Spam Hammer of the Gods with Chronomancer
Build Overview
Update: Changed Supercharged Slam + Time Freeze into Hammer of the Gods + Time Snap. Way more boss damage!
Leveling in bottom of Gem section. Supports for leveling same as in gem section.
Unfortunately, Supercharged Slam was nerfed too much to keep it as main damaging ability. And Time Freeze is just weak ability, it only stop movement of enemies, but not stop heavy stun/debuff duration from expiring.
So, instead i tried new setup based around Time Snap with Hammer of the Gods , and omg this thing is insane.
Hammer of the Gods is long cooldown ability with huge damage. Normally you can cast it once every 24 seconds with no cooldown recovery.
Why Chronomaner:
- Ultimate Command (Time Snap), that reset all your cooldowns, in this build it's Hammer of the Gods.
- Now and Again will also improve Hammer of the Gods by granting 33% chance for skills to not go on cooldown, as well as for Time Snap.
Equipment
Gear you see is kinda like end goal, top tier bases, with high tier mods. More stuff might be added as i progress myself.
Weapons:
- Two Handed Mace with as much physical damage. Having decent attack speed worth as well.
- Shield (if you can use Giant's Blood, or on swap to use with Shield Charge) with Life, Armour, Resists and Physical Damage Reduction.
Rest of gear:
- Armour likely will be just Life, Resists, Strength if needed. Pure strength bases ofc.
- Rings with Life and Resists. Anything extra like Physical damage will be nice.
- Amulet with Life, if needed Resists. But priority should be on getting Physical Damage on it.
Big thing to get on amulet will be Life Recoup, will stack very well with Circular Heartbeat and The Rapid River. - For Belt base either Fine Belt or Plate Belt. Look for Life with Resists, if needed Strength.
Some tips for buying stuff:
- Just in case, trade in PoE 2 already up - pathofexile.com/trade2
- Do not bother that much with spending exalts on armour or jewellery during acts. Buying just weapon will be much more benefitial and worth it.
- Once you finish acts, first priority will be on getting 75% for all 3 elemental resists. Currently cheapest slots to get resists are armour. Can get good pieces for 1-2 exalts.
- When searching gear on trade, make sure to limit price to 1-2 exalts (Trade filters section, last option "Buyout price").
- Clicking on mod, for example cold resists, will sort all results from most to least cold resist.
- When buying 2H Mace, sort by physical dps. Prioritize weapons with no runes because you can add another 40% phys damage with 2 runes.
So for example 370 dps mace with no runes will be better than 400dps with runes.
Skill Gems
Mace Strike
Item
Hammer of the Gods
Boneshatter
Seismic Cry
Infernal Cry
Leap Slam
Earthquake
Sunder
Herald of Ash
Overwhelming Presence
Scavenged Plating
Mace Strike (default attack) with Rupture. Rupture aggravate bleeds you inflicted on enemy with Hammer of the Gods. If bleed is aggravated, it means that bleed count as if enemy moving, (moving enemies take more damage from bleed). So after you cast hammer, hit with default attack while enemy is heavy stunned, will take some time to press buttons faster.
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Hammer of the Gods main single target damage ability. Will be using some bleeding stuff because why not, and because number of damage supports that work well for this skill is really small.
Supports:
- Lacerate for bleeding chance. Since build will be able to hit at very least 2 times with Hammer of the Gods , you might not need to reach 100% chance to bleed. This support with some extra from tree will be enough, but more is better ofc, as long as it not cost much.
- Fist of War early, then change to Close Combat, reason is Fist of War only give boost once in 6 seconds, which means only one cast of Hammer of the Gods will get that boost after you get ascendancy.
- Heavy Swing simply grand more damage.
- Deep Cuts for more bleeding damage.
- Heft for more maximum damage.
Extras: Second Wind grant 2 charges for Hammer of the Gods, and using time snap reset it back to 2 charges, so you can use at minimum 4 hammers. Only useful on bosses, as you want use hammer on rares in maps.
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Boneshatter mostly will be used for clearing as it can chain heavy stun.
Supports:
- Devastate will guarantee Full Armor Break.
- Armour Explosion is guaranteed explosion on breaking enemy armor.
- Impact Shockwave is guaranteed Aftershock on heavy stun.
- Break Posture will guarantee Daze.
- Culling Strike is basically instakill if enemy below 10% life.
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Seismic Cry has to be used when heavy stunned enemy is nearby in order to give buff for next attack.
