplayertwo
2

Frost Wall

Level 20

supportconsideredcastingplayer
supportmagnifiedareaplayertwo
supportcoldmasteryplayer
supportspellcascadeplayer
supportcooldownrecoveryplayertwo
3

Cast on Elemental Ailment

Level 17

cometplayer
supportspellcascadeplayer
poweredbyverisiumplayer
supportefficiencyplayertwo
supportboundlessenergyplayertwo
4

Frost Bomb

Level 19

supportincreaselimitplayer
supportspellechoplayer
supportmagnifiedareaplayertwo
supportcooldownrecoveryplayertwo
supportshortfuseplayer
5

Siphon Elements

Level 20

supportfleetingremnantsplayertwo
supportlightningmasteryplayer
6

Sigil of Power

Level 19

supportuhtredsriteplayer
prolongeddurationsupportplayertwo
supportcooldownrecoveryplayertwo
supportmagnifiedareaplayertwo
7

Blasphemy

Level 19

temporalchainsplayer
supportslowpotencyplayer
supportritualisticcurseplayer
supportmagnifiedareaplayertwo
8

Elemental Weakness

Level 19

supportcurseeffectplayer
supportfocusedcurseplayer
supportefficiencyplayertwo
supportcursedgroundplayer
9

Mana Remnants

Level 19

supportfleetingremnantsplayertwo
supportclarityplayer
10

Charge Regulation

Level 14

11

Remnants of Kalguur

supportfleetingremnantsplayertwo
supportinterludeplayer
Gem Priority
+38

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Freythorn — The King in the Mists
+30 to Spirit
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Venom Crypts — Venom Draught
25% increased Mana Regeneration Rate
Abandoned Prison — Goddess of Justice
30% increased Life Recovery from Flasks
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Halls of the Dead — Tasalio's Test
+5 to Intelligence
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
12% increased Cooldown Recovery Rate
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit

Video Guide

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