Riot Games has launched an updated version of ARAM: Mayhem, with over 30 new Augments and missions for players to complete. Throughout ARAM: Mayhem's lifecycle, Riot has introduced a variety of changes, but this update is one of the biggest and most promising yet. They’ve added 8 new Headliners to the game mode, each with its own set of rules.
The 8 new Headliners come from a variety of themes and aspects of League of Legends, including music/bands, skin lines, and more. Here is a list of the current Headliners, with more to be added in the future!
K/DA: Collect 4 K/DA Cards to earn an extra Augment!
HEARTSTEEL: Augments can come with unique modifiers, making them extra strong.
True Damage: Takedowns and destroying towers can drop Anvils for your team.
Pentakill: Increase the power of one of your abilities at the start of the game and at level 18.
Disco: Dance under the disco ball to earn Gold for everyone.
Cafe Cuties: Health relics are especially powerful.
Bees: Collect the honey pots and avoid the bees that fly across the map.
Command Line: Reroll one of your augments to be a higher tier in every selection.
New Augments
Alongside the new Headliners, Riot has also included a bunch of new Augments. You can see how strong each of these Augments is by heading to our Mobalytics ARAM: Mayhem Tier List.
Here is a list of all the new Augments:
SilverBlue Barrier
Gain a Shield whenever you cast an Ability based on the mana cost.
Flow of Spirit
Using a specific ability grants you stacking Attack Speed.
Fruitify
Enemy Champion takedowns create Fruit that can be picked up by you and your allies for healing.
Gift of the Drowned
All Bonus Health from your items is converted to Lethality.
Hands Off The Talent
Your Attacks deal extra damage if fired from max range.
Lich Brain
Gain Ability Power based on your Bonus Health.
Lonely Warrior
Gain Armor, Magic Resistance, and Attack Speed for every enemy Champion around you.
No Mana, No Problem
All mana from your items is converted to Ability Power.
Sound Barrier
Your shields grant Move Speed.
Ultimate Recursion
Gain 50 Ultimate Ability Haste.
GoldArcane Axiom
Takedowns refund a portion of your Ultimate Cooldown.
Armored Impact
Using an Ability causes your next Attack to deal additional damage based on your Armor.
BEES!!!
Your abilities occasionally fling an exploding beehive at your enemies that deals damage, slows, and applies On-Hit effects.
Brass Blast
Gain a Summoner Spell that allows you to charge up a horn blast to knock back and damage your enemies.
CRIMSON COBALT
One of your Abilities marks enemy champions; consuming the mark deals extra damage and reduces the cooldown of your Ability.
Double Time
Damaging enemy champions with two separate abilities in quick succession grants permanent Mana and deals additional damage.
Enchanting Butterflies
Healing and Shielding allies summons butterflies. Once you have enough butterflies, they’ll fly at enemies you damage, dealing additional damage.
Get Jinxed
Gain a Summoner Spell that allows you to jump on a destructive rocket and drive it into your enemies.
Heavy Is The Crown
Gain Attack Damage, Ability Power, and Attack Speed but decrease your own Move Speed. Every Takedown increases this effect and dying decreases the effect.
Jeweled Bracelet
Your Ultimate Ability can now critically strike.
Recoil
One of your abilities will launch you backwards when you fire it.
Salvation
Falling to low Health pushes back enemies and heals allies.
Sap Magic
Every 10 seconds, your next Attack deals additional damage and heals you.
Still Here
Gain Attack Damage, Ability Power, and Lifesteal based on how low your Health is.
Take’em Down Down Down
Damage an enemy champion five times with Attacks and Abilities to gain a burst of healing and extra damage.
The Boom and the Bass
After casting an Ability, your next attack deals bonus damage and grants you a burst of Move Speed.
Tickle Monster
All Attack Damage from your items is converted to Attack Speed.
Upgrade: Stormsurge
When Stormsurge applies Squall, it now detonates in an area, dealing additional damage and marking enemies with a secondary Squall.
Weapon Of Destiny
The first Legendary Item you buy gets stronger stats with every takedown.
PrismaticBig Shot
A large percent of your Attack Speed is converted to Critical Strike Damage.
Bouncing Bees
After using an ability, your next Attack bounces to nearby enemies, prioritizing enemy champions. Complete the quest by bouncing your Attacks to enemy champions to gain additional bounces and Attack Damage.
Group Hug
One of your Abilities that heals or shields also heals or shields nearby allies.
Mosh Monster
Using your Ultimate Ability grants you increased Health and creates a zone around you that slows Enemy Champions. Takedowns increase the amount of Bonus Health you get and the size of the slow zone.
Third Times The Harm
Attacking an enemy champion three times deals a burst of damage and grants you a burst of Attack Speed.
Totentanz
Gain a Summoner Spell that lets you “Dance with Death”, granting you immortality for 5 seconds, but if you don’t get a takedown during that time, you’ll get dragged to the underworld.
Some of my favourites are Ultimate Recursion, which seems really good on champs that have strong Ultimates like Zyra or Brand, and Get Jinxed, which just sounds really cool- although I don’t know how viable it will be!
Removed Augments
Riot has also removed some Augments from the game as well; it is expected, as these are not performing as well, or were related to missions and the pass.
Combusting Interest
Crit 'n Cast
Critical Missile
Dimension Shift
DropBear
Dropkick
Fan the Hammer
Hide on Bush
High Roller
Our Healing
Poro Stampede
Spiritual Purification
Ult Bot
Final Thoughts
It is really nice to see Riot actively making changes to ARAM: Mayhem. I am looking forward to seeing the changes on the live servers and playing with some of the new Augments.