Welcome to our patch notes breakdown for League of Legends Arena Mode. We will break down all the new changes in Arena Mode on Patch 26.20. We recommend following along with the official patch notes and our own patch notes breakdown for League of Legends to stay up to date with all the major changes coming to League of Legends.
There are no major changes on Patch 26.20. Below are the changes for Patch 26.19.
Champion Changes
Aphelios
Base Stats
- Health Growth: 102 ⇒ 114
- Attack Damage Growth: 2.3 ⇒ 3.3
- Move Speed: 325 ⇒ 330
Bard
Passive - Traveler's Call
- Chimes per Upgrade: 4 ⇒ 3
Bel'Veth
E - Royal Maelstrom
- On-Hit/Attack Effectiveness: 12 - 24 ⇒ 8 - 16
R - Endless Banquet
- Passive Bonus Attack Damage Ratio: 3 ⇒ 1
Dr. Mundo
E - Blunt Force Trauma
- Active Minimum-Health Ratio: 5 ⇒ 4
- Passive Health Ratio: 2 - 3.2 ⇒ 1.5 - 2.7
Elise
E - Cocoon
- Cooldown: 12 / 11.5 / 11 / 10.5 / 10s ⇒ 8 / 7.5 / 7 / 6.5 / 6s
W - Skittering Frenzy
- Cooldown: 12s ⇒ 10s
Ezreal
Q - Mystic Shot
- Refund: 1.5 ⇒ 2.5
Lee Sin
W - Safeguard
- Ability Power Ratio: 80% ⇒ 120%
Lillia
Passive - Dream-Laden Bough
- Percentage Maximum Health: 4% ⇒ 3%
Locke
Passive - Silver Stake
- Minimum Damage: 7.5 - 60 ⇒ 10 - 80
- Maximum Damage: 15 - 120 ⇒ 20 - 160
R - Purgatory
- Percentage per Stack: 0.5 ⇒ 1
Neeko
Q - Blooming Burst
- Secondary-Hit Ability Power Ratio: 25% ⇒ 50%
Ornn
Passive - Living Forge
- Stat Discount: 100 ⇒ 75
- Legendary Discount: 200 ⇒ 150
Rammus
Q - Powerball
- Cooldown: 11 / 9.5 / 8 / 6.5 / 5s ⇒ 12 / 10.5 / 9 / 7.5 / 6s
Rell
Passive - Break The Mold
- Stat Steal: 3 - 15% ⇒ 2 - 10%
Sion
Passive - Glory in Death
- Stacks per Round: 133 ⇒ 111
Veigar
Passive - Phenomenal Evil Power
- Stacks per Round: 12 ⇒ 10
E - Event Horizon
- Cooldown: 23 / 21.75 / 20.5 / 19.25 / 18s ⇒ 24 / 23 / 22 / 21 / 20s
Zed
Q - Razor Shuriken
- Bonus Attack Damage Ratio: 110% ⇒ 100%
W - Living Shadow
- Cooldown: 18 - 15s ⇒ 20 - 16s
Zeri
Q - Burst Fire
- Attack Damage Ratio: 102 - 110% ⇒ 107 - 115%
E - Spark Surge
- Refund: 0.75 ⇒ 1
Augments
Archmage
- Whenever you cast an ability, refund the cooldown of another, randomly selected ability by 30% of the cast ability's cooldown.
Crit N Cast
- Gain Ability Haste equal to 40% of your Critical Strike Chance.
Death Dealer
- Replacement: Replaces Flee.
- Activate on a target champion to enter the Death Realm for 4 / 8 seconds. Entering the Death Realm causes you to become invisible for the first 2 seconds.
- Cap Stone: At Max Level, killing your target grants your team another revive and delays the slain player's revive by 1 second.
Got That Dog In Em
- Every 3 seconds spawn a nearby hot dog. This can be picked up by anyone, causing them to breathe fire.
- Enemies who pick this up can damage their allies.
