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PoE 2 Build

[0.5.5] All Content 100% Crit Blood Mage

By ImJustAnthony
Updated on Oct 3, 2026
Oct 3, 2026

Build Overview

ALL CONTENT

Blood Mage Build Guide

**UPDATE IN PROGRESS FOR 0.5.5 - Forbidden Rites**

***ALL TRADE LINKS ARE AUTOMATED BY MOBALYTICS AND MAY NOT BE THE BEST SOURCE FOR BUYING EQUIPMENT. PLEASE SEARCH FOR ITEMS USING THE INFORMATION PROVIDED IN EACH VARIANT.***

Hello All Blood Mage Enjoyers!

This Blood Mage Build Guide uses progressing variants during a league to go from Starter to Multiple fun Endgame Builds that utilize the same core build design. This guide was created in 0.1 Early Access and has been REBUILT every league to date. Join us on Twitch to watch build variants showcased throughout a league!

IMPORTANT INFORMATION about playing a High Critical Strike Chance Blood Mage. Each individual player will have different amounts of Crit Chance in relation to their equipment. Weapon, Amulet, Helmet, Rings, Gloves, Sapphires, etc. This means that EACH INDIVIDUAL PLAYER must adjust their Passive Skill Trees to meet the requirements needed for each variant. The Passive Skill Trees on all variants below show the path I used with the equipment I was wearing at that time. You may need to add or remove Crit Chance to manage your build properly.

Your goal will be to maintain at or near 100% Critical Strike Chance for your spells to achieve the desired results. 100% crit chance DOES NOT EQUAL lots of damage. It is the starting line to begin building your character.

We need to continue scaling damage by first increasing our (Spell Skill Levels) and then following with (% Increased Damage), (Gain % Lightning/Cold/Fire/Chaos), (Critical Damage Bonus), and (Cast Speed).

Some variants may have additional scaling damage modifiers or uniques that empower the character damage. Explanations should be included in those guides.

https://www.youtube.com/@ImJustAnthonyTube

Strengths and Weaknesses

  • Easy Playstyle
  • Flexible Variants
  • HIGH Damage Potential
  • GREAT at ALL Content
  • Weakness....?

Build Variants

"DOOM TOADS" BLOOD MAGE BUILD - HIGH BUDGET- RETURN OF THE ANCIENTS

Mageblood Use on Primary Build for fast clearing content if your equipment can handle damage required.

Headhunter Use for Juiced (200% Deli/ Expedition) Content if your equipment isn't enough or do not have a Mageblood.

YOUTUBE - https://youtu.be/GFORCoKRMAg

This super fun High Budget Variant takes Doedre's Undoing and Impending Doom to a crazy level that can complete ALL content POE2 0.5 has to offer. It has fantastic instant AOE damage with DOOM BLAST and EXPLODING FROGS.

We use Blood Magic on the skill tree to completely remove our mana and cast all spells with Life. We sustain this primarily with Leech, Life Remnants, and Life Flask if needed.

This variant has excellent defenses with High Energy Shield and Convalescence.
Blasphemy using Temporal Chains is also used to apply a massive slow on enemies around your character.

Equipment

item
1
item
7
item
9
item
5
item
3
item
8
item
1
item
10
item
6
item
4
item
item
item
item
item
Jewels
item
item
item
item
item
item
item
Equipment Priority
+10

All equipment shown above is from exact in-game character for transparency.

STAFF or WAND/OFFHAND - Any Base Acceptable
- Increased Spell Damage
- Double Gain % Damage (Lightning, Fire, or Cold)
- High Critical Hit Chance for Spells to reduce passive tree crit dependance.
- Level of All Spell Skills (Usable on any variant we make with different spell types)
- Cast Speed and/or Critical Spell Damage Bonus

***ADDITIONAL CONSIDERATION*** - Elemental Weakness has Tags for Cold, Lightning and Fire. You absolutely can save currency by using weapons with +Levels to Cold/Lightning/Fire. You will not be able to scale your other spells with these tags but your primary damage with Impending Doom and Doedre's Undoing is more important.

