Skarner·Jungle Guide
Win rate | 50.8% |
Pick rate | 3.9% |
Ban rate | 10.7% |
Matches | 46 858- |
His ability to kidnap a carry and then put them in a disadvantageous position allows him to flank enemies with ease. His tankiness prevents him from getting killed immediately.
His strength increases if he actively tries to clear wards and use the lack of vision to gank enemies. This is due to the amount of pick potential which he has in his kit.
Can take objectives quite easily. This includes the early void grubs and the Dragons. Keep them warded or secure them before he can!
Good vision control can make it really difficult for him to gank lanes with his E and Ultimate. He must avoid these warding locations if he wants to get ahead.
Skarner is prone to CC, which makes using both his E and Ultimate quite difficult. To fully use these abilities, you must look for situations where you cannot be interrupted.
If the enemy team splits up, or if the frontline is always blocking the enemy carries, it will be hard to use your Ultimate on a carry champion. Using your Ult on a tank isn’t really worth it.
0 - 15 min
Focus on farming and hitting level 6 as quickly as you can. You need to hit level 6 as fast as possible to increase your ganking potential.
Your Ultimate is an incredibly strong tool. Whenever it is up, try to use it to help your allies and get kills.
Try to secure objectives with your team. If you can, try to keep it warded at all times if you’re not in a position to take it yourself.
15 - 25 min
Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!
As you’re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.
Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead.
25+ min
In the late game, continue to look for plays with your Ultimate and E. If you pull the carries into your team, then just focus them. If you don’t pull the squishies in, just peel and protect for your allies.
To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.
Play around your Ultimate cooldown in the late game. Avoid team fighting when your Ultimate is down to ensure that you’re useful in team fights!
His early game ganks are decent, but he should be focusing on enemies who are wholly pushed up. This way, she won't have to rely a lot on his CC to win the game.
Level 6 is the kidnapping power spike which will allow Skarner to win games easily. All he needs to do is lock down the highest priority target and get them to his team.
The first item component will allow Skarner to clear his camps quickly as well as increase his chances of winning 1v1s with the enemy Jungler.
His first ability will be maxed out at level 9. It should bolster his survivability and damage in the game, and he should be able to make more picks now.
Skarner’s team fighting is phenomenal during this phase of the game. He can soak up damage while ensuring that he gets crucial picks on the enemy team.
At level 11, he would put a second point in his Ultimate. The reduced cooldown will help him make picks more frequently.
His tankiness is really high during this phase of the game. This should allow him to soak up a lot of damage and be a very effective frontline for his team.
At level 16, Skarner will put the third and final point in his Ultimate. This will put his Ult on a rather short cooldown.
At this stage of the game, he would have secured many objectives to give his team a big advantage.