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PoE 2 Build

Ailment Gunslinger Endgame Map Destroyer

presentationMercenary
presentationGemling Legionnaire
Creator
End Game
Updated on Dec 20, 2024
Dec 20, 2024

Build Overview

Hey guys, I'm Lazy Exile.

This is my late-game setup for the Ailment Gunslinger build. This is a cheap and very potent setup for mapping. Capable of destroying endgame content while being very tanky with very high armour and evasion.

Amazing mapper with good single target damage.

My setup features:

- Big AoE with POISON PROLIF - Herald of Plague + Contagion

- Big single target with BLEED/POISON/ARMOUR BREAK

- TANKY/STUN IMMUNE - Strength Stack with Enhanced Effectiveness

- FREEZE AND CHILL with Call of the Brotherhood and Galvanic Shards for monster packs

DISCLAIMER: This is an "Early Access Build," and things might not be optimal as there is much to learn. I'll keep this build updated, so come back often and check if there are any changes.

This is a part of my league starter from theorycrafted to gameplay progression. If you want to see more, I'm Lazy Exile on YouTube.

Equipment

item

The only core item is Call of the Brotherhood to make Galvanic Shards our AoE frozen enabler.

Crossbow stats priority:

1. HIGH % Increased Phys damage / Flat Physical

2. % Increased Phys damage / Flat Physical

3. +#% to Critical Hit Chance

4. +# proj. level = critical damage = elemental cold damage = attack speed

TO ACHIEVE MY AURA SETUP:

Need 40+ spirit on Body Armour

And 50+ spirit on Amulet

Skill Gems

Support Gem Requirements:

Str 35

Dex 60

Int 25

Fragmentation Rounds

Fragmentation Rounds
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supportcorrosionplayer
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Galvanic Shards

Galvanic Shards
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High Velocity Rounds

High Velocity Rounds
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Emergency Reload

Emergency Reload
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Herald of Plague

Herald of Plague
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Wind Dancer

Wind Dancer
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Cast on Freeze

Cast on Freeze
contagionplayer
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Withering Presence

Withering Presence
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Blink

Blink
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BLINK is in a weapon swap setup (for detail, check out my Day 4) video in this Early Mapping Setup guide.

Withering Presence can be substituted with Dark Effigy if you don't have enough spirit to help with single-target damage.

Passive Tree

main:
122
122
set 1:
20
20
set 2:
20
20

For Attribute Nodes:

Enough dex to equip the crossbow, then the rest in strength.

Notable Pathing Priorities (for level 80+)

For lower levels, check out Early Mapping Setup here.

Respec out of Falcon Dive > General's Bindings + Leather Bound Gauntlets > Backup Plan > Beef > jewel socket near Brute Strength > Bloodletting or Blade Catcher


Ascendancy Points (Need 3+)

1. Adaptive Capability - Fixed all our problems with GEMS attributes requirements at this point.

Attribute nodes: Enough Dex for Xbow, then rest in Strength for Max Life.

2. Enhanced Effectiveness - Strength Stack build: this DOUBLES your life gain from strength attributes nodes.

3. Crystalline Potential - Quality = Damage = Good

4. Implanted Gems - Higher level = better damage, but Advanced Thaumaturgy is an option if mana is a problem late game.

Atlas Tree

My basic Atlas Progression rush trees priorities:

Teeming Horde > Precursor Influence > Fortunate Path > The High Road > Deadly Evolution > Constant Crossroads > Lucky Pillage > Twin Threats > Bountiful Bloodlines

How it Plays

2 Buttons Playstyle, Comfy & Fast

Check out the keybind in the below sections. It is 2 buttons, but loading ammunition with those 2 buttons and shooting with right-click feels very simple and natural. So overall, very comfy here.

You get close to a monster packs, hit freeze, pop them with fragmentation, and poison will do the rest and you move on to the next pack. Can drag monster with you. Don't try to fight a single enemy.

