Name | Description | Tier |
Critical Missile | Critical strikes against enemy champions launch 1 (+1 per 33.33% critical strike chance) Firecracker at the target that deals 20–100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance. | Gold |
Critical Rhythm | Your critical strikes grant 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60%. Additionally, gain 25% critical strike chance. | Gold |
Donation | Gain 1750 gold upon acquiring this augment. | Gold |
Double Tap | Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance. | Gold |
Final City Transit | Upon death, summon a train over 1 second that launches toward your killer at full speed, travelling globally in their direction and dealing 150–750 (based on level) (+65% bonus AD) (+50% AP) (+15% maximum Health) physical damage to enemies it passes through.The train is summoned slightly in front of your killer based on the direction they were facing when you died and travels toward the location where they were standing at that moment. | Gold |
Firebrand | Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to 0.4% of the target's maximum Health per second. This Burn stacks infinitely and refreshes with each application. | Gold |
Get Excited | Champion takedowns grant 100% bonus movement speed and 15% total attack speed for 4 seconds. | Gold |
It's Critical | Gain 50% critical strike chance. | Gold |
It's Killing Time | Casting your ultimate applies Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to affected targets before detonating after 5 seconds, dealing true damage equal to the stored damage. | Gold |
Marksmage | Basic attacks deal bonus physical damage equal to 75% AP. | Gold |
OK Boomerang | Automatically cast an improved version of Sivir's Boomerang Blade at the nearest enemy champion within 1250 units, dealing 40–200 (based on level) (+30% bonus AD) (+20% AP) adaptive damage (10 second cooldown). | Gold |
Outlaw's Grit | Dashing or blinking grants 12 bonus Armor and 12 bonus Magic Resistance, stacking up to 5 times for a total of 60 bonus resistances. Stacks reset every 60 seconds after acquiring the augment. | Gold |
Overflow | Your abilities' mana costs are doubled, but you gain 10% (+0.5% per 100 maximum Mana) increased damage, as well as increased self and outgoing healing and shielding. | Gold |
Perseverance | Gain 1000% base Health regeneration, increased to 2000% while below 25% maximum Health. | Gold |
Pinball | Your Mark throws a pinball that deals 100–500 (based on level) bonus true damage and ricochets off terrain. Each ricochet resets its remaining travel distance, increases its radius by 25%, increases damage by 20%, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, reaching 100% increased radius and 80% increased damage. Additionally, Mark's cooldown is reduced equivalent to 50 Ability Haste. If Mark is not equipped, it replaces the non-Flash summoner spell. If Flash is also not equipped, you may choose which summoner spell to replace. | Gold |
Rabble Rousing | Casting an ability heals you for 5–60 (based on level) (+1% maximum Health). | Gold |
Scopier Weapons | Gain (200 / 100) bonus attack range. | Gold |
Shrink Engine | Champion takedowns grant a stack, stacking infinitely. Each stack grants 8 Ability Haste, 1% bonus movement speed, and reduces your size by 4%. Lose 65% of stacks upon death.Size reduction is capped at 80% (20 stacks). | Gold |
Snowball Upgrade | Your Mark creates a snowstorm where it hits for 2 seconds, granting vision and dealing 200 (+200% bonus AD) (+120% AP) magic damage over the duration while slowing enemies by 50% (+6% per 100 AP). Additionally, Mark's cooldown is reduced equivalent to 50 Ability Haste. If Mark is not equipped, it replaces your non-Flash summoner spell. | Gold |
Sonata | Alternate between automatically casting modified versions of Sona's Aria of Perseverance and Song of Celerity, beginning with Aria (10 second cooldown).Aria of Perseverance: Heal yourself for 60 (+60% AP) and heal the most wounded allied champion within 1000 units for the same amount. Also grant yourself and nearby allies a 80 (+40% AP) shield for 1.5 seconds.Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage, the effect ends after 3 seconds or immediately. Nearby allies gain 20% bonus movement speed for 3 seconds. | Gold |
Upgrade Infinity Edge | Upgrades Infinity Edge, granting it Sword of the Divine's Excoriate. Additionally, gain 500 gold and 25% critical strike chance. Excoriate: Gain a random amount of bonus critical strike damage up to 50% of your critical strike chance, changing every 0.25 seconds. | Gold |