AMULET -
- Increased Spell Damage
- High Spirit - REQUIRED
- Level of All Spell Skills - REQUIRED
- Cast Speed or Critical Damage Bonus
- Maximum Life or Increased Maximum Energy Shield
- High Critical Hit Chance
- Anoint = Zarokh's Gift

RINGS
- There are many viable options for ring combinations especially with new caster modifiers.
- Try to get a mixture of Critical Hit Chance for Spells, Critical Spell Damage Bonus, Cast Speed, Gain % Damage as Lightning, %Increased Spell Damage.
- Maximum Life, Resistances or Attributes
- Rarity of Items Found

HELMET - The Vertex (equipment)
- CULTIVATED - (+5) Level to All Curse Spells
- Critical Hit Chance
- Chaos Resist

BODY ARMOUR
- Vile Robe base type with TRIPLE Energy Shield Prefixes
- Search for Robes with over 1000 energy shield.
- Triple Resistance Suffixes

GLOVES
- Maximum Life and/or High Energy Shield Prefixes
- 60% Increased Effect of Socketed Augment Items - REQUIRED
- Resistances
- Critical Damage Bonus

BOOTS - Windscream
- Provides instant curse activation.
- Mine are currently corrupted with 24% Movement Speed +5% in the Socket.
- Quicksilver on a Mageblood can provide additional Movement Speed.

BELT
- Mageblood or Headhunter are the desired endgame belts.
- My current Mageblood has 2x Quicksilver, 1x Silver, and 1x Diamond. 45% Increased Effect.
- You can get any combination of those 3 Legacies with 1 Duplicate for the Increased Effect for All 3.

Prism of Belief +3 to Elemental Weakness

Skill Gems

Support Gem Requirements:

Str 30

Dex 25

Int 70

1

Life Remnants

supportinterludeplayer
supportfleetingremnantsplayertwo
supportherbalismplayertwo
2

Sigil of Power

Level 19

•

Set 2

supportmagnifiedareaplayertwo
prolongeddurationsupportplayertwo
supportrapidcastingplayertwo
supportcooldownrecoveryplayertwo
3

Elemental Weakness

Set 1

supportdiallasdesireplayer
vicioushexsupportplayer
supportdoedresundoingplayer
supportspellcascadeplayer
supportefficiencyplayertwo
4

Arctic Armour

Level 22

supportlastingfrostplayer
supportfreezeplayer
supportcoldmasteryplayer
supportknockbackplayer
supporttulsstillnessplayer
5

Blasphemy

Set 1

temporalchainsplayer
supportmagnifiedareaplayertwo
supportritualisticcurseplayer
supportslowpotencyplayer
supportcurseeffectplayer
6

Convalescence

Level 20

supportrapidcastingplayertwo
supportcooldownrecoveryplayertwo
prolongeddurationsupportplayertwo
supportsecondwindplayertwo
Gem Priority
+26

WEAPON SET 1 - Elemental Weakness, Blasphemy

WEAPON SET 2 - Sigil of Power

Life Remnants comes from your first ascendency Sanguimancy which is a mandatory point for all Blood Mages.

Sigil of Power comes from Chiming Staff in our second weapon slot.

Elemental Weakness is our primary clearing ability and makes this build a 1 BUTTON build for most content.

- We use Doedre's Undoing to Trigger EXPLODING Chaos Toads when we activate a curse. This ability also creates cursed ground instead of applying a direct curse to the enemy.
- We use Impending Doom support to trigger a Doom Blast when supported curse expires on enemy. Doom Blast can trigger when a cursed ground is removed from underneath a enemy.
- We use Spell Cascade inside our curse so that we can spam cast Elemental Weakness and have cursed ground quickly spawn frogs but also expire and trigger Doom Blast.

Blasphemy is using Temporal Chains to apply a massive slow debuff to enemies.

Convalescence is used for on demand Energy Shield recharge.

Sigil of Power is used for a large spell power increase for bosses or league mechanics.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

THIS IS MY SKILL TREE WITH 100% CRIT CHANCE ON ALL SPELLS. YOU WILL NEED TO ADJUST YOUR TREE ACCORDINGLY FOR YOUR PERSONAL CRIT CHANCE.

Critical Hit Chance for Spells or Critical Hit Chance on your Staff/Helmet/Amulet/Rings will help remove the burden of having so many Critical Hit Chance points on the skill tree so you can focus on more damage, utility or defense.