Single-Target Rotation

0. Galvanic Shards until Frozen (only if you can build up freeze fast, generally it's not worth it unless boss summon minions)

1. Fragmentation Rounds and keep shooting until Armour Break

2. Use Emergency Reload if available, then Consume Armour Break with High Velocity Rounds.

3. Rinse and repeat till dead (optional freeze if possible)

AoE Clear

1. Galvanic Shards to freeze monster packs, see that the contagion is cast with Cast on Freeze.

2. Shoot that contagion monsters with Fragmentation Rounds , poison will spread with Herald of Plague together with Contagion. All the monsters in proximity will most likely dead.

3. If needed, switch to High Velocity Rounds and finish any single enemy that survives and is armour broken.

KEYBINDS

My advice is to use WASD for movement; it's a game changer if you're playing Mercenary. Our playstyle is more like 2 buttons, swapping back and forth between Galvanic Shards and Fragmentation Rounds, so bind them to Mouse 4 and 5 buttons for easier swapping.

How it Works

Damage Scaling

Any damaging ailment nodes/stats we take are essentially double-dipping since we do both poison/bleed damage.

1. Fragmentation Rounds + FROZEN = BIG HIT + SPREAD POISON

Damage Ailment in PoE 2 scales of the damage of the hit. Fragmentation Round hits on a FROZEN TARGET does TONS of DAMAGE (800%+ attack base toward the end of the campaign). THIS BIG HIT IS SPREAD/PROLIF across all the monsters in close proximity.

If they are alive, poison/bleeds kicks in and finishes them swiftly.

2. Envenom & Corrosion = Armour Break

To take it even further, we have Armour Break ailment on the enemy, which lowers their physical mitigation and therefore increases our physical hits, which means more damage.

3. High Velocity Rounds + Bleed

With Fragmentation Rounds + Corrosion, we easily break enemies armour, then shooting a High Velocity Rounds will CONSUME that armour breaks and bleed the target for extra single-target damage.

This is our scaling loop/shell that makes it possible to work with just a good physical damage xbow.

Defensive Shell

1. Armour/Evasion

Make sure you take all the armour/evasion base that you can find with a good amount of maximum life and you should be good to go. The mitigation was good enough so that I opted for less defensive nodes on the passive skill tree.

For your gloves, make sure that they have a big armour value to utilize.General's Bindingsd Leather Bound Gauntlets

2. Wind Dancer

Simple, yet very effective buff that increased your evasion by a lot and knocked back enemies to help you escape when surrounded.

QoL

1. Herald of Plague Contagion AoE Clears

The poison from Fragmentation Round is very potent, and Herald of Plague helps us spread that. The only downside is that it's available much later in the game, so you won't have that source of AoE Clear in the early game.

2. Vitality + Clarity Socketed into Wind Dancer

This is a good source of life and mana regen to make you more comfy during the campaign. I rarely run out/ or have issues with Mana

3. FREEZING

We have easy freeze and chill so most of the time we are never in danger really. Remember to play it safe still.

Jewel Mods

Mainly ailment, hit, and generic damage should work. Here's what I would recommend:

At least 1 of this:

#% increased Magnitude of Poison you inflict

#% increased Magnitude of Ailments you inflict

At least 1 of this:

#% increased Critical Hit Chance

#% increased Critical Hit Chance for Attacks

#% increased Magnitude of Damaging Ailments you inflict with Critical Hits or other Critical damage stuff (but we need crit chance the most)

Ultility/Good Addition:

Recover #% of Life on Kill

#% of Damage taken Recouped as Life

#% increased Damage with Hits against Rare and Unique Enemies

#% increased Projectile Damage

#% increased Damage with Crossbows

#% increased Crossbow Reload Speed

Changelog

Dec 16th - Initial Post

Dec 20th - Unchanged after Patch

Video Guide

Table of Content

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