Upgrade Sheen | Upgrades all Spellblade items, causing Spellblade to deal additional bonus physical damage equal to 4% of the target's maximum Health and heal you for 3.5% of your maximum Health. Additionally, gain 250 gold. | Gold |
Biggest Snowball Ever | Upgrades Mark into a massive snowball with increased size that passes through non-champions. Upon impact it explodes, dealing 200–350 (based on level) (+100% bonus AD) (+60% AP) magic damage, knocking nearby enemies up for 0.75 seconds, and slowing them by 20% for 2 seconds. Additionally, Mark's cooldown is reduced equivalent to 100 Ability Haste. If Mark is not equipped, it replaces your non-Flash summoner spell. Non-champions hit are stunned for 1.25 seconds. | Prismatic |
Eureka | Gain Ability Haste equal to 30% of your AP. | Prismatic |
Holy Snowball | After using the dash from Mark, become invulnerable for 1.5 seconds upon arrival. Additionally, Mark's cooldown is reduced equivalent to 100 Ability Haste. If Mark is not equipped, it replaces your non-Flash summoner spell. | Prismatic |
Omni Soul | Gain 3 random Dragon Souls. | Prismatic |
Tap Dancer | Basic attacks against enemy champions and minions grant 10 bonus movement speed for 5 seconds, refreshing and stacking infinitely. Additionally, gain bonus attack speed equal to 10% of your total movement speed. | Prismatic |
Transmute: Chaos | Gain 2 completely random augments, excluding the other two offerings in your current selection. | Prismatic |
Deft | Gain 60% bonus attack speed. | Silver |
Dive Bomber | Upon death, explode to deal true damage equal to 20% of the target's maximum Health to enemies within 500 units. | Silver |
Erosion | Each instance of damage reduces an enemy's Armor and Magic Resistance by 1.5% for 4 seconds, stacking up to 20 times for 30% total resistance reduction. | Silver |
Firefox | Automatically cast a modified version of Ahri's Fox-Fire, gaining 25% bonus movement speed that decays over 2 seconds while summoning 3 flames that orbit you for up to 2.5 seconds. Flames seek the nearest visible enemy champion within 550 units, dealing 35–160 (based on level) (+25% bonus AD) (+25% AP) adaptive damage. Subsequent flames deal reduced damage (7 second cooldown). | Silver |
First-Aid Kit | Gain 20% Heal and Shield Power. | Silver |
Goredrink | Gain 15% Omnivamp. | Silver |
Ice Cold | Your slowing effects reduce enemy movement speed by an additional 75. | Silver |
Infernal Soul | Gain the Infernal Dragon Soul, or a different Dragon Soul if you already have it. | Silver |
Light 'em Up! | Basic attacks generate a stack, up to 4. The fourth attack consumes all stacks to launch 4 Firecrackers, each dealing 11–80 (based on level) (+35% bonus AD) (+19% AP) bonus magic damage on-hit, for a total of 44–320 (based on level) (+140% bonus AD) (+76% AP). | Silver |
Mind to Matter | Gain bonus Health equal to 50% of your maximum Mana. | Silver |
Mountain Soul | Gain the Mountain Dragon Soul, or a different Dragon Soul if you already have it. | Silver |
Ocean Soul | Gain the Ocean Dragon Soul (modified to have a base heal of 100), or a different Dragon Soul if you already have it. | Silver |
Scoped Weapons | Gain (75 / 50) bonus attack range. | Silver |
Slap Around | Immobilizing or grounding an enemy champion grants 6 Attack Damage or 10 Ability Power (Adaptive), stacking infinitely (5 second cooldown per cast instance). Lose 50% of stacks on death. | Silver |
Spin To Win | Your spinning abilities deal 30% increased damage and have their cooldown reduced equivalent to 30 Ability Haste. | Silver |
Stats! | Gain 2 Stat Anvils. | Silver |
Swift and Safe | After dashing or blinking, gain a shield for 2 seconds that absorbs 65–290 (based on level) (+65% AD) (+26% AP) damage (5 second cooldown). | Silver |
Tank It Or Leave It | Gain Critical Defend Chance equal to 100% of your critical strike chance, up to 50%. Additionally, gain 25% critical strike chance.Critical Defend Chance: Chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance). | Silver |
Transmute: Gold | Gain 1 random Gold augment, excluding the other two offerings in your current selection. | Silver |
Upgrade Collector | Upgrades The Collector, increasing Death's execution threshold by 0.5% per champion kill, up to 12.5% of the target's maximum Health. Taxes generates an additional 25 gold (50 total). Additionally, gain 250 gold. | Silver |
Upgrade Immolate | Upgrades Bami's Cinder, Hollow Radiance, Sunfire Aegis, and Void Immolation, causing Immolate to additionally grant 12 Health per tick for each enemy champion affected. Additionally, gain 250 gold. | Silver |