Bleed Hammer of the Gods Chronomancer
Build Overview
Jan 17, 2025: Big update to this setup. Shortly what changed:
- All bleeding stuff moved to weapon set 2 only for Hammer of the Gods since bleed is trash for clearing.
- Set 1 for clearing, now you get more block, more AoE and more damage.
- Herald of Ice with Polcirkeln for screen clearing.
- For weapon set 2 you use two 2H Maces with +# to Level of All Melee Skills with good phys damage.
- Temporal Rift to use after casting hammer to reset life to full.
Hit based variation of this build! - link. Currently playing it.
For any questions about build, feel free to join my discord. Just click small discord icon above.
Build idea:
Hammer of the Gods is long cooldown ability with huge damage. Normally you can cast it once every 24 seconds.
Why Chronomaner:
- Ultimate Command (Time Snap), that reset all your cooldowns, in this build it's Hammer of the Gods.
- Now and Again will also improve Hammer of the Gods by granting 33% chance for skills to not go on cooldown, as well as for Time Snap.
- For Venom Draught quest choose chaos resist and ailment threshold.
Build Variants
Normal setup with Herald of Ice and Polcirkeln.
If you struggle getting strength, consider The Vertex, it lower attribute requirements for all gear and gems by 50%, so you will need only half as much strength for Giant's Blood.
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Equipment
Second gear set use TWO 2H maces for single target.
Regular price for ~600pdps mace is around 30ex. You can find good mace for less by setting up live search. Ofcourse you're not only one who doing this, so will take a while to get one.
Official trade site: pathofexile.com/trade2
About gear:
- 2Handed mace (FOR CLEARING):
- High phys damage, low enough requirement for you to be able to use it, and decent attack speed preferably. That's baseline. Then stun build up, strength, stun duration, life leech. - 2Handed maces (FOR SINGLE TARGET):
- Priority is on getting "+# to level of All Melee Skills", with high phys damage, stun build up, strength, stun duration, etc. Attack speed is helpful but not needed. - Shield (once you get Giant's Blood):
- High block chance, Life, strength, phys damage reduction.
If possible cap resists without shield so you will be capped even if swapping for second weapon set with 2 maces. - Armour:
- Life, resists, strength.
- Gloves with attack speed instead of extra resists if you can.
- Alternative for helmet is The Vertex, that lower attribute requirements by 50% for all gear. So you will need only half as much strength for Giant's Blood.
- Morior Invictus with %life + %attributes (preferably), or %life + %resists is good option for body armour. - Belt and rings:
- Life, resists, strength.
- Polcirkeln, with good roll and corrupted enchant, like skill speed or life regen. - Amulet:
- Life, resists if needed, strength/all attributes, life recoup.
Also "+# to level of all melee skill" (for single target, optional for clearing).
For Instil use something cheap like Defensive Reflexes for clearing or Titanic as slightly more expensive option for 5% strength and stun build up. Just in case, you CAN change instil on amulet. - Jewels:
- One jewel should have rage on hit and rage when hit, for other mods any type of damage, damage with maces, melee, etc. Then Stun build up preferably.
Other lower priority mods: warcry speed, weapon swap speed.
- Against the Darkness jewel with 4% strength on notable passives in jewel socket next to Split the Earth. - Note: you can try to get enough accuracy on rings, gloves, amulet or helmet to drop Resolute Technique.
Some tips for gear during campaign:
- Do not bother that much with spending exalts on armor or jewellery during acts. While buying weapon upgrade one or couple times during campaign for 1-2 exalts will worth it.
- Once you finish acts, first priority will be on getting 75% for all 3 elemental resists. Currently cheapest slots to get resists are armor.
- When searching gear on trade, make sure to limit price to 1-2 exalts or whatever amount, so you not buying something with higher price while there was cheaper option you simply didn't notice.
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Skill Gems
Support Gem Requirements:
Str 100
Dex 35
Int 20
Hammer of the Gods
Stampede
Seismic Cry
Infernal Cry
Herald of Ice
Time Snap
Leap Slam
Overwhelming Presence
Solar Orb
Perfect Strike
Hammer of the Gods main single target damage ability. Will be using some bleeding stuff because why not, and because number of damage supports that work well for this skill is really small.
Supports:
- Lacerate for bleeding chance. After update reaching 100% chance is possible just from tree and this support, but you still can get bleed chance on jewels for other skills.