-Important Jewel Information-

You will want Critical Hit Chance and Critical Hit Chance for Spells on jewels.

Damage modifier options for jewels include but not limited to:

Critical Damage Bonus , Critical Spell Damage Bonus , Spell Damage

Additionally you can get Increased Maximum Energy Shield on jewels to have a very large increase to your overall ES.

Mix your Crit Hit Chance modifiers with your damage modifiers until you find good deals or the perfect jewels.

Anoint - Zarokh Gift on amulet/helmet to get another Jewel Socket on your Passive Skill Tree. https://poe2db.tw/us/Zarokhs_Gift

Prism of Belief +3 to Elemental Weakness

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Freythorn — The King in the Mists
+30 to Spirit
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
25% increased Mana Regeneration Rate
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Whakapanu Island — Great White One
+30% increased Global Armour, Evasion and Energy Shield
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
Abandoned Prison — Goddess of Justice
30% increased Life Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
+5% to all Elemental Resistances
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points

Comments

81
L
Luetzov•3d ago

Is it possible to use the Rakiatas Flow in this build?

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B
BoldSun•4d ago

hey sorry where do you see total crit chance of elemental weakness doom toad variant spell? usual skill bar for elemental weakness doesn't show any crit chance for obvious reasons

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I
IronRobot•4d ago

skill of your staff/wand should show you these stats

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T
Temiendo•5d ago

Please update the build you are currently playing, and if possible, describe any nuances associated with it.

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V
Velks•13d ago

Why are you using elemental weakness instead of despair for doom toads?

0
S
SaltyRusnPotato•3d ago

Two reasons.

1) Impending Doom has exponential growth. Every level of your main skill gem is very important. Elemental Weakness has the tags "Lightning", "Fire", "Cold", and "Curse" which gives you a bunch of options to rank the skill up and save on some currency when buying weapons. With putting it directly on Despair, you only have the options of "+all spell" and "+curse skills" to rank it up.

2) The build utilizes "Gain X damage as extra cold/fire/lightning damage". Assuming you are using a staff you should be hitting +100% or more total extra damage. This extra damage is as the type described in the text. Despair only gives chaos weakness, not elemental weakness. Elemental weakness scales this bonus (and this bonus over half your total damage).

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J
Jojonephew•2d ago

Search for my character Jojonephwww and use my build as guide 12 mil dps with despair

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FierceKey•15d ago

how to do you achieve Convalescence+Blaspemy+arctic armour = 120 spirit? I only have 100 spirit so I can only enable Blaspemy+arctic armour

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Lukas•15d ago

Same Issue :)

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BoldDragon•14d ago

im running into the same issue so i just been running the other doomtoad $$$ since its actually achievable, however ifthey can explain wherethey are getting the extra spirit that would be awesome.

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heckasweet•8d ago

Efficient Inscriptions on Atlas + 20% qual Blasphemy should lower total spirit cost to 106. Don't forget to take Clarity off Life Remnants as well

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WorthyFlower•18d ago

I have truly enjoyed this league using your guide! Progressing from league start to crit stacking was easy with the detailed steps. Early atlas is when I did have to start using the trader rather than whatever was on the ground for gear. You can EASILY rock low level gear while leveling. (I was at 50, looking at some of my level 19 gear before I thought maybe I should replace it 😅).

I've now moved on to the Ember Comet Storm - MUCH tankier than the league start, slight damage loss at the moment, but I am sure that will remedy itself when I can afford some of the needed support gems.

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FierceKey•18d ago

spark does not crit?

0
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shrd_sick•18d ago
Ultimate Predator

it does in the later stage of the build. league start you use controlled destruction which makes it not crit, but does more damage. you take that off and use pinpoint crit when you get to the Begin Crit Stacking stage of the build.

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B
BoldShadow•21d ago

with 200 div which build should i start with

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daze413•21d ago

Hi, great guide. Been using it past two leagues and thanks for all your work. One question though, why take Commiserate in Orb of Storms?

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R
RichFlame•2d ago

It's just for expedition, to swap into spark when you get the rune that reflects shock.

0
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BoldShield•22d ago

sorry for noob question, whenever blasphemy is on, my ele weakness does not explode immediately. can anyone explain what i did wrong?

0
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FreshDragon•18d ago

use the keynode whispers of doom

0

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