- If you die while breathing fire, you explode, dealing magic damage per stack.
Hellbent
- Hellbent: Upon taking lethal damage, you enter resurrection for 4 seconds, during which you are invulnerable, untargetable, and unable to act. Afterwards, you revive with 35 - 75% (based on level) of your maximum health with a 90-second cooldown. Additionally, you become empowered for the next 15 seconds, granting you 15 - 120 (based on level) bonus Attack Damage or 25 - 200 (based on level) Ability Power (Adaptive), 20% - 40% (based on level) bonus Move Speed while facing toward nearby enemy champions, and 15% - 30% (based on level) Omnivamp for the duration.
Nature Is Healing
Upon entering a patch of brush, you are healed for 40 - 300 (based on level) (+15% of your missing health) over 1.5 seconds. This has a 10-second cooldown per brush patch.
Rite of Ascension
- Upon consumption of the Essence, you gain 100% bonus Move Speed decaying over 2 seconds, heal yourself for 75 - 300 (based on level) (+50% bonus AD) (+25% AP), and reset the cooldowns of your basic abilities. The heal is increased by 0% - 100% (based on your missing health), for a maximum heal of 150 - 600 (based on level) (+100% bonus AD) (+50% AP).
Shark Bait
- At the end of the duration, a massive shark emerges from beneath you that lets out a powerful chomp in a 400 radius, dealing 120 - 350 (based on level) (+10 / 30% of the target's missing health) magic damage to all enemies within the area and knocking them up for 1 second.
- While under the zombie state, you are able to move and become invulnerable, untargetable, and immune to crowd control, but you are also rendered unable to declare basic attacks, cast abilities, use summoner spells, and activate items.
- At Max Level, everyone on your team will turn into a shark on death.
Sonata
- Aria of Perseverance: Heal yourself for 60 (+60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions an 80 (+40% AP) shield for 1.5 seconds.
- Song of Celerity: Gain 30% bonus Move Speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus Move Speed for 3 seconds.
Surge Field
- The missile effect cannot trigger from itself.
- The zone lasts indefinitely as long as you stay within its radius.
- If you leave the zone's radius for the first time, it moves to your current location.
- Exiting the zone a second time causes it to disappear if you do not re-enter the area within 1.25 seconds.
Titan's Resolve
- Rank 1 Stacks Gained: 1
- Rank 2 Stacks Gained: 2
Warlock Juicebox
Gain Omnivamp based on your Ability Power.
Wee Woo Wee Woo
Gain up to 50% Move Speed toward nearby allies based on their missing Health. Your healing and shielding are also increased up to 50% based on the target's missing Health.
Angel of Retribution
- Health Scaling Ratio: 350 ⇒ 450
Chroma Flux
- Rarity: Prismatic ⇒ Gold
Giant Slayer
- Rank 1 Damage Bonus: 10 - 30 ⇒ 5 - 25
- Rank 2 Damage Bonus: 15 - 35 ⇒ 10 - 30
- Rank 3 Damage Bonus: 20 - 40 ⇒ 15 - 35
Protein Shake
- Base Health Scaling: 15 ⇒ 25
Scavenger
- Gold: 500 ⇒ 1000
Spellcraft
- Cooldown: 15 seconds ⇒ 10 seconds
- Base Damage: 100 ⇒ 150
Systems
Bonus Energy Regen Based on Missing Health
- Maximum Bonus Energy Regeneration: Up to 100% ⇒ Up to 400%
Guests of Honor
Ivern
- When a team loses a round, spawn a brush at each of their locations. This brush lasts the rest of the game.
Senna
- Opens up 3 portals to the Death Realm. Anyone can enter the portal to go to the Death Realm. While in the Death Realm, you can go through any of the portals to return to the living realm.
Thresh
- While downed, throw a lantern to your allies every few (8) seconds. This grants allies near the lantern a shield. Anyone can click the lantern to be pulled to the downed player.