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Pantheon·Top Guide

Mortal WillP
Comet SpearQ
Shield VaultW
Aegis AssaultE
Grand StarfallR
Win rate50.3%
Pick rate2.1%
Ban rate1.1%
Matches17 723-
Pantheon Top has a 50.3% win rate and 2.1% pick rate in Emerald + and is currently ranked B tier. Below, you will find a very detailed guide for Pantheon Top, where we explain strengths and weaknesses of the champion, powerspikes, and game plans for each stage of the game. Step up your game with our Pantheon Top guide!
Pantheon Top
Pantheon Jungle
Pantheon Mid
Pantheon Bot
Pantheon Support
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Pantheon Strengths & Weaknesses
Strengths

His Aegis AssaultE allows him to avoid a lot of damage and can act as a huge factor during all-ins. That is why he can turn fights into his favour especially when he is low on health.

Can easily poke and execute someone with his Comet SpearQ due to how that ability works. This when combined with lane brushes, or the river brushes can allow him to deal a lot of damage without taking any in return.

Pantheon has great pick potential with his Grand StarfallR and Shield VaultW. In the mid-game, he can get lots of picks with his team.

Weaknesses

Quite vulnerable when his Aegis AssaultE is down. This can allow the enemy to all-in him and kill him quite easily during the early game.

His Ultimate Grand StarfallR positioning can get him killed if his team doesn’t follow up on him. Besides, going in too deep without any assistance can also get him killed.

Pantheon loses most level 6 all-ins against champions with strong damaging Ultimates. This will make his level 6 power spike much weaker compared to many champions.

Game plan
Early game
0 - 15 min
Pantheon is Strong

This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.

Whenever your Ultimate Grand StarfallR is up, you can look for aggressive plays around the map. Your Ultimate Grand StarfallR is a great tool that you can use to help your allies win their lane.

Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you’re not ahead, you will be unable to run the enemy down and you’ll be an easy target for the enemy Jungler.

Mid game
15 - 25 min
Pantheon is Average

Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.

Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing.

Although you’re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.

Late game
25+ min
Pantheon is Weak

After going in with your Ultimate Grand StarfallR, be prepared to fall back and peel for your allies in late game team fights.

To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.

Play around your Ultimate Grand StarfallR in the later parts of the game. Avoid fighting unless your Ultimate Grand StarfallR is up. Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.

Power Spikes
Early game0 - 15 min

The first item component will let him deal more damage and spam his abilities due to the increased mana.

Level six is a massive spike due to him being able to get his Ultimate Grand StarfallR. This will let him make plays around the map and get his team ahead.

He is a really great early game champion as his burst damage during the early game is phenomenal. Anyone who is immobile will have issues with him.

Mid game15 - 25 min

Level 11 is not a massive spike as it gives only a measly increase in the ability's damage. That being said, the lower cooldown certainly helps.

Pantheon is pretty decent during the mid-game. This is because he can dish out a lot of damage in a short time and can secure picks all around the map.

His first ability will be maxed out at level 9. This means he can deal a massive amount of burst damage to any enemy he gets too close to.

Late game25+ min

He will fall off later during the game due to the enemy purchasing defensive items. He should still rely on picks to get kills all around the map.

Level 16 isn't that great a spike as it will only increase the damage of the ability and reduce the cooldown.

Pantheon is pretty tanky in the late game and can dish out tons of damage as well. His Aegis AssaultE and Shield VaultW allow him to quickly pick off targets without taking damage in return.

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