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PoE 2 Build

[0.5] Shaman BEAR Druid Build - League Starter to Endgame

presentationDruid
presentationShaman
Starter
End Game
Speed Leveling
0.5 RotA
Verified
Updated on Jun 14, 2026
Jun 14, 2026

Build Overview

This is Build Guide for my RAMPAGE SPEED BEAR Druid Build for League Starter and Endgame for 0.4 and 0.5 Leagues.

Twitch for questions! - twitch.tv/ronarray

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Changes in 0.5 (Still Very STRONG!):

Since we don't use ES as the defense there, build avoided most of the 0.5 nerfs and should still be VERY strong and viable. It is a very good setup for Druid which can be very FAST compared to other melee options.

After the Nerf to Bhatair's Vengeance, it's required to get MORE Cold damage on gear + Extra Physical on Weapon to reliably explode. You will STILL explode, just need more investment to do it consistently.

❗ If you're not exploding with Herald of Ice, swap if for Herald of Ash until you get enough cold dmg to reliably explode.

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• How to Level the Druid Full Guide - Video

• MAXED Setup + Guide - Video

• Late Explode Endgame + T3 Bosses - Video

Link Step by Step Build Leveling ▸ Link Day 1 Update ▸ Link Endgame t15 Guide

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▸ Why Bear Druid?

At the moment, Bear Druid is looking like both - build with a FAST map clear AND decent single target, all of that while being Tanky with armor stack + Defiance of Destiny.

To be FAST we are going to use Rampage Bear Skill which allow us to run forward with improved speed while Slaming everything around. With Decent Setup we can reach 120%+ Movement speed while in Rampage.

Combining Rampage with Walking Calamity + Herald for the Clear can be VERY effective to keep the speed, while Walking Calamity + Shockwave Totem + Rampage will decimate bosses.

▸Vendor REGEX (copy paste it in the vendor search in the game):

This regex will show you movement speed boots, +level to skills and attack speed items.

"\d+% i.+mov|^\+.*ills$|ck spe"

▸ Campaign Rewards:

Venom: Stun Threshold,

Tattoos: Resistances

Pillars: Resistances, Movement Speed or Global Defense

Shark Fin: Any, both are amazing, 30% a bit better

Order of Following Versions:

Act 1-3 --> Act 4-Inter --> Early Endgame --> Mid Endgame --> Late Endgame --> Min Max

Strengths and Weaknesses

  • YOU ARE A BEAR!
  • Very FAST (128%+ MS)
  • Tanky if used with Defiance of Destiny
  • Great Clear with Rampage
  • Explodes Screen
  • Decent Bossing
  • Rage Management
  • Animations

Build Variants

This part focused on early Leveling progression.

Equipment

item
2
item
2
item
1
Equipment Priority
+2

❗Since Bear Druid is a attack based build, your weapon is giving you most dmg. So try to REPLACE Your Weapon as often as you can.

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❗To make Furious Slam faster, use Maul right before it to stand up.

▸ What kind of Talisman (Weapon to Pick):

For Bear Druid Build we will need to use Talisman which is a two handed weapon.

Perfectly you just need a high Physical Dmg one - if there are elemental damage instead, go for Cold damage + replace Fire Attunement on your Maul skill to the Cold Attunement

▸ Armour options:

Here, just focus on getting good rares with high base armour. getting + levels to melee skills on gloves and amulet is also mandatory for better dmg.

▸ Priority for Jewelry:

Since early on one of the rings is locked for Polcirkeln, at the other we will need to get Resistances + Life Leech and Mana regeneration.

You can use Ngamahu's Chosen because it can instantly provide you with maximum Rage so you can keep using your Bear skills.

Skill Gems

Support Gem Requirements:

Str 30

Dex 20

Int 10

1

Maul

supportrapidattacksplayer
supportrageplayer
2

Furious Slam

fistofwarsupportplayer
supportaddedfiredamageplayer
3

Volcano

supportincreaselimitplayer
supportconsideredcastingplayer
4

Shockwave Totem

supportincreaselimitplayer
supporturgenttotemsplayer
5

Herald of Ash

supportmagnifiedareaplayertwo
6

Pounce

supportrapidattacksplayer
supportmarkfordeathplayer
7

War Banner

prolongeddurationsupportplayer
Gem Priority
+12

You can find Combos for Bosses and Clear, Early and endgame down Below.

❗ To make Furious Slam faster, use Maul right before it. Your Bear will stand up on 2 paws while Mauling and then slam much faster.

❗Important - if you use Fire Attunement make sure you don't have Cold or Lightning Damage on your Talisman.

Early Swaps

When you get Shockwave Totem, stop using Volcano and remove it from the build - you don't need it anymore. Totems will deal tons of boss damage.



▸ How to Move FAST in Early Game (Before rampage):

Since we are using the talisman, it is possible to use POUNCE to jump forward and change into the wolf form to run faster. Use it as often as possible to move around faster.


▸ Spirit Gems

The first spirit gem you can take either War Banner or Scavenged Plating. For Scavenged Plating to work Mark for Death on Pounce is MANDATORY.

