A Vandal build focused on getting up close & personal with enemy runners & UESC forces by utilizing your
Amplify Prime Ability &
Microjets. With this build you want to use close range weapons like the
Copperhead RF,
Bully SMG & more. You are the wrecking force of your team. You're goal is to rack up kills & help your team advance through the map. You are the first one in whether it be against enemy runners or UESC forces.
Marathon Build
Vandal
Super Dash Vandal
Season 1
Solo
Squad
Perimeter
Dire Marsh
Outpost
High Budget
Verified
Build Overview
Strengths And Weaknesses
- Close ranged combat
- Great for Solo play
- Great for Team play
- Long range combat
- Learning curve to be effective
Equipment
Weapons








Primary WeaponCopperhead RF




Secondary WeaponImpact HAR



Equipment

Equipment (Active)Heat Grenade
Shield & Backpack


ShieldProtector V3

Backpack24XS Med Pack
Cores & Implants


CoreMicrojet Efficiency Package

CoreAdrenal Core

Head ImplantRegen V4

Torso ImplantNimble Fingers V5

Legs ImplantBionic Leg Upgrades V5
How It Works
Utilize your
Microjets as much as possible along with your
Amplify to get in & out of fights quickly. Using the
Microjet Efficiency Package Core will give you an additional charge for your Microjets that generate less heat. So climbing greater heights will be much easier & less taxing on your shell. Use the
Adrenal Core to have your movement abilities generate less heat while your Prime Ability
Amplify is active. An extra benefit with this is if you use a cardio kick, your Amplify's duration will be extended! This will keep you on the move as you bob & weave past enemies. Don't forget to toss your
Heat Grenade at enemies before pouncing on them. This will overheat targets caught in the blast & make eliminating enemies that much easier!
Faction Priority
- Cyberacme skills to acquire:
Heat Sink.exe (Rank 1) for more movement actions before overheating. (All Ranks)
Quick Vent.exe (Rank 1) for your heat recover to begin more quickly after actions that generate heat. (All Ranks)
Active Cool.exe (Rank 1) for generated heat recovering more quickly. (All Ranks)- Sekiguchi skills to acquire:
PRIME_AMP.EXE (Rank 1) for reduced cooldown of your prime ability. (All Ranks)
PRIMED.EXE (Rank 1) for partially filling your prime ability charge at the start of a run. (All Ranks)- MIDA skills to acquire:
FLEX_MATRIX.EXE (Rank 1) for increasing your movement speed & jump height. (All Ranks)
Stats
Movement
Agility
+5585
Heat Capacity
25
Loot Speed
+5055
Fall Resistance
10
Combat
Melee Damage
5
Finisher Siphon
+2030
Recovery
Prime Recovery
10
Tactical Recovery
5
Self Repair Speed
+4045
Revive Speed
+2025
Systems
Hardware
10
Firewall
5
Ping Duration
5




