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PoE 2 Build

[0.5] Shaman BEAR Druid Build - League Starter to Endgame

presentationDruid
presentationShaman
Starter
End Game
Speed Leveling
0.5.5 FR
Beginner
Verified
Updated on Sep 1, 2026
Sep 1, 2026

Build Overview

This is Build Guide for my RAMPAGE SPEED BEAR Druid Build for League Starter and Endgame for 0.4 and 0.5 Leagues.

Twitch for questions! - twitch.tv/ronarray

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Changes in 0.5 (Still Very STRONG!):

Since we don't use ES as the defense there, build avoided most of the 0.5 nerfs and should still be VERY strong and viable. It is a very good setup for Druid which can be very FAST compared to other melee options.

After the Nerf to Bhatair's Vengeance, it's required to get MORE Cold damage on gear + Extra Physical on Weapon to reliably explode. You will STILL explode, just need more investment to do it consistently.

❗ If you're not exploding with Herald of Ice, use Polcirkeln or swap if for Herald of Ash until you get enough cold dmg to reliably explode.

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• How to Level the Druid Full Guide - Video

• MAXED Setup + Guide - Video

• Late Explode Endgame + T3 Bosses - Video

Step by Step Build LevelingDay 1 UpdateEndgame t15 Guide

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▸ Why Bear Druid?

At the moment, Bear Druid is looking like both - build with a FAST map clear AND decent single target, all of that while being Tanky with armor stack + Defiance of Destiny.

To be FAST we are going to use Rampage Bear Skill which allow us to run forward with improved speed while Slaming everything around. With Decent Setup we can reach 120%+ Movement speed while in Rampage.

Combining Rampage with Walking Calamity + Herald for the Clear can be VERY effective to keep the speed, while Walking Calamity + Shockwave Totem + Rampage will decimate bosses.

▸Vendor REGEX (copy paste it in the vendor search in the game):

This regex will show you movement speed boots, +level to skills and attack speed items.

"\d+% i.+mov|^\+.*ills$|ck spe"

▸ Campaign Rewards:

Venom: Stun Threshold,

Tattoos: Resistances

Pillars: Resistances, Movement Speed or Global Defense

Shark Fin: Any, both are amazing, 30% a bit better

Order of Following Versions:

Act 1-3 --> Act 4-Inter --> Early Endgame --> Mid Endgame --> Late Endgame --> Min Max

Strengths and Weaknesses

  • YOU ARE A BEAR!
  • Very FAST (128%+ MS)
  • Tanky if used with Defiance of Destiny
  • Great Clear with Rampage
  • Explodes Screen
  • Decent Bossing
  • Rage Management
  • Animations

Build Variants

Late Act 3, Act 4 and Interlude Setup.

Equipment

item
3
item
2
item
3
item
1
item
Equipment Priority
+3

❗Since Bear Druid is a attack based build, your weapon is giving you most dmg. So try to REPLACE Your Weapon as often as you can.

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What kind of Talisman (Weapon to Pick):

For Bear Druid Build we will need to use Talisman which is a two handed weapon.

Perfectly you just need a high Physical Dmg one - if there are elemental damage instead, go for Cold damage + replace Fire Attunement on your Maul skill to the Cold Attunement

Armour options:

Here, just focus on getting good rares with high base armour. getting + levels to melee skills on gloves and amulet is also mandatory for better dmg.

Priority for Jewelry:

We will need to get Resistances + Life Leech and Mana regeneration.

You can still use Ngamahu's Chosen, but closer to the endgame there are better Charms to use, since your rage regen is going to be very good anyway.

Skill Gems

Support Gem Requirements:

Str 65

Dex 20

Int 15

1

Maul

supportrapidattacksplayertwo
supportaddedcolddamageplayer
supportrageplayerthree
2

Furious Slam

supportaftershockchanceplayertwo
fistofwarsupportplayertwo
3

Rampage

supportmomentumplayer
supportefficiencyplayertwo
supportstompinggroundplayer
supportaftershockchanceplayertwo
4

Ferocious Roar

infernalcryplayer
supporttirelessplayer
supportragingcryplayer
5

Shockwave Totem

supportincreaselimitplayer
supporturgenttotemsplayer
supportbloodfountainplayer
6

Herald of Ash

supportmagnifiedareaplayertwo
7

Charge Regulation

8

Pounce

supportrapidattacksplayer
supportmarkfordeathplayer
9

Walking Calamity

supportelementalarmamentplayertwo
prolongeddurationsupportplayertwo
supportconcentratedareaplayer
Gem Priority
+21

From lvl 50 and after you can start using Charge Regulation that will replace your War Banner instead. Herald of Ash helps with clear.

