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Marathon Dire Marsh

Dire Marsh is a treacherous swamp with the mysterious "anomaly". (6 teams of 3)

Updated on June 2nd 2026

Overview

The Dire Marsh is the second Marathon map that offers a noticeable ramp-up to PvP interactions in comparison to Perimeter. It features swamp wetlands, floating terrain, and a system of underground tunnels.

It was playable during the Server Slam free weekend and available on Marathon's launch day.

In Season 2, Dire Marsh was the first Marathon map to receive a Night Mode. Click here to jump to our dedicated guide section for it.

ViDoc description:

Getting into Dire Marsh, you're starting to understand something bad happened here and you're seeing signs of that in a way that wasn't apparent on Perimeter. On Dire Marsh, you've got the Anomaly, and it's this strange alien entity that has erupted up from out of the ground. You're really feeling signs that this is more of an epicenter where things went wrong on this colony.

It's got a different style of gameplay, there's more of a central complex that is rich with overlapping areas and regions that you can find yourself kind of bleeding from one encounter to another. It's a great map to go in when you just want some action, and you're gonna need somewhere to farm.

How to do the Lockdown Event (High Rarity Loot)

This guide by SiegeOC covers how to complete the Lockdown Event, which is difficult to to finish but provides access to high rarity loot.

Note that in order to attempt this, you'll need a solid supply of Anti-Virus Packs.

anti virus packs

The Lockdown Event has a chance to happen after the first 10 minutes of a match, when it starts, it will be revealed on your map.

Once you arrive, pop your Anti-Virus Pack and head into the red barrier.

red barrier lockdown event

Inside, look for a Lockdown Drive.

lockdown drive

Then, insert the drive into a Blue Terminal.

blue terminal lockdown event

After inserting, you'll face incoming UESC enemies that upon defeating, will cause the red barrier to come down.

Head back to the Blue Terminal to collect your loot and then grab the new Lockdown Drive in the terminal.

looting lockdown terminal

Take this to the next Lockdown event and repeat the steps.

You can do this for a total of three times per Dire Marsh match!

How to do the Anomaly Event (6k Credits)

In this guide by SiegeOC, find out how to complete the Anomaly Event which grants your team a total of 6k credits to split for 2k credits each.

Note that doing this involves high risk as you will be highlighted on the map for all players to see. There will also be intervals where the event takes time before you can move on to its next steps.

To begin the Anomaly Event, look for the blue icon on the map for a profit opportunity. This will appear about 15 minutes after a Dire Marsh run begins.

profit opportunity dire marsh

Once you arrive, you'll see the anomaly that you can interact with by extracting a sample. After interacting with it, you'll need to wait about 15 seconds and then you can pick up the Unstable Sample.

extract anomaly sample

As soon as you pick it up, get moving to the next blue marker. Keep moving otherwise you and your teammates will take damage from the sample you're carrying.

Once you arrive, you will see a Purification Station where you can place the sample. This process takes another minute and makes a ton of noise so be on guard for enemy runners.

deposit unstable sample anomaly

Once that's done, pick up the Temporal Fragment and then extract to finish the quest and earn your 6k credits for your squad.

Spawn Points & Exfils

dire marsh spawn points and exfils map

Press on the Map to see in full-screen

Map Legend

Number on the Map

Spawn Point

13

Crew Exfil

6

Guarded Exfil

4

DCON

dire marsh dcon map

Press on the Map to see in full-screen

Map Legend

Number on the Map

DCON DCON

3

Supply Drops, Hazard Rooms, & Intercepts

dire marsh supply drops hazard room intercept map

Press on the Map to see in full-screen

Map Legend

Number on the Map

Supply Drop

2

Hazard Room

2

Intercept

5

Dangers

dire marsh dangers toxins ticks map

Press on the Map to see in full-screen

Map Legend

Number on the Map

Ticks Ticks

3

Birds Toxins

2

Dire Marsh Tips

  • Control the center area
    • Most routes lead right there, so you'll run into people no matter what. Get there first to set up your defense.
  • Maintenance is fight central
    • Great loot, but always full of players. Only go if you want the action, otherwise avoid it.
  • Make Complex your main stop
    • It's got solid loot and contracts without as much danger. Good place to build your run.
  • Check Greenhouse for contracts
    • It's tied to a terminal, so hit it if you need that. Skip it otherwise to save time.
  • Wait to push central buildings
    • Strong enemies guard them. Let other fights happen first, then move in when it's quieter.

Night Marsh

In Marathon's Season 2, Dire Marsh was the first map to receive a night mode version.

Known as "Night Marsh" in the community, it offers more dangers due to limited visibility and deadlier enemies in exchange for higher loot pools.

Accessing the Upper Complex Room

To make the most of a Night Marsh run, the best loot can be found in the Upper Complex Room that involves mechanics that are exclusive to the night mode.

Just like attempting any competitive content, make sure you have plenty of ammo and supplies before committing to it.

Here are the steps you should know:

  1. Night Marsh features new Network Towers. UESC will drop Certs that you can use there (3 Certs per tower) to scan the map and reveal coordinates of another gear cache.
  2. Within the gear cache, you have a chance to receive a Observation Labs Key that allows you to access Upper Complex.
  3. Next, go to the north side of Complex and get 7 Certs similar to those you used before the scan.
  4. Bring them to a door that leads to a lift, similar to the Outpost Pinwheel. You'll have to defeat enemies before you can progress.
  5. There will be door controls that need to be activated. Look for the red boxes to know you have the correct panel. Each door has a panel that shows how many boxe" you need to destroy to open the door and proceed (mechanic is similar to the Destroyed Wing on Outpost). You have to look for the red boxes that are open (green part is exposed) and shoot them.
  6. Once you destroy enough, you can proceed to the next room.
  7. A door will unlock and you'll need to repeat this three times until you get to the lab.
  8. At the lab, you have to either find more boxes and open the door for the exit OR use the lab key card you found earlier which will activate the big mechanism in the center of the room.
  9. Doing the latter option starts testing the anomaly and you'll have to face several waves of UESC that increase in difficulty until a final elite yellow boss.
  10. A red laser will charge and shoot into the middle of the room (orange box). When this happens, blue panels with numbers will open up and you need to shoot them in the right order.
  11. If you do that successfully three times, you will be able to access the loot room.
  12. Profit!

As a side note, make sure to have 5 Certs to exfil.