Welcome to our patch notes breakdown for League of Legends Season 26.19 (Split 3 for LoL)!
Let’s break down all the new changes in LoL coming this week.
We recommend following along with the official patch notes since we won’t be listing all the specific stat changes, but rather focusing on the impact of the changes and the champions updated place in the current meta.
If you’re wondering how these changes will affect the meta, check out our LoL champion tier list!
Buffs, Nerfs, and Changes

Champion Changes
Aatrox (Buff)
- His W cooldown is reduced, and the E healing ratio is increased.
- These changes will improve Aatrox’s healing and allow him to use his W more frequently.
- On patch 26.19, they had a 51% winrate.

Aphelios (Buff)
- Calibrum damage is increased, Severum healing is increased, Gravitum’s slow decay is increased, Infernum’s cooldown is reduced, and Crescendum damage is increased.
- These changes will improve Aphelios’ damage and healing, but I'm not sure they’ll have a massive impact, since not many people play Aphelios in lower ELOs.
- On patch 26.19, they had a 49.8% winrate.

Aurora (Buff)
- Her R duration is increased, and her E base damage is increased as well.
- These changes will improve Aurora’s damage output in both the Top and Mid lanes.
- However, while these changes are beneficial, I don’t think they will make her pick or ban.
- On patch 26.19, they had a 49.5% winrate.

Draven (Buff)
- Draven’s base AD is increased from 62 to 64.
- This will improve his early-game damage and trading power. He'll be a much stronger ADC moving forward, especially when paired with an aggressive Support!
- On patch 26.19, they had a 48.2% winrate.

Elise (Buff)
- Her W bonus attack speed is increased, and her Passive on-hit magic damage is increased.
- These changes will improve Elise’s damage output when using her spider form.
- On patch 26.19, they had a 50.1% winrate.

Fiora (Buff)
- Fiora’s base HP per level is increased. This will help her throughout all stages of the game.
- Her R healing range is increased from 550 to 600, and the heal per tick is increased too.
- These changes will improve Fiora’s survivability and healing in extended fights.
- On patch 26.19, they had a 48.7% winrate.

Kha’Zix (Buff)
- His Passive damage is increased.
- Kha’Zix’s W Evolve slow duration is increased, and his Evolved E range is increased.
- These changes will improve Kha’Zix’s damage and skirmishing power post-levels 6/11.
- On patch 26.19, they had a 47.8% winrate.

Lillia (Buff)
- Her base armour is increased, which will improve Lillia’s survivability throughout the game, especially against AD Junglers/Top Laners.
- Lillia’s R sleep duration is increased from 2 seconds to 2.5 seconds as well, which will help her in those post 6 fights and mid/late game team fights.
- On patch 26.19, they had a 51.5% winrate.

Lucian (Adjustment)
- His Passive on-hit damage is reduced from 15 (+20% AD) to 5 (+15% AD).
- However, Lucian’s Q base damage is increased.
- This shifts some of Lucian’s damage away from his Passive and into his Q. So they’re trying to make him more of a caster than an auto-attack-based champion. Let’s see how this pans out.
- On patch 26.19, they had a 47.9% winrate.

Master Yi (Buff)
- Master Yi’s Q cooldown refund on-hit is changed.
- This means ability haste will no longer reduce the cooldown refund.
- On patch 26.19, they had a 50.6% winrate.

Nasus (Nerf)
- His Q bonus damage is reduced.
- This will reduce Nasus’ Q damage throughout the game, and impact him in both the Top and Jungle roles.
- On patch 26.19, they had a 52.9% winrate.

Nocturne (Nerf)
- His R cooldown is increased; this is going to make Nocturne weaker during the early and mid game as it will reduce how often he can make those long-ranged plays.
- On patch 26.19, they had a 51.6% winrate.

Poppy (Nerf)
- Her Q monster cap is reduced. This will negatively impact Jungle Poppy and will probably make her less viable in the current meta.
- On patch 26.19, they had a 50.5% winrate.

Rumble (Nerf)
- Rumble’s Passive overheat bonus attack speed is reduced, but his Passive monster damage cap is increased.
- This is a nerf to Rumble Top, but we might see Rumble in the Jungle more frequently with the monster cap change.
- On patch 26.19, they had a 47.8% winrate.

Ryze (Nerf)
- Ryze’s E mana cost increased, and his Q Flux bonus damage decreased. This will significantly reduce his wave clear and poke throughout the game.
- On the plus side, he will get extra armor growth, which is going to help vs AD enemies as the game goes along.
- On patch 26.19, they had a 47.2% winrate.

Vi (Nerf)
- Her base AD is reduced, but Vi’s AD per level is increased.
- The shield she gets from her Passive is reduced as well. These changes are going to reduce Vi’s skirmishing power, especially in the early game.
- On patch 26.19, they had a 50.1% winrate.

Volibear (Buff)
- Volibear’s Passive attack speed per stack AP ratio is increased. His Passive Lightning on-hit damage is also changed.
- These changes will impact Volibear in the Jungle and Top Lane.
- On patch 26.19, they had a 49.4% winrate.

System Changes
Teleport (Top Role Quest)
- Teleport cooldown is reduced from 420 seconds to 390 seconds.
- The upgraded Teleport cooldown is now reduced by 30 seconds, which will help any Top Laner in those mid-game team fights.

Item Changes
World Atlas / Runic Compass
- HP and HP regen are both changed.

Check out other updates coming this patch:
- Upcoming skin releases
- League of Legends Classic patch notes
- ARAM: Mayhem patch notes
- Arena Mode patch notes
Thank you for reading. We hope you enjoyed this patch breakdown. How do you feel about this patch? Let us know in the comments. As always, if you have any questions, find us on our Discord!