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League of Legends Classic: Patch Notes (Patch 26.19)

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Patch Notes
Updated on Sep 22, 2026
Sep 22, 2026

LoL Classic: Latest News, Updates, Buffs and Nerfs

Welcome to our patch notes breakdown for League of Legends Classic Mode. We will break down all the new changes coming to League of Legends Classic on Patch 26.19. We recommend following along the official patch notes and our own patch notes breakdown for League of Legends to stay up to date with all the major changes coming to LoL

New Champions

4 champions are coming to LoL Classic this patch. They are:

Fizz

Fizz's kit is from 2016

Passive - Nimble Fighter

  • Fizz can move through units and takes reduced damage from basic attacks.

Q - Urchin Strike

  • Fizz dashes a fixed distance through an enemy, damaging them and applying on-hit effects.

W - Seastone Trident

  • Passive: Fizz's basic attacks deal additional damage over time, scaling with his target's missing health.
  • Active: For the next few seconds, Fizz's basic attacks deal bonus damage on-hit and apply Grievous Wounds for a few seconds, reducing healing by 50%.

E - Playful/Trickster

  • First cast: Fizz hops up on his trident, becoming untargetable. After a short delay, he will crash down, damaging and slowing enemies around him.
  • Second cast: Fizz can hop off the trident early to dash farther but deal damage in a smaller area and doesn't slow.

R - Chum the Waters

  • Fizz throws out bait that clings onto the first enemy champion it hits. After a short delay, a mighty shark stalks its prey, dealing tons of damage, knocking up, and slowing enemies in the area.

Graves

Graves' kit is from 2011-2015

Passive - True Grit

  • While in combat, Graves gains stacking Armor and Magic Resist every second, up to a cap.

Q - Buckshot

  • Graves fires out three bullets that damage all enemies in a line. Multiple hits on the same target deal reduced damage.

W - Smokescreen

  • Graves launches a smoke grenade that damages, slows, and nearsights enemies in an area.

E - Quickdraw

  • Graves dashes a short distance and gains bonus attack speed for several seconds. Basic attacks reduce Quickdraw's cooldown.

R - Collateral Damage

  • Graves fires an explosive shell that damages enemies in a line. It explodes on the first enemy champion hit, dealing reduced damage in a cone behind them.

Nami

Nami's kit is from 2013

Passive - Surging Tides

  • Allies struck by Nami's abilities briefly gain bonus move speed.

Q - Aqua Prison

  • Nami lobs a bubble that damages and stuns enemies where it lands.

W - Ebb and Flow

  • Nami unleashes a stream of water that bounces, alternating between enemies and allies. Enemies take damage while allies are healed. Each bounce is less effective than the hit before it.

E - Tidecaller's Blessing

  • Nami empowers an ally, causing their next three attacks to deal bonus damage and slow their target.

R - Tidal Wave

  • Nami unleashes a massive tidal wave that damages, knocks up, and slows all enemies it crashes into.

Nautilus

Nautilus' kit is from 2012

Passive - Staggering Blow

  • Nautilus's basic attacks deal bonus damage and root their enemies. Each enemy can only be Staggered once every few seconds.

Q - Dredge Line

  • Nautilus throws out his anchor, colliding with the first enemy or piece of terrain it hits. Enemies are damaged and pulled in, while Nautilus pulls himself to his target. Hitting terrain refunds part of Dredge Line's cooldown.

W - Titan's Wrath

  • Nautilus gains a shield. While it holds, his attacks deal damage over time to enemies in the area.

E - Riptide

  • Nautilus slams the ground, sending out cascading shockwaves that damage and slow enemies. Enemies may be hit by multiple shockwaves, taking reduced damage for subsequent hits.

R - Depth Charge

  • Nautilus fires a shockwave into the earth that damages and knocks up enemies in its path. When it reaches his target, it damages, knocks up, and stuns all enemies in the immediate area.

Champion Buffs and Nerfs

Akali

E - Crescent Slash

  • Energy Cost: 60 / 60 / 60 / 60 / 60 ⇒ 60 / 55 / 50 / 45 / 40
  • Cooldown: 7 / 6 / 5 / 4 / 3s ⇒ 5 / 4 / 3 / 2 / 1s
  • Ability Power Ratio: 30% ⇒ 40%

Fiora

W - Riposte

  • Bugfix: Fixed a bug where the reflected damage could be blocked by enemies in the way.


R - Blade Waltz

  • Damage: 160 / 330 / 500 (+115% bonus AD) ⇒ 125 / 255 / 385 (+85% bonus AD)
  • Maximum Single Target Damage: 320 / 660 / 1000 (+230% bonus AD) ⇒ 325 / 663 / 1001 (+221% bonus AD)
  • Cooldown: 130 / 120 / 110s ⇒ 150 / 130 / 110s
  • Damage Timing: Starts dealing damage 0.25s later into the animation.
  • Target Prioritization: Now always tries to prioritize unstruck enemies if possible.
  • Maximum Return Range: 1500 ⇒ 2500
  • Bugfix: Fixed a bug where Fiora could be locked out of attacking or moving for 2 seconds if her target immediately became untargetable.

