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PoE 2 Build

[0.4] Shaman BEAR Druid Build - League Starter to Endgame

0.4 TLotD
Starter
End Game
Speed Leveling
Verified
presentationDruid
presentationShaman
Updated on Jan 7, 2026
Jan 7, 2026

Build Overview

This is Build Guide for my RAMPAGE SPEED BEAR Druid Build for League Starter and Endgame for 0.4

I'm playing it in 0.4 so check my Twitch for Progression or drop by to ask any questions! - twitch.tv/ronarray

This Guide is CONSTANTLY UPDATED, so please check it from time to time for the changes, new stuff is added every day. More Variations will be added soon too!

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🟢 0.4.0c Buff:

The build got HEAVILY buffed. Now our Rampage doesn't get stuck in monsters and we CONTINUE Rampaging even when colliding with monsters.

This is HUGE for gameplay and overall smoothness of the build. LET'S GO BEARS!

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❗Late Endgame Update + FAST, EXPLODE Gameplay + T3: https://youtu.be/gC7pDOyxKHE

❗ Best Farm this League: Temple Guide youtu.be/LL09ejBJhnc

❗Guide How to Craft All Gear + Weapon youtu.be/3C8T4ye43Gw

Link Step by Step Build Leveling ▸ Link Day 1 Update

Link Endgame t15 Guide ▸ Link My Starting Atlas

Link My Current Farming Strategy

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▸ Why Bear Druid?

At the moment, Bear Druid is looking like both - build with a FAST map clear AND decent single target, all of that while being Tanky with armor stack + Defiance of Destiny.

To be FAST we are going to use Rampage Bear Skill which allow us to run forward with improved speed while Slaming everything around. With Decent Setup we can reach 120%+ Movement speed while in Rampage.

Combining Rampage with Walking Calamity + Herald for the Clear can be VERY effective to keep the speed, while Walking Calamity + Shockwave Totem + Rampage will decimate bosses.

▸ Vendor REGEX (copy paste it in the vendor search in the game):

This regex will show you movement speed boots, +level to skills and attack speed items.

"\d+% i.+mov|^\+.*ills$|ck spe"

▸ Campaign Rewards:

Venom: Stun Threshold,

Tattoos: Resistances

Pillars: Resistances, Movement Speed or Global Defense

Order of Following Versions:

Act 1-3 --> Act 4-Inter --> Early Endgame --> Mid Endgame --> Late Endgame --> Min Max

Strengths and Weaknesses

  • YOU ARE A BEAR!
  • Very FAST (128%+ MS)
  • Tanky if used with Defiance of Destiny
  • Great Clear with Rampage
  • Explodes Screen
  • Decent Bossing
  • Rage Management

Build Variants

Late Act 3, Act 4 and Interlude Setup.

Equipment

item
4
item
3
item
1
item
4
item
2
item
Equipment Priority
+4

❗Since Bear Druid is a attack based build, your weapon is giving you most dmg. So try to REPLACE Your Weapon as often as you can.

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What kind of Talisman (Weapon to Pick):

For Bear Druid Build we will need to use Talisman which is a two handed weapon.

Perfectly you just need a high Physical Dmg one - if there are elemental damage instead, go for Cold damage + replace Fire Attunement on your Maul skill to the Cold Attunement

Armour options:

Here, just focus on getting good rares with high base armour. getting + levels to melee skills on gloves and amulet is also mandatory for better dmg.

Priority for Jewelry:

We will need to get Resistances + Life Leech and Mana regeneration.

You can still use Ngamahu's Chosen, but closer to the endgame there are better Charms to use, since your rage regen is going to be very good anyway.

Skill Gems

Support Gem Requirements:

Str 60

Dex 25

Int 15

Expand all
1

Maul

Maul
supportrapidattacksplayertwo
supportaddedcolddamageplayer
supportrageplayerthree
2

Furious Slam

Furious Slam
supportaftershockchanceplayertwo
fistofwarsupportplayertwo
3

Rampage

Rampage
supportmomentumplayer
supportaddedcolddamageplayer
supportstompinggroundplayer
supportaftershockchanceplayertwo
4

Ferocious Roar

Ferocious Roar
infernalcryplayer
supporttirelessplayer
supportragingcryplayer
5

Shockwave Totem

Shockwave Totem
supportincreaselimitplayer
supporturgenttotemsplayer
supportbloodfountainplayer
6

Herald of Ash

Herald of Ash
supportmagnifiedareaplayertwo
7

Charge Regulation

Charge Regulation
8

Fury of the Mountain

Fury of the Mountain
supportrapidattacksplayertwo
supportrageplayertwo
supportupheavalplayer
9

Pounce

Pounce
supportrapidattacksplayer
supportmarkfordeathplayer
Gem Priority
+21

You can find Combos for Bosses and Clear, Early and endgame down Below.

▸ Combo for the Clear:

MIDGAME: Fury of the Mountain -> Rampage -> Furious Slam if needed.

Why consider Time of Need?

Time of Need can help you a lot during campaign since it can provide life sustain and help with ailments clear too.

Use it if you feel like your damage is enough, but you need more survivability, especially at bosses.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

▸ Next important nodes

Getting more damage with Singular Purpose, then Crushing Verdict which is especially good for Furious Slam and Rampage.

Next points go into QoL and Armour - Reverberating Impact and Brutal for a bit more damage.

  • If you're focusing on elemental damage - and especially Fire - you can go for Sigil of Fire and Burning Nature.
  • Alternatively, if you're using Herald of Ice and Polcirkeln combo, you can invest into Cold Nature and Sigil of Ice.

▸ Ascendency Order for Starting as Shaman Druid

1. Druidic Champion - just node on the way.

2. Furious Wellspring - our main Rage generator and the main reason to go Shaman over Oracle, after reaching it we will be able to use Rampage much more often which should fix the speed issues that Druid might have. After reaching it - make sure that you are using Rage II support for Maul.

3. Reactive Growth - the buff to the tankiness, will work passively so just take it and forget.

4. Turning of the Seasons - another passive dps node.

As an Alternative Option you can pick Sacred Flow for additional spirit if you will need it early on

How it Works

If your Rampage gets interrupted

There can be several reasons why it's happening.

  • Make sure that you're holding the button. Since Rampage is a channeling skill, we need to actually press and hold the button while running
  • You shouldn't run INTO monsters. Just run close to them so that your stomps would kill everything.
  • You're running into walls. In narrow maps with tight corridors it helps to hold the mouse curson close too your character for a more precise control.


Changelog

Build is created for Path of Exile 2 - 0.4 Last of the Druids

Path of Building Code

Video Guide

Table of Contents

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