At this part of the game you will be able to use Walking Calamity and Rampage to traverse the locations.

After you will get Furious Wellspring your rage will be at maximum most of the time so it should be very easy to wait a few seconds and cast Walking Calamity and Rampage around just afterwards.

For bosses you can still use Shockwave Totem -> Maul -> Furious Slam combo.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

▸ Next important nodes

Getting more damage with Singular Purpose, then Crushing Verdict which is especially good for Furious Slam and Rampage.

Next points go into QoL and Armour - Reverberating Impact and Brutal for a bit more damage.

  • If you're focusing on elemental damage - and especially Fire - you can go for Sigil of Fire and Burning Nature.

▸ Ascendency Order for Starting as Shaman Druid

1. Druidic Champion - just node on the way.

2. Furious Wellspring - our main Rage generator and the main reason to go Shaman over Oracle, after reaching it we will be able to use Rampage much more often which should fix the speed issues that Druid might have. After reaching it - make sure that you are using Rage II support for Maul.

3. Reactive Growth - the buff to the tankiness, will work passively so just take it and forget.

4. Turning of the Seasons - another passive dps node.

As an Alternative Option you can pick Sacred Flow for additional spirit if you will need it early on

Quest Rewards

Check which quests you’ve completed on your character
ClearfellBeira of the Rotten Pack
Not Specified1 choice
Hunting GroundsThe Crowbell
Not Specified1 choice
FreythornThe King in the Mists
Not Specified1 choice
Ogham FarmlandsUna's Hut
Not Specified1 choice
Ogham ManorCandlemass, the Living Rite
Not Specified1 choice
KethKabala, Constrictor Queen
Not Specified1 choice
Valley of the TitansMedallion
Not Specified2 choices
DesharFinal Letter
Not Specified1 choice
The Spires of DesharSisters of Garukhan
Not Specified1 choice
Jungle RuinsMighty Silverfist
Not Specified1 choice
The Venom CryptsVenom Draught
Not Specified3 choices
Jiquani's MachinariumBlackjaw, the Remnant
Not Specified1 choice
The Azak BogIgnagduk, the Bog Witch
Not Specified1 choice
The Molten VaultThe Molten Vault
Not Specified1 choice
AggoratBlood Sacrifice
Not Specified1 choice
Journey's EndCaptain Hartlin
Not Specified1 choice
Eye of HinekoraNavali's Rest
Not Specified1 choice
Halls of the DeadYama The White
Not Specified1 choice
Halls of the DeadTawhoa's Test
Not Specified2 choices
Abandoned PrisonGoddess of Justice
Not Specified2 choices
Halls of the DeadTasalio's Test
Not Specified2 choices
Halls of the DeadNgamahu's Test
Not Specified2 choices
WolvenholdOswin, the Dread Warden
Not Specified1 choice
The Khari CrossingAkthi and Anundr
Not Specified1 choice
The Khari CrossingMolten Shrine
Not Specified1 choice
QimahTabana's Pillar
Not Specified7 choices
Kriar VillageLythara, the Wayward Spear
Not Specified1 choice
Howling CavesThe Abominable Yeti
Not Specified1 choice

How it Works

If your Rampage gets interrupted

There can be several reasons why it's happening.

  • Make sure that you're holding the button. Since Rampage is a channeling skill, we need to actually press and hold the button while running
  • You shouldn't run INTO monsters. Just run close to them so that your stomps would kill everything.
  • You're running into walls. In narrow maps with tight corridors it helps to hold the mouse curson close too your character for a more precise control.


Changelog

Build is created for Path of Exile 2 - 0.4 Last of the Druids

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