Galio

W - Bulwark

  • Bugfix: Fixed a bug where the first heal was receiving the -20% heal reduction.

E - Righteous Gust

  • Cast Time: 0.4s ⇒ 0.25s
  • Missile Speed: 1200 ⇒ 1300
  • Missile Width: 60 ⇒ 160
  • Missile Range: 1100 ⇒ 1175
  • Bugfix: Fixed a bug where it was dealing 15 more damage than it should have.
  • Bugfix: Fixed a bug where it was applying the wrong VFX on its target.

Kassadin

Q - Null Sphere

  • Ability Power Ratio: 60% ⇒ 70%

E - Force Pulse

  • Damage: 60 / 120 / 180 / 240 / 300 (+80% AP) ⇒ 80 / 130 / 180 / 230 / 280 (+70% AP)
  • Slow: 20 / 30 / 40 / 50 / 60% ⇒ 30 / 35 / 40 / 45 / 50%

R - Riftwalk

  • Range: 600 ⇒ 700

Malphite

W - Brutal Strikes

  • Splash Damage: Now crits if the main attack does.
  • Activation: No longer interrupts Malphite's attack mid-swing.

E - Ground Slam

  • Bugfix: Fixed a bug where it could slow Epic Monster attack speed.

R - Unstoppable Force

  • Bugfix: Fixed a bug where Malphite could get locked out of casting Flash for too long.

Morgana

W - Tormented Soil

  • Mana Cost: 70 / 85 / 100 / 115 / 130 ⇒ 80 / 100 / 120 / 140 / 160
  • Cooldown: 10s ⇒ 12s

E - Black Shield

  • Shield: 95 / 160 / 225 / 290 / 355 ⇒ 100 / 150 / 200 / 250 / 300

R - Soul Shackles

  • Cooldown: 120 / 110 / 100s ⇒ 120 / 120 / 120s

Nidalee

W - Bushwhack

  • Vision: Now gives 250u of vision for 0.5s when cast.
  • Damage Duration: 4s ⇒ 2.5s. Total damage unchanged.

R - Aspect of the Cougar

  • Attack Timer: Now resets Nidalee's basic attack timer.

Poppy

Q - Devastating Blow

  • Critical Strike: Now crits her total AD ratio if she crits.
  • Spellblade Damage: Now converts all Spellblade damage to magic.
  • Tooltip: Updated to clarify crit damage, damage cap, and the Spellblade interaction.

Shyvana

W - Burnout

  • Maximum Duration Extension: 4 ⇒ 6

R - Dragon's Descent

  • Bonus Resistances: 10 / 15 / 20 ⇒ 15 / 20 / 25, still doubled during dragon form.

Twisted Fate

Passive - Loaded Dice

  • Bonus Gold While Dead: Allies no longer gain bonus gold while Twisted Fate is dead.

E - Gate

  • Cooldown: 120 / 105 / 90 / 75 / 60s ⇒ 135 / 120 / 105 / 90 / 75s

R - Destiny

  • Cooldown: 130 / 110 / 90s ⇒ 180 / 150 / 120s
  • Mana Cost: 150 ⇒ 150 / 125 / 100

Zilean

Passive - Heightened Learning

  • Bonus Experience While Dead: No longer grants bonus XP while Zilean is dead.

Q - Time Bomb

  • Cast Visibility: Casting the spell now reveals Zilean if cast from fog of war.

E - Time Warp

  • Cast Range: 550 edge to edge (around 650 in practical use) ⇒ 700 center to center

New Items

Cloak and Dagger

  • Recipe: Cloak of Agility + Dagger. 1130 total cost.
  • Attack Speed: 20%
  • Critical Strike Chance: 20%
  • Unique Passive: 35% Tenacity, shared with Mercury's Treads, Zephyr, and Moonflair Spellblade.

Moonflair Spellblade

  • Recipe: Seeker's Armguard + Negatron Cloak. 2300 total cost.
  • Ability Power: 50
  • Armor: 50
  • Magic Resistance: 50
  • Unique Passive: 35% Tenacity, shared with Mercury's Treads, Zephyr, and Cloak and Dagger.

Zz'Rot Portal

  • Recipe: Chain Vest + Negatron Cloak + Rejuvenation Bead. 2700 total cost.
  • Armor: 50
  • Magic Resistance: 50
  • Health Regeneration: 5 per 5 seconds
  • Active: Place down a void gate for 150 seconds. Voidlings with decaying health periodically spawn and march down the nearest lane, damaging enemies in their path. 150-second cooldown.

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