Welcome to our patch notes breakdown for League of Legends Season 26.20- Worlds Patch (Split 3 for LoL)!
Let’s break down all the new changes in LoL coming this week.
We recommend following along with the official patch notes since we won’t be listing all the specific stat changes, but rather focusing on the impact of the changes and the champions updated place in the current meta.
If you’re wondering how these changes will affect the meta, check out our LoL champion tier list!
Buffs, Nerfs, and Changes

Champion Changes
Ambessa (Nerf)
- Her Passive damage is reduced.
- This will reduce the damage of Ambessa’s Passive, and this should reduce her overall damage during trades and extended fights.
- On patch 26.19, they had a 49.5% win rate.

Ashe (Nerf)
- Ashe’s AD growth is reduced from 3.5 per level to 3.
- This will reduce her AD scaling throughout the game.
- As a result, her basic attacks will deal less damage as the game goes on. However, it isn’t a massive change overall.
- On patch 26.19, they had a 50% win rate.

Cassiopeia (Nerf)
- Her base HP is reduced from 630 to 610, and her base mana is reduced from 480 to 450.
- These changes make Cassiopeia less durable and give her less mana.
- She'll be less obnoxious in lane early with her Q>E spam, and she'll be easier to kill. If you play Cass, you need to be careful against assassins.
- On patch 26.19, they had a 49.6% win rate.

Diana (Buff)
- Diana’s W shield bonus health ratio is increased.
- This will make Diana’s shield stronger, and this should improve her survivability during extended fights.
- On patch 26.19, they had a 51.5% win rate.

Kennen (Buff)
- His E bonus attack speed is increased. This will give Kennen more attack speed after using his E.
- It should make his trades and extended fights stronger.
- On patch 26.19, they had a 52% win rate.

K’Sante (Nerf)
- K’Sante’s W mana cost is increased, and the damage reduction is changed.
- This should make K’Sante less effective when using W defensively and during all-ins/ extended fights.
- On patch 26.19, they had a 45.2% win rate.

Kindred (Buff)
- Kindred’s E no longer targets small monsters, and the slow duration is increased.
- Her W monster modifier is increased.
- These changes will improve Kindred’s jungle clear.
- On patch 26.19, they had a 47.2% win rate.

Lillia (Buff)
- Lillia’s R sleep duration increased, giving her a stronger ultimate at ranks 2 and 3.
- On patch 26.19, they had a 52.4% win rate.

Lucian (Buff)
- Lucian’s AD growth is increased
- The change will make Lucian stronger in the mid and late game.
- On patch 26.19, they had a 47.1% win rate.

Mordekaiser (Buff)
- His R cooldown is reduced.
- His Q scaling at levels 10-20 is increased from +5 per level to +7 per level.
- These changes should make Mordekaiser stronger in the mid-game, and I think he'll be a much bigger threat in major team fights, especially when he has Q maxed, has ulted the enemy ADC or carry, and has multiple items.
- On patch 26.19, they had a 53.1% win rate.

Neeko (Buff)
- Neeko’s E base damage is increased, and her empowered root duration is increased.
- This will make Neeko stronger when she lands her E on the enemy, which will make her trades more favourable throughout all stages of the game.
- On patch 26.19, they had a 49.8% win rate.

Smolder (Buff)
- His Q Super Scorcher Bonus is increased.
- Smolder’s W Flap Flap bonus is increased as well.
- His R self-heal is increased too!
- These buffs to Smolder will improve his damage output and increase his survivability when he goes for those all-ins.
- I think the Q and W buffs will help him scale into the late game, while his Ultimate buff will help him in all-ins.
- We might start seeing Smolder picked more in League now, especially in the Mid Lane.
- On patch 26.19, they had a 51.1% win rate.

Swain (Buff)
- Swain’s has received some base stat changes. Specifically, his MR and armor. It will make him tankier and increase his survivability in all-ins.
- His W damage is increased, and his W cooldown is reduced.
- The changes will make his W deal more damage and let him use it more often, while the defensive changes will change how tanky he is.
- On patch 26.19, they had a 52.2% win rate.

Tahm Kench (Buff)
- His Q base healing is increased, which will improve Tahm Kench’s sustain throughout the game. It will also help him during trades if he lands his Q on the enemy.
- This change will help him throughout the laning phase in the Top and Support role.
- On patch 26.19, they had a 50.1% win rate.

Vayne (Buff)
- Her HP regen is increased, which helps her throughout the laning phase, especially in ranged or AP matchups, which Vayne often faces in the current meta.
- Her Q mana cost is also reduced.
- These changes improve Vayne’s early-game sustain and make Q cheaper to use.
- On patch 26.19, they had a 48.7% win rate.

Yunara (Nerf)
- Her Q Active and Passive on-hit damage is reduced.
- It will make Yunara weaker in all-ins throughout the whole game.
- On patch 26.19, they had a 50.5% win rate.

Item Changes
Experimental Hexplate
- The ranged version’s modifier is reduced.
- This will significantly reduce the effectiveness of Hexplate for ranged champions.

Runaan’s Hurricane
- The AD per Bolt is reduced.
- This reduces the damage dealt by Hurricane’s additional bolts.
- It will slightly reduce the overall damage output of champs who build this item.

Hextech Rocketbelt
- Ability haste is reduced from 20 to 10.
- Active damage is increased.

Check out other updates coming this patch:
- Upcoming skin releases
- League of Legends Classic patch notes
- ARAM: Mayhem patch notes
- Arena Mode patch notes
Thank you for reading. We hope you enjoyed this patch breakdown. How do you feel about this patch? Let us know in the comments. As always, if you have any questions, find us on our Discord!