So to get full potential from Hammer of the Gods you should first stun boss, then use Seismic Cry, and then use Hammer of the Gods.
Infernal Cry grants extra damage per enemy power, 25% extra damage per 5 power up to 100% (or 20 power). Normal enemies have 1 power, magic - 2, rare - 10, unique - 20.
IMPORTANT: Don't levelup warcries, they provide same buff at any level but only cost way more mana for small warcry speed gain.
Supports Infernal Cry :
- Enraged Warcry
- Raging Cry
- Premeditation
- Inspiration
Supports Seismic Cry:
- Dazing Cry
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Movement skills to choose from: Shield Charge, Stampede or Leap Slam. Each is different, and better in its own way.
- Shield Charge is best at just traveling, it does some damage but hard to notice.
- Stampede has smaller travel distance but does some damage in big area.
- Leap Slam allow to jump through obstacles, or jumping into or out of mobs packs. Find it best to use, and it works well with Boneshatter.
For Shield Charge and Stampede use Stomping Ground, Rage and Culling Strike.
For Leap Slam use Holy Descent, Momentum and Culling Strike.
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Some extra clearing skills like Earthquake or Sunder, can use one of them or both. In this guide i'll use both for different reason. Earthquake as extra clearing, while Sunder for building up stun faster.
Earthquake skill slam the ground leaving Jagged Ground, which then erupt into Aftershock that does most of this skill damage.
Sunder has kinda long animation, that attack with long wave of spikes dealing damage.
Supports self explanatory, for Earthquake some damage and AoE, for Sunder extra stun build up and some damage.
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For persistent buffs:
Herald of Ash for extra clearing. With enough spirit use Cannibalism support with it.
Overwhelming Presence to lower enemy stun threshold. With enough spirit use Vitality and Clarity with it.
Scavenged Plating for extra survivability for clearing.
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Leveling:
Level 1 Gems: you will likely use all 3, Rolling Slam, Boneshatter and Earthquake with whatever recommended supports.
Level 3 Gems: might drop Rolling Slam, and use Shockwave Totem, Infernal Cry and Shield Charge(for movement).
Level 5 Gems: grab Perfect Strike and its recommended supports such as Window of Opportunity and Fire Infusion. This will be main single target ability until you get Hammer of the Gods.
Level 7 Gems: try Leap Slam with Holy Descent support.
Level 9 Gems: Sunder.
Level 11 Gems: Stampede, can get Seismic Cry too, and use it for Earthquake or Sunder.
Level 13 Gems: finally you getting Hammer of the Gods.
Ascendancy:
For first 4 point either take recoup passives, then change them to Time Snap once you get Hammer of the Gods.
Or get Time Snap straight, but then it will be useless until you get Hammer of the Gods but then no respec needed.
Passive Tree
All small attribute passives for strength, then if needed pick dex/int for gems.
Since Chronomancer is Sorceress initially, its starting point is on top part of tree, which will cause first few level to spend on attributes, which isn't bad because you will get strength early.
Then you will reach Templar area with some Life/Mana regen and damage.
Then finally Warrior area where most of your tree will be.
Looks more or less optimized at the time of writing. Took most of damage available on tree, some armour, warcry stuff, strength like BEEF passive, some bleeding passives.
VERY important to have Vocal Empowerment for Hammer of the Gods to cast it twice per single warcry use.
How it Plays
Clearing:
Leap slam/Earthquake/Sunder to stun enemies, see orbs on enemies - use Boneshatter.
Single Target:
- Build up stun with Sunder, or Leap Slam if needed to move.
- Once you heavy stun boss, use both Seismic Cry and Infernal Cry.
- Use Hammer of the Gods until it goes on cooldown.
- Use Time Snap, once, it might not go on cooldown as well, so use Hammer of the Gods again before using Time Snap again.
- If needed repeat.
How it Works
Basically explained above.
Changelog
Dec 6, 2024: Initial Version.
Dec 7, 2024: Added leveling tips.
Dec 8, 2024: Removed Giant's Blood, Supercharged slam not worth with two 2H Maces, first bulled point in Equipment section.
Dec 9, 2024: Slightly changed gem setup, basically now Boneshatter is source of Heavy stun, while Hammer of the Gods is stun build up skill.
Dec 9, 2024 #2: Slightly changed/improved skill tree, likely not final version.
Dec 10, 2024: Build remake, into Hammer of the Gods as main ability with Time snap, slightly change tree, and gems.
Dec 11, 2024: Updated gear section with some tips for buying gear.
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