Jarvan IV·Jungle Guide
Win rate | 50.3% |
Pick rate | 5.6% |
Ban rate | 2.3% |
Matches | 75 400- |
Jarvan has an incredibly strong level 2. This allows him to get cheesy ganks off in either the mid or bot lane once he’s unlocked both his E and Q.
He is pretty mobile and is able to escape a lot of trades. He can also use his mobility to get over walls and dodge commonly placed wards.
He can repeatedly gank lanes over and over thanks to his relatively low cooldowns. Also, once he is level 6, he can gank overextended or immobile lanes with his Ultimate R which will usually result in a kill for him or his ally.
If Jarvan builds AD, he is going to be very squishy in team fights and will get blown up quickly in team fights.
Once he’s gone in, he will need to fully commit to the fight. To ensure victory, you need to make sure your team is in a position to follow up. If you go in without them, you’re going to die.
If he falls behind, Jarvan isn’t that good. He will be too squishy in fights, deal no damage and struggle to protect his team, you need to make sure you get ahead in the early game and play around your Ultimate R.
0 - 15 min
Jarvan IV is one of the strongest early game Junglers. Use this to your advantage to get an early lead by ganking your allies as often as possible.
While ganking is key, you need to find a healthy balance between farming and ganking too. If you fall behind in gold and XP, you will struggle to do well in the mid or late game.
Focus on getting objectives as often as you can. If you are unable to get them alone, request assistance from your allies so you can get them together.
15 - 25 min
Look for picks during the mid-game to get your team ahead. Getting a pick here or there or blowing an enemy Summoner Spell can be more than enough to get a nearby objective.
Call for objectives during the mid-game. You’re the Jungler afterall and need to prepare and make the call to take an objective whenever it is about to spawn.
Usually, the ADC and Support will go to the mid lane after securing the bottom lane tower. If the enemy rotates to the mid lane too, you should look to gank them so you can get kills and the mid lane tower.
25+ min
In the late game, you need to call for Baron or the Elder Dragon. Do not die otherwise your team will not be able to secure them and the enemy will take it for free.
Look for picks on the enemy when they’re out of position. If you can catch out the enemy Support, you can rotate to Baron or Dragon or force a fight with the numbers advantage.
Once you’ve gone in, make sure you fall back and peel for your allies. Use your R to lock down key targets and then use yourE and Q to knock up the enemy on your carries.
Jarvan IV will be unlocking his E > Q combo at level two, which will allow him to catch and CC overextended enemies with utmost ease. This will also let him show extreme prowess during Jungle duels.
Jarvan's first item component will give him a massive boost to his dueling and survivability. He will now be able to put his E Passive to good use, especially if he manages to catch an enemy out on his own.
Jarvan IV will unlock the ability to completely separate an enemy out from their team and lock them down at level 6. It is incredibly beneficial when the main goal is to separate out a single target and get rid of them quickly.
At level 9, Jarvan will get his first ability maxed out. This will give him a massive damage boost, impacting fights at a much higher level.
Once Jarvan gets to level 11, he will put two points into his Ultimate R. This will increase the damage of that ability while simultaneously reducing its cooldown. This will allow Jarvan to look for picks more often.
Jarvan IV is good in team fights due to his E Passive and his ability to CC multiple enemies at a go with his E > Q combo. His Ultimate R will also allow him to single out enemies which need to be dealt with quickly.
At level thirteen, both his Q and E will be maxed out, and he will be able to look for picks more often. The best place to do so will be in the unwarded areas of the map and in choke points.
Once he gets to level 16, he will have 3 points in his Ultimate R. This increases the overall damage output and will let Jarvan use the ability quite often. It will help his team follow up on fights with ease.
Jarvan becomes really tanky during the late game. It not only allows him to be an active engager for his team but also lets him survive all-ins and peel for his carries during significant fights.