Changelog: Scroll to bottom of page to see what has changed.
12 Sept: Added latest and final Variant, Ultra Endgame.
Live Update of my character (updated daily): https://mobalytics.gg/poe-2/profile/lolcohol/builds/0-3-lolcohol-doomslayer-deadeye-live-update
IMPORTANT: With how scary Abyss is and the Grenade bounce, going
Projectile Proximity Specialisation with Far Shot feels safer and a bit better and allows you to play from Distance. You can also use Longshot II with your Grenades to enhance the damage with this playstyle. If you go
The Coming Calamity you'll either need to go close ranged, or get Presence Effect Jewels
Overview
This PoE 2 Deadeye Grenade build can do all content in PoE 2, is SSF-viable and beginner friendly. If you're looking for a well-rounded, thoroughly tested league starter build that won't let you down, this is the one.
In 0.2, this build was incredibly successful in both SSF and Trade and only received buffs in 0.3. In SSF, I was able to clear all T0 Pinnacle Bosses and comfortably run Tier 15 Waystones before merging to Trade League, where I was able to complete my Atlas Passives, all T3 Pinnacle Bosses as well as a Difficulty 4 Simulacrum.
This build is as simple as it gets: shoot Grenades, explode monsters and get loot. Incredible single target, excellent clear, zero budget. This is a build I have played in SSF, so it requires no expensive gear to get up and running. Just make sure to be diligent with your gearing, paying attention to your Crossbow and making sure to upgrade your Gems and Gear regularly to maintain high damage and survivability
Changes in 0.3
Leveling
WIth the changes to
High Velocity Rounds and
Galvanic Shards in Patch 0.3, these should be great options for leveling. I usually used those, but for 0.3 I'm going to try out
Incendiary Shot and
Rapid Shot which were both buffed (at least in terms of functionality) and could prove to be much less clunky to use in conjunction with Explosive Grenades. I'm not 100% sure of the best links for Incendary Shot, but I do want to test Eternal Flame and Fire Infusion or Swift Affliction on bosses, with Martial Tempo and Pierce for clear. If you prefer HVR and Galvanic Shot, feel free to make tweaks as you see fit
It won't be possible to test these changes before 0.3 launches, but on paper, this swap looks good. Either way, these skill are only used temporarily before fully swapping to Grenades in Act 3
Defenses
With the addition to Deflect, we should now feel even tankier than before. When comboed with the 3% less damage taken per Tailwind stack, I imagine this build is going to feel even better than before.
Crossbows
Crossbows should feel much smoother to play in PoE 2 0.3 The Third Edict. There is no longer a Movement Speed penalty while Reloading (which we do a lot), so it should feel much more fluid than before





























