Baby Kitty: standing next to an ally marks them as your mama, gain 37.5% MS when moving towards Mama (1500 range), as well as 75% MS and 50% HSP when close to your mama (400 range).
Back to Basics: your ultimate ability is sealed, but you gain 35% ability damage, healing, shielding, and 70 AH.
Biggest Snowball Ever: gain 100 ability haste on Snowball, your Snowball becomes BIG, passing through minions, slowing by 20% for 2s, knocking up for 0.75s, and dealing additional (200-350 +60% AP +100% bAD) magic damage (if you don’t have one, gain a Snowball).
Blade Waltz: gain the Blade Waltz summoner spell, making you untargetable while you dash at and deal (30-150 +10% bAD +6% AP) damage to enemies 5 times (50% onhit damage).
Can’t Touch This: casting your ultimate makes you invulnerable for 2s (8s cooldown).
Circle of Death: healing and healing regen you do deals 70% of the value as magic damage to the nearest enemy champion within 1000 range.
Clown College: gain the following:
- Backstab passive, dealing (20-35 +35% AP +50% bAD) bonus physical damage when striking from behind
- Deceive summoner spell, teleporting and becoming invisible for 3s and granting your next attack while invisible additional (100 +150% bAD +55% AP) physical damage, and critting for 155% (+bonus crit damage) if striking from behind
- On death, deal 25% max health true damage around you and fear for 1s.
Courage of the Colossus: gain (100-300 +4% tHP) shield after immobilizing or grounding an enemy champion.
Cruelty: on immobilizing or grounding an enemy champion, summon a comet above them, which lands after 1s and deals (50-150 +40% AP +4% tHP) magic damage in the area (6s per-spell cooldown).
Dashing: your dash, leap, blink, or teleport abilities gain 175 AH.
Draw Your Sword: you are now melee (200 range), gain 35% AD, 35% HP, 25% AS, 25% LS, and 25% MS (each further increased based on attack range lost).
Dual Wield: gain 25% total AS, and when you attack, fire a secondary bolt that deals (40% tAD) physical damage and applies your onhits at 40%.
Empyrean Promise: gain 10% HSP, gain the Empyrean Promise summoner spell, which teleports to an ally and grants them (100-250 +100% AP +10% bHP) shield for 3s after landing.
Eureka: gain (30% AP) AH.
Fan the Hammer: when you attack, fire 5 additional bolts that each deal (10-52.5 +15% bAD) physical damage, increased up to 50% with distance traveled (max damage at 750 distance, each cardinal direction has a 15s cooldown, and each bolt can crit and apply onhits at 20%).
Feel the Burn: gain the Feel the Burn summoner spell, casting Ignite and Exhaust on all nearby enemy champions.
Fey Magic: damaging with your ultimate polymorphs enemies for 2s (15s cooldown).
Final Form: after casting your ultimate, gain (50% tHP) shield, 20% ovamp, 30% MS for 10s (20s cooldown).
Gash: attacks apply true damage onhit: (20-40 +25% bonus armor) if melee, or (10-20 +20% bonus armor) if ranged.
Giant Slayer: become tiny, gaining 30% MS and dealing 10%-30% bonus damage to champions based on how much larger they are than you.
Glass Cannon: reduce max health by 30% and deal extra 12% damage as true damage.
Goldrend: damaging a champion with attacks or abilities deals an additional (50-150 +20% AP +40% bAD) magic damage, grants 15 gold and 25% MS for 1.5s (30s cooldown per champion).
Goliath: become large, gaining 35% health and 15% adaptive force.
Infernal Conduit: your abilities apply an infinitely stacking burn, dealing magic damage per second for 3s, and all your burn effects lower your basic ability cooldowns by 0.08s when they damage enemies.
Jeweled Gauntlet: gain (25% +4.5% AP) crit chance, and your abilities can critically strike for 145% total damage.
King Me: the first time you take the enemy transport with a Legendary item, you become Kinged, upgrading your item and gaining a random Prismatic augment.
Laser Heal: gain the Laser Heal summoner spell, which casts a healing laser for 2.5s, allies heal for (100-380 +70% AP +50% bHP), enemies take (50-300 +50% AP) magic damage and 20% slow.
Mad Scientist: on each revive, you either grow large (gaining 30% adaptive force and 20% health) or tiny (gaining 70 AH and 40% MS).
Master of Duality: your attacks grant you (6-18) AP and your abilities grant you (3-9) AD for 6s, stacking infinitely.
Mystic Punch: onhit reduce the cooldown of your basic abilities by 15% remaining cooldown (min 0.5s).
Ominous Pact: gain 75-150 AP, 50% MS, and up to 20% ovamp at 70% missing health, but spell casts cost 5% of your current health.
Omni Soul: gain 3 random dragon souls.
Protein Shake: gain (10% +20% bonus resists) HSP.
Quantum Computing: every 30s autocast a massive slash around you, dealing (200-350 +65% bAD +40% AP) physical damage, enemies in the outer half are slowed by 80% decaying over 2s, take an additional (10% +2.5% bAD +1.6% AP +0.1% bHP)% max health physical damage, and heal you for X% champion damage dealt.
Quest: Sneakerhead: do the following quests for a super reward:
- Quest 1: attack 25 times with Berserker’s Greaves
- Quest 2: run 300 steps with Boots of Swiftness
- Quest 3: cast 20 spells with Ionian Boots of Lucidity
Quest 4: be CC’d 5 times with Mercury’s Treads - Quest 5: reduce 400 attack damage with Plated Steelcaps
- Quest 6: deal 1500 spell damage with Sorcerer’s Shoes
Quest: Urf’s Champion: requirement: score 22 takedowns, reward: Golden Spatula.
Quest: Wooglet’s Witchcap: immediate: gain Needlessly Large Rod, requirement: possess Rabadon’s Deathcap and Zhonya’s Hourglass, reward: gain Wooglet’s Witchcap.
Scopiest Weapons: gain 250 attack range if melee, or 150 if ranged.
Slow Cooker: every second, apply an infinitely stacking burn to nearby enemy champions, dealing magic damage per second for 3s.
Snowball Roulette: after dashing with Snowball, cast a random beneficial Summoner Spell on yourself, or a harmful one on your target (if you don’t have one, gain a Snowball).
Symphony of War: gain the Lethal Tempo and Conqueror keystones.
Tap Dancer: your attacks grant 10 MS for 5s, stacking infinitely, and gain (1% tMS) AS.
Transmute: Chaos: gain 2 random augments (30% chance for silver, 70% chance for gold).
Ultimate Awakening: after using your ultimate, reset all your basic ability cooldowns (10s cooldown).
Ultimate Revolution: refresh your ultimate after casting it (75s cooldown, reset on death).
Upgrade Mikael’s Blessing: gain 1000 gold, reduce Mikael’s Blessing cooldown to 60s, and Mikael’s active unleashes a wave to all nearby allies, cleansing them, healing for (150-450 +50% AP), and granting 65% tenacity for 3s.
Windspeaker’s Blessing: your healing and shielding also increases the target’s resists by (30-60) for 3s.