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Marathon Build

Super Dash Vandal

Season 1
presentationVandal
Solo
Squad
Perimeter
Dire Marsh
Outpost
High Budget
Verified
Updated on Mar 11, 2026
Mar 11, 2026

Build Overview

A Vandal build focused on getting up close & personal with enemy runners & UESC forces by utilizing your Amplify Prime Ability & Microjets. With this build you want to use close range weapons like the Copperhead RF, Bully SMG & more. You are the wrecking force of your team. You're goal is to rack up kills & help your team advance through the map. You are the first one in whether it be against enemy runners or UESC forces.

Strengths And Weaknesses

  • Close ranged combat
  • Great for Solo play
  • Great for Team play
  • Long range combat
  • Learning curve to be effective

Equipment

Weapons
Primary WeaponCopperhead RF
Secondary WeaponImpact HAR
Equipment
Equipment (Active)Heat Grenade
Shield & Backpack
ShieldProtector V3
Backpack24XS Med Pack
Cores & Implants
CoreMicrojet Efficiency Package
CoreAdrenal Core
Head ImplantRegen V4
Torso ImplantNimble Fingers V5
Legs ImplantBionic Leg Upgrades V5

How It Works

Utilize your Microjets as much as possible along with your Amplify to get in & out of fights quickly. Using the Microjet Efficiency Package Core will give you an additional charge for your Microjets that generate less heat. So climbing greater heights will be much easier & less taxing on your shell. Use the Adrenal Core to have your movement abilities generate less heat while your Prime Ability Amplify is active. An extra benefit with this is if you use a cardio kick, your Amplify's duration will be extended! This will keep you on the move as you bob & weave past enemies. Don't forget to toss your Heat Grenade at enemies before pouncing on them. This will overheat targets caught in the blast & make eliminating enemies that much easier!

Faction Priority

  • Cyberacme skills to acquire:
  • Heat Sink.exe (Rank 1) for more movement actions before overheating. (All Ranks)
  • Quick Vent.exe (Rank 1) for your heat recover to begin more quickly after actions that generate heat. (All Ranks)
  • Active Cool.exe (Rank 1) for generated heat recovering more quickly. (All Ranks)
  • Sekiguchi skills to acquire:
  • PRIME_AMP.EXE (Rank 1) for reduced cooldown of your prime ability. (All Ranks)
  • PRIMED.EXE (Rank 1) for partially filling your prime ability charge at the start of a run. (All Ranks)
  • MIDA skills to acquire:
  • FLEX_MATRIX.EXE (Rank 1) for increasing your movement speed & jump height. (All Ranks)

Stats

Movement

Agility
+5585
Heat Capacity
25
Loot Speed
+5055
Fall Resistance
10

Combat

Melee Damage
5
Finisher Siphon
+2030

Recovery

Prime Recovery
10
Tactical Recovery
5
Self Repair Speed
+4045
Revive Speed
+2025

Systems

Hardware
10
Firewall
5
Ping Duration
5

Table of Contents

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