Later on Charge Regulation is recommended but it is available only later.

▸ Combo for the Clear:

EARLY: Pounce -> Maul -> Furious Slam after 10 Rage

LATEGAME: Maul -> Rampage -> Furious Slam if needed

▸ Main Single Target Combo for EARLY game and how to use it:

When you are starting the game as a Bear Shaman you will use Volcano + Furious Slam as your main combo until reaching higher levels. That combo can be used through whole campaign.

Just engage with your POUNCE, cast Volcano twice and spam Furious Slam to trigger it for huge damage boost. Volcano will also get boosted by Rage after you will get Druidic Champion ascendency from Shaman.

You will swap to Shockwave Totem later since Furious Slam is providing Jugged ground if you are enraged.

Add Ferocious Roar in the middle of it for more damage too.


▸ Single Target Combo in the endgame & Walking Calamity Setup:

Shockwave Totem -> Maul-> Walking Calamity -> Rampage

In the Endgame you will be able to use Totem + Walking Calamity +One Furious Slam for Jagged Ground and then Rampage around to trigger all effects at once to kill bosses.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

▸ What should be a priority in the tree?

At the first few levels we will need to take Damage nodes together with some life regeneration close to the new Druid start + you can add some Area Effect and Area Damage to it as well.

Once of the very first nodes is Primal Spirit that will boost your skill speed. Since we're using the Slam, any increase in speed is very much appreciated. Your next goal is Harbinger of Disaster.

If you feel that your AoE is lacking, you can also take Radial Force. Later on you can remove it.

Next goal is Personal Touch + Bestial Rageat the upper part of your tree - get those ASAP.

Once you're finished with the upper part, proceed down taking all Claw notables (Sharpened Claw, Swift Claw, Piercing Claw).

Next go down taking all the nodes on the way in the order they appear on your path.


▸ Mana vs BloodMagic

Since as a mana solution we can still roll Physical Damage Leeched as Mana on one of the rings, it seems that using Blood Magic is not necesarry. However if you feel like it, you can always pick Life Leech on the rings and take Blood Magic as well.

Investing into Vaal Pact also can be a good idea to boost leech effect.

▸ Ascendency Order for Starting as Shaman Druid

1. Druidic Champion - just node on the way.

2. Furious Wellspring - our main Rage generator and the main reason to go Shaman over Oracle, after reaching it we will be able to use Rampage much more often which should fix the speed issues that Druid might have. After reaching it - make sure that you are using Rage II support for Maul.

3. Reactive Growth - the buff to the tankiness, will work passively so just take it and forget.

4. Turning of the Seasons - another passive dps node.

As an Alternative Option you can pick Sacred Flow for additional spirit if you will need it early on

Quest Rewards

Check which quests you’ve completed on your character
ClearfellBeira of the Rotten Pack
Not Specified1 choice
Hunting GroundsThe Crowbell
Not Specified1 choice
FreythornThe King in the Mists
Not Specified1 choice
Ogham FarmlandsUna's Hut
Not Specified1 choice
Ogham ManorCandlemass, the Living Rite
Not Specified1 choice
KethKabala, Constrictor Queen
Not Specified1 choice
Valley of the TitansMedallion
Not Specified2 choices
DesharFinal Letter
Not Specified1 choice
The Spires of DesharSisters of Garukhan
Not Specified1 choice
Jungle RuinsMighty Silverfist
Not Specified1 choice
The Venom CryptsVenom Draught
Not Specified3 choices
Jiquani's MachinariumBlackjaw, the Remnant
Not Specified1 choice
The Azak BogIgnagduk, the Bog Witch
Not Specified1 choice
The Molten VaultThe Molten Vault
Not Specified1 choice
AggoratBlood Sacrifice
Not Specified1 choice
Journey's EndCaptain Hartlin
Not Specified1 choice
Eye of HinekoraNavali's Rest
Not Specified1 choice
Halls of the DeadYama The White
Not Specified1 choice
Halls of the DeadTawhoa's Test
Not Specified2 choices
Abandoned PrisonGoddess of Justice
Not Specified2 choices
Halls of the DeadTasalio's Test
Not Specified2 choices
Halls of the DeadNgamahu's Test
Not Specified2 choices
WolvenholdOswin, the Dread Warden
Not Specified1 choice
The Khari CrossingAkthi and Anundr
Not Specified1 choice
The Khari CrossingMolten Shrine
Not Specified1 choice
QimahTabana's Pillar
Not Specified7 choices
Kriar VillageLythara, the Wayward Spear
Not Specified1 choice
Howling CavesThe Abominable Yeti
Not Specified1 choice

How it Works

If your Rampage gets interrupted

There can be several reasons why it's happening.

  • Make sure that you're holding the button. Since Rampage is a channeling skill, we need to actually press and hold the button while running
  • You shouldn't run INTO monsters. Just run close to them so that your stomps would kill everything.
  • You're running into walls. In narrow maps with tight corridors it helps to hold the mouse curson close too your character for a more precise control.


Changelog

Build is created for Path of Exile 2 - 0.4 Last of the Druids

Video Guide

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