Welcome to our patch notes breakdown for League of Legends Classic Mode. We will break down all the new changes coming to League of Legends Classic on Patch 26.16. We recommend following along the official patch notes and our own patch notes breakdown for League of Legends to stay up to date with all the major changes coming to LoL
New Champions
Akali
Passive - Twin Disciplines
- After gaining 20 Ability Power, gain a percent of your total Attack Damage as bonus damage on-hit.
- After gaining 10 bonus Attack Damage, gain Spell Vamp.
Q - Mark of the Assassin
- Throw a kama, damaging and marking your target. Attack the marked target to deal more damage and refund some energy.
W - Twilight Shroud
- Throw down a smoke bomb, which gives Akali Invisibility and bonus resists while in the area. Enemies in the area are slowed.
E - Crescent Slash
- Slice all nearby enemies, dealing damage.
- Be careful, this can empty your energy reserves quickly.
R - Shadow Dance
- Dash at an enemy, dealing damage upon arrival. This ability can hold a maximum of 3 dashes at a time, like ammo.
Kennen
Passive - Mark of the Storm
- Kennen's abilities add stacking marks to their targets. Upon reaching 3 stacks, they're stunned and Kennen refunds some energy.
Q - Thundering Shuriken
- Throw a shuriken in a straight line, damaging and marking the first enemy hit.
W - Electrical Surge
- Passive: Every few attacks, Kennen's attack deals bonus damage and marks his target.
- Active: Kennen damages and applies an additional mark to all nearby marked enemies.
E - Lightning Rush
- Kennen becomes a ball of lightning, gaining bonus movement speed and resistances. Enemies he collides with while a ball of lightning are damaged and marked.
R - Slicing Maelstrom
- A maelstrom follows Kennen for a few seconds, damaging and marking a random enemy champion several times per second.
Shen
Passive - Ki Strike
- Every few seconds, Shen's next attack deals bonus damage and restores some energy.
- Further basic attacks ready his next empowered attack sooner.
Q - Vorpal Blade
- Throw a blade, damaging and marking the targeted enemy. Any time Shen or his allies attack the marked enemy, they restore some health over time.
- If the blade kills the target outright, Shen gets a partial heal.
W - Feint
- Gain a shield. While it persists, attacks refresh Ki Strike faster.
E - Shadow Dash
- Dash in a straight line, taunting and damaging all champions Shen collides with and restoring energy for each one.
R - Stand United
- Target an allied champion anywhere on the map to grant them a shield. After a few seconds, if they're still alive, teleport to that ally.
Champion Buffs and Nerfs
Alistar
E - Triumphant Roar
- Allied Heal Effectiveness: 50% ⇒ 75%
Amumu
Passive - Cursed Touch
- Magic Resistance Shred: 15 / 20 / 25 ⇒ 15 / 25 / 35 (levels 1 / 7 / 13)
- Shred Duration: 3s ⇒ 4s
Q - Bandage Toss
- Base Damage: 80 / 130 / 280 / 230 / 280 ⇒ 80 / 140 / 200 / 260 / 320
Blitzcrank
Q - Rocket Grab
- Base Damage: 80 / 135 / 190 / 245 / 300 ⇒ 60 / 120 / 180 / 240 / 300
- Cooldown: 20 / 19 / 18 / 17 / 16 ⇒ 22 / 21 / 20 / 19 / 18
W - Overdrive
- Cooldown: 15 ⇒ 20
R - Static Field
- Active Damage: 250 / 375 / 500 ⇒ 200 / 300 / 400
Dr. Mundo
W - Burning Agony
- Damage Per Second: 35 / 50 / 65 / 80 / 95 ⇒ 40 / 55 / 70 / 85 / 100
- Tenacity: 10 / 15 / 20 / 25 / 30% ⇒ 15 / 20 / 25 / 30 / 35%
R - Sadism
- Health Regained: 40 / 50 / 60% ⇒ 40 / 55 / 70%
Garen
Base Stats
- Base Health Regeneration: 8.2 ⇒ 9.0
Passive - Perseverance
- Maximum Health Per Second Regeneration: 0.4% ⇒ 0.5%
R - Demacian Justice
- Cooldown: 160 / 120 / 80 ⇒ 140 / 110 / 80
Heimerdinger
Q - H-28G Evolution Turret
- Base Attack Damage: 30 / 38 / 46 / 54 / 62 ⇒ 28 / 36 / 44 / 52 / 60
W - Hextech Micro-Rockets