- Heavy Swing simply grant more damage.
- Deep Cuts for more bleeding damage.
- Heft for more maximum damage.
- Second Wind on last socket to get 2 charges.
Extras:
Second Wind grant 2 charges for Hammer of the Gods, and using time snap reset it back to 2 charges, so you can use at minimum 4 hammers. Might not be as good for clearing, because second wind doubles cooldown for hammer, while you not need it that often anyway.
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Stampede, is both movement and clearing skill, does good damage, with no extra stuff, you just use it, and mobs explode.
Supports:
- Aftershock for extra chance of aftershock, in total you get 73% with quality on stampede, this support and tree.
- Cold Infusion to add cold damage to stampede to trigger Herald of Ice.
- Momentum for more damage.
- Martial Tempo for more attack speed.
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Leap Slam secondary movement/utility skill in case you ran into pack of mobs with stampede and can't get out lol
Supports:
- Holy Descent drop ground effect that grant some life regen.
- Jagged Ground drop ground effect to slow enemies.
- Momentum for extra damage.
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Perfect Strike for some single target against rare mobs.
Supports:
- Window of Opportunity for more damage.
- Impact Shockwave for extra aoe to kill mobs around rares.
- Behead to steal one mod from rare mobs, note that ignite from perfect strike will not work, only damage from hit.
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Seismic Cry has to be used when heavy stunned enemy is nearby in order to empower next attack.
So to get full potential from Hammer of the Gods you should first stun boss, then use Seismic Cry, and then use Hammer of the Gods.
Infernal Cry grants extra damage per enemy power, 25% extra damage per 5 power up to 100% (or 20 power). Normal enemies have 1 power, magic - 2, rare - 10, unique - 20.
IMPORTANT: Don't levelup warcries, they provide same buff at any level but only cost way more mana for small warcry speed gain.
Supports Infernal Cry :
- Enraged Warcry
- Raging Cry
- Premeditation
Supports Seismic Cry:
- Dazing Cry
- Inspiration
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Solar Orb (Lowest possible level) with Rupture to aggravate bleed from HotG, Font of Rage to generate rage and Persistence for duration.
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For persistent buffs:
Herald of Ice for clearing with Magnified Effect, Cold Penetration and Longshot,
Overwhelming Presence with Vitality and Cannibalism.
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Passive Tree
In skill gem menu:
- Weapon set 1 (Pink) for clearing, set all skills to only set 1 except Hammer of the Gods and warcries.
- Weapon set 2 (Green) for single target, set Hammer of the Gods and warcries to only set 2.
- Herald of Ice and Overwhelming Presence should be enabled on both sets ofc.
Updated tree to make use of weapon set points.
Since bleeding is trash for clearing, i moved all bleeding stuff to set 2 only for Hammer of the Gods. While set 1 got more AoE, block and damage.
High level Hammer of the Gods will have high life cost, so you can try using Temporal Rift from Footprints in the Sand ascendancy. So you cast warcry and hammer, then use temporal rift to get back to full life.
How it Plays
Clearing:
Stampede, sometimes Perfect Strike or Hammer of the Gods for rares.
Single Target:
- Since Hammer of the Gods does bleed damage, there's no reason to spam all of them at once.
- Drop Solar Orb to generate rage and apply initial ignite.
- Infernal Cry then Hammer of the Gods, then Temporal Rift to get back to full life. Keep Solar Orb up.
- Once boss heavy stunned use both Infernal Cry and Seismic Cry before next Hammer of the Gods.
How it Works
Basically explained above.
Changelog
Dec 11, 2024: Updated gear section with some tips for buying gear.
Dec 13, 2024: Skills updated, less buttons basically. Just press Stampede for clearing. Also added some info about jewels in gear section, totally forgot about it.
Dec 15, 2024: Changed tree slightly by taking recoup passives. Replaced Earthquake and Overwhelming Presence with Leap Slam and Ancestral Warrior Totem.
Dec 17, 2024: Updated bleed setup with Beetlebite.
Dec 20, 2024: New video up. Removed Beetlebite as it doesn't work well with melee.
Jan 17, 2025: Big update, now using Herald of Ice with Polcirkeln for clearing. Tree with weapon sets, all bleeding on set 2 for HotG.