(Build dead!) Bleed Hammer of the Gods Chronomancer
Build Overview
In Patch 0.2.0 Hammer of the Gods no longer has cooldown, making it pointless to play HotG on Chronomancer :(
Hit based variation of this build! - link. Currently playing it.
For any questions about build, feel free to join my discord. Just click small discord icon above.
Venom Draught Quest: Chaos Resistance and Ailment Threshold.
Build idea:
Hammer of the Gods is long cooldown ability with huge damage. Normally you can cast it once every 24 seconds.
Why Chronomancer:
Ultimate Command (
Time Snap), that reset all your cooldowns, in this build it's
Hammer of the Gods.
Now and Again will also improve
Hammer of the Gods by granting 33% chance for skills to not go on cooldown, as well as for
Time Snap.
Build Variants
Normal setup with
Herald of Ice and
Polcirkeln.
If you struggle getting strength, consider
The Vertex, it lower attribute requirements for all gear and gems by 50%, so you will need only half as much strength for
Giant's Blood.
But preferably just get more Strength. With decent rare gear and
Morior Invictus you can get over 636 Str which allow to use all Maces.
Equipment
Gear above is my actual gear in game!
About Gear:
- 2Handed mace (FOR CLEARING):
- High Physical DPS, +# to All Melee Skills is not really needed.
- Low enough Strength requirement to use it.
*So if Mace require 150Str, you need to have 450Str to use it due to
Giant's Blood. - 2Handed maces (FOR SINGLE TARGET):
- Decent Physical DPS with +# to All Melee Skills.
- One of Maces should have Life Leech, or get it on Ring or Gloves.
- Any good suffixes: Strength, Stun Buildup. Stun Duration. - Shield (once you get
Giant's Blood):
- High Block, around 40% or more.
- High Life, Strength.
- #% Additional Physical Damage Reduction, roll up to 8%.
- Preferably cap Resists without Shield, so when you swap to Set 2, your Resistances are still fine. - Armour:
- Overall it's Life + Resists + Strength.
- Gloves with +2 to All Melee Skills.
- Boots with Movement Speed obviously.
- Getting
Morior Invictus with Life/Attributes is first priority as it's greatly increase Life compare to any rare Body Armor. - Belt and rings:
- Overall it's Life + Resists + Strength.
*You can get Accuracy on Jewellery to drop
Resolute Technique.
- One of Rings is
Polcirkeln. For corrupted enchant look for %Life regeneration or %Skill Speed. - Amulet:
- First priority is +3 to All Melee Skills.
- Then Life and All Attributes which will help with
Herald of Ice Dex/Int requirements.
- Then anything extra like more Strength, or extra Resists.
Titanic for Instil. - Jewels:
- One Jewel with Gain 1 Rage on Hit.
- Magnitude of Bleeding you inflict.
- Attack/Melee Damage, Damage with Maces.
-
Prism of Belief with
Hammer of the Gods, +2 lvl goes for 1 Div.
-
Against the Darkness jewel with 4% strength on notable passives in jewel socket next to
Split the Earth.
Skill Gems
Support Gem Requirements:
Str 105
Dex 40
Int 30
Hammer of the Gods
Stampede
Seismic Cry
Infernal Cry
Herald of Ice
Time Snap
Leap Slam
Overwhelming Presence
Solar Orb
Perfect Strike



































Support gems sorted by priority.
Some notes:
Solar Orb level doesn't matter, use lowest or whatever you can with your int.
For clearing use
Shield Charge instead of
Solar Orb.
Passive Tree
In skill gem menu:
- Weapon set 1 (Pink) for clearing, set all skills to only set 1 except
Hammer of the Gods and Warcries. - Weapon set 2 (Green) for single target, set
Hammer of the Gods and Warcries to only set 2.
Herald of Ice and
Overwhelming Presence should be enabled on both sets.
How it Plays
Clearing:
Stampede, sometimes
Perfect Strike or
Hammer of the Gods for rares.
Single Target:
- Since
Hammer of the Gods does Bleed Damage, there's no reason to spam all of them at once. - Drop
Solar Orb to generate Rage.
Infernal Cry then
Hammer of the Gods, then
Temporal Rift to get back to full life. Keep
Solar Orb up.- Once boss heavy stunned use both
Infernal Cry and
Seismic Cry before next
Hammer of the Gods.
How it Works
Basically explained above.
Changelog
Dec 11, 2024: Updated gear section with some tips for buying gear.
Dec 13, 2024: Skills updated, less buttons basically. Just press
Stampede for clearing. Also added some info about jewels in gear section, totally forgot about it.
Dec 15, 2024: Changed tree slightly by taking recoup passives. Replaced
Earthquake and
Overwhelming Presence with
Leap Slam and
Ancestral Warrior Totem.
Dec 17, 2024: Updated bleed setup with
Beetlebite.
Dec 20, 2024: New video up. Removed
Beetlebite as it doesn't work well with melee.
Jan 17, 2025: Big update, now using
Herald of Ice with
Polcirkeln for clearing. Tree with weapon sets, all bleeding on set 2 for HotG.
Feb 4, 2025: Tree improvements.
Feb 5, 2025: Use
Shield Charge because it has no cooldown with
Now and Again which is a bug.
Feb 16, 2025: Updated build page, less text (removed nonsense).
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