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PoE 2 Build

(Build dead!) Bleed Hammer of the Gods Chronomancer

presentationSorceress
presentationChronomancer
Starter
Verified
0.1 Early Access
Updated on Apr 3, 2025
Apr 3, 2025

Build Overview

In Patch 0.2.0 Hammer of the Gods no longer has cooldown, making it pointless to play HotG on Chronomancer :(

Hit based variation of this build! - link. Currently playing it.

For any questions about build, feel free to join my discord. Just click small discord icon above.

Venom Draught Quest: Chaos Resistance and Ailment Threshold.

Build idea:

Hammer of the Gods is long cooldown ability with huge damage. Normally you can cast it once every 24 seconds.

Why Chronomancer:

  • Ultimate Command (Time Snap), that reset all your cooldowns, in this build it's Hammer of the Gods.
  • Now and Again will also improve Hammer of the Gods by granting 33% chance for skills to not go on cooldown, as well as for Time Snap.

Build Variants

Normal setup with Herald of Ice and Polcirkeln.

If you struggle getting strength, consider The Vertex, it lower attribute requirements for all gear and gems by 50%, so you will need only half as much strength for Giant's Blood.

But preferably just get more Strength. With decent rare gear and Morior Invictus you can get over 636 Str which allow to use all Maces.

Equipment

item
2
item
4
item
1
item
7
item
6
item
5
item
3
item
8
item
9
item
10
Equipment Priority
0
Helmet
Expert Spired Greathelm
1
Main Hand
Expert Leaden Greathammer
2
Off Hand
Expert Rampart Tower Shield
3
Left Ring
Polcirkeln
4
Right Ring
Prismatic Ring
5
Amulet
Amber Amulet
6
Body
Morior Invictus
7
Gloves
Aged Cuffs
8
Belt
Utility Belt
9
Boots
Expert Padded Leggings

Gear above is my actual gear in game!

About Gear:

  • 2Handed mace (FOR CLEARING):
    - High Physical DPS, +# to All Melee Skills is not really needed.
    - Low enough Strength requirement to use it.
    *So if Mace require 150Str, you need to have 450Str to use it due to Giant's Blood.
  • 2Handed maces (FOR SINGLE TARGET):
    - Decent Physical DPS with +# to All Melee Skills.
    - One of Maces should have Life Leech, or get it on Ring or Gloves.
    - Any good suffixes: Strength, Stun Buildup. Stun Duration.
  • Shield (once you get Giant's Blood):
    - High Block, around 40% or more.
    - High Life, Strength.
    - #% Additional Physical Damage Reduction, roll up to 8%.
    - Preferably cap Resists without Shield, so when you swap to Set 2, your Resistances are still fine.
  • Armour:
    - Overall it's Life + Resists + Strength.
    - Gloves with +2 to All Melee Skills.
    - Boots with Movement Speed obviously.
    - Getting Morior Invictus with Life/Attributes is first priority as it's greatly increase Life compare to any rare Body Armor.
  • Belt and rings:
    - Overall it's Life + Resists + Strength.
    *You can get Accuracy on Jewellery to drop Resolute Technique.
    - One of Rings is Polcirkeln. For corrupted enchant look for %Life regeneration or %Skill Speed.
  • Amulet:
    - First priority is +3 to All Melee Skills.
    - Then Life and All Attributes which will help with Herald of Ice Dex/Int requirements.
    - Then anything extra like more Strength, or extra Resists.

    Titanic for Instil.
  • Jewels:
    - One Jewel with Gain 1 Rage on Hit.
    - Magnitude of Bleeding you inflict.
    - Attack/Melee Damage, Damage with Maces.
    - Prism of Belief with Hammer of the Gods, +2 lvl goes for 1 Div.
    - Against the Darkness jewel with 4% strength on notable passives in jewel socket next to Split the Earth.

Skill Gems

Support Gem Requirements:

Str 105

Dex 40

Int 30

Expand all
1

Hammer of the Gods

Hammer of the Gods
supportmeleephysicaldamageplayer
supportchancetobleedplayer
supportdeepcutsplayer
supportconcentratedeffectplayer
supportheftplayer
2

Stampede

Stampede
supportaftershockchanceplayer
supportaddedcolddamageplayer
supportfasterattackplayer
supportmomentumplayer
supportclosecombatplayer
3

Seismic Cry

Seismic Cry
supportenragedwarcryplayer
supportinspirationplayer
4

Infernal Cry

Infernal Cry
supportragingcryplayer
supportempowereddamageplayer
supportdazingcryplayer
5

Herald of Ice

Herald of Ice
supportcoldpenetrationplayer
supportincreasedareaofeffectplayer
supportfarcombatplayer
supportcoldmasteryplayer
6

Time Snap

Time Snap
supportcooldownreductionplayer
supportfastercastplayer
unbreakablesupportplayer
supportsecondwindplayer
7

Leap Slam

Leap Slam
supportholydescentplayer
supportmomentumplayer
supportjaggedgroundplayer
8

Overwhelming Presence

Overwhelming Presence
supportvitalityplayer
supportcannibalismplayer
9

Solar Orb

Solar Orb
supportruptureplayer
supportragefountainplayer
supportbloodfountainplayer
moredurationsupportplayer
10

Perfect Strike

Perfect Strike
supportwindowofopportunityplayer
impactshockwavesupportplayer
supportfireexposureplayer
Gem Priority
+35

Support gems sorted by priority.

Some notes:

Solar Orb level doesn't matter, use lowest or whatever you can with your int.

For clearing use Shield Charge instead of Solar Orb.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

In skill gem menu:

  • Weapon set 1 (Pink) for clearing, set all skills to only set 1 except Hammer of the Gods and Warcries.
  • Weapon set 2 (Green) for single target, set Hammer of the Gods and Warcries to only set 2.
  • Herald of Ice and Overwhelming Presence should be enabled on both sets.

How it Plays

Clearing:

Stampede, sometimes Perfect Strike or Hammer of the Gods for rares.

Single Target:

  1. Since Hammer of the Gods does Bleed Damage, there's no reason to spam all of them at once.
  2. Drop Solar Orb to generate Rage.
  3. Infernal Cry then Hammer of the Gods, then Temporal Rift to get back to full life. Keep Solar Orb up.
  4. Once boss heavy stunned use both Infernal Cry and Seismic Cry before next Hammer of the Gods.

How it Works

Basically explained above.

Changelog

Dec 11, 2024: Updated gear section with some tips for buying gear.
Dec 13, 2024: Skills updated, less buttons basically. Just press Stampede for clearing. Also added some info about jewels in gear section, totally forgot about it.
Dec 15, 2024: Changed tree slightly by taking recoup passives. Replaced Earthquake and Overwhelming Presence with Leap Slam and Ancestral Warrior Totem.
Dec 17, 2024: Updated bleed setup with Beetlebite.
Dec 20, 2024: New video up. Removed Beetlebite as it doesn't work well with melee.
Jan 17, 2025: Big update, now using Herald of Ice with Polcirkeln for clearing. Tree with weapon sets, all bleeding on set 2 for HotG.
Feb 4, 2025: Tree improvements.
Feb 5, 2025: Use Shield Charge because it has no cooldown with Now and Again which is a bug.
Feb 16, 2025: Updated build page, less text (removed nonsense).

Path of Building Code

Video Guide

Table of Contents

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