- Base Damage: 85 / 135 / 185 / 235 / 285 ⇒ 70 / 120 / 170 / 220 / 270
E - CH-1 Concussion Grenade
- Cooldown: 13 / 12 / 11 / 10 / 9 ⇒ 14 / 13 / 12 / 11 / 10
Janna
Base Stats
- Attack Damage: 51.95 + 2.95 ⇒ 49 + 3
R - Monsoon
- Mana Cost: 100 / 150 / 200 ⇒ 200 / 275 / 350
Jarvan IV
Base Stats
- Armor Per Level: 3.6 ⇒ 3
W - Golden Aegis
- Bonus Shield Per Nearby Champion: 20 / 30 / 40 / 50 / 60 ⇒ 20 / 25 / 30 / 35 / 40
E - Demacian Standard
- Mana Cost: 55 ⇒ 55 / 60 / 65 / 70 / 75
Katarina
R - Death Lotus
- Maximum Damage: 480 / 690 / 900 + 450% bonus Attack Damage + 300% Ability Power ⇒ 400 / 575 / 750 + 375% bonus Attack Damage + 250% Ability Power
- Damage Per Dagger: Unchanged
Lux
Base Stats
- Move Speed: 330 ⇒ 340
R - Final Spark
- Cooldown: 80 / 65 / 50 ⇒ 80 / 60 / 40
- Damage: 300 / 400 / 500 + 75% Ability Power ⇒ 300 / 400 / 500 + 85% Ability Power
Miss Fortune
W - Impure Shots
- Bonus Damage Per Stack: 4 / 6 / 8 / 10 / 12 ⇒ 6 / 8 / 10 / 12 / 14
- Maximum Stacks: 5 ⇒ 4
- Maximum Bonus Damage: 20 / 30 / 40 / 50 / 60 ⇒ 24 / 32 / 40 / 48 / 56
R - Bullet Time
- Damage Per Wave: 65 / 95 / 125 + 35% bonus Attack Damage ⇒ 65 / 95 / 125 + 40% bonus Attack Damage
Nasus
Passive - Soul Eater
- Life Steal: 14 / 17 / 20% ⇒ 10 / 15 / 20%
W - Wither
- Mana Cost: 80 ⇒ 100
Skarner
Passive - Energize
- NEW Structure Interaction: Once again works on structures
Q - Crystal Slash
- Slow: 20 / 25 / 30 / 35 / 40% ⇒ 25 / 30 / 35 / 40 / 45%
W - Crystalline Exoskeleton
- Cooldown: 18 ⇒ 14
E - Fracture
- Missile Width: 70 ⇒ 120
Soraka
W - Astral Blessing
- Armor Buff: 25 / 45 / 65 / 85 / 105 ⇒ 25 / 50 / 75 / 100 / 125
- Armor Buff Duration: 3 seconds ⇒ 5 seconds
Tryndamere
Q - Bloodlust
- Cooldown: 12 / 11 / 10 / 9 / 8 ⇒ 14 / 12.5 / 11 / 9.5 / 8
- Bonus Attack Damage Per Fury: 5 ⇒ 3
- Maximum Bonus Attack Damage: 40 ⇒ 24
E - Spinning Slash
- Cooldown: 8 ⇒ 9
Twitch
Base Stats
- Attack Damage: 52 ⇒ 50
W - Venom Cask
- Projectile Speed: 1400 ⇒ 1300
E - Expunge
- Mana Cost: 50 / 60 / 70 / 80 / 90 ⇒ 70 / 75 / 80 / 85 / 90
R - Spray And Pray
- Missile Speed: 5000 ⇒ 4000
Veigar
Q - Baleful Strike
- Mana Cost: 60 / 65 / 70 / 75 / 80 ⇒ 50 / 55 / 60 / 65 / 70
- Damage: 80 / 125 / 170 / 215 / 260 + 60% Ability Power ⇒ 80 / 125 / 170 / 215 / 260 + 65% Ability Power
Warwick
Base Stats
- Attack Speed: .679 ⇒ .644
Rune Changes
Rune Balance
- Default Placeholder Rune Power: 66% ⇒ 80%
- Scaling Armor Seals: Increased to 0.17 armor per level from 0.15 Armor per level.
New Runes
The following runes are added to the Classic Store:
- Minor Mark of Ability Power: 0.7 AP
- Seal of Energy Regeneration: 0.7 Energy per 5s
- Glyph of Energy: 2.3 Max Energy
- Minor Glyph of Mana Regeneration: 0.33 Mana per 5s
- Quintessence of Energy: 6 Max Energy
- Quintessence of Energy Regeneration: 1.8 Energy per 5s
- Quintessence of Health Regeneration: 1.3 Health per 5s
- Quintessence of Mana: 38 Maximum Health
System Change
Classic Gold Generation
- Start of Ambient Gold Generation: 65 seconds ⇒ 90 seconds
- Passive Gold Per 5 Seconds: 8 / 10.5 / 11.5 / 13 at 1 / 10 / 15 / 25 minutes ⇒ 10.5 / 11.5 / 13 at 1 / 15 / 25 minutes
- Melee Minion Base Gold Value: 20 ⇒ 19
- Ranged Minion Base Gold Value: 15 ⇒ 14
Classic Homeguards
- Homeguard Activation: 0 minutes ⇒ 15 minutes
- Death Timers: 12 / 14 / 16 / 19 / 22 / 25 / 28 / 30 ⇒ 10 / 12 / 14 / 17 / 20 / 23 / 26 / 29 (levels 1-8)
- Death Timers At Levels 9+: Unchanged ⇒ Unchanged
Classic Jungle Tuning
- Maximum Health Scaling: 250% ⇒ 315%
Classic Turrets
- Outer Turret Health: 3000 ⇒ 3500
- Inner Turret Health: 3250 ⇒ 3750
- Inhibitor Turret Health: 3500 ⇒ 4000
- Nexus Turret Health: 2600 ⇒ 2750
- Champion Damage To Turrets: 100% total Attack Damage + 40% Ability Power ⇒ 100% total Attack Damage + 20% Ability Power