Jarvan IV·Support Guide
Win rate | 52.5% |
Pick rate | 0.2% |
Ban rate | 1.3% |
Matches | 2 076- |
Jarvan’s level 2 all-in is pretty good. Once he unlocks both his E and Q, he can look for a favourable trade.
Depending on his build path, he can either deal a lot of damage, be incredibly tanky, or offer his team a lot of utility. It all depends on his build! This makes Jarvan incredibly versatile.
His Ultimate R is really good in team fights as it can lock down multiple enemy champions at once.
If Jarvan builds AD, he is going to be very squishy in team fights and will get blown up quickly in team fights. Once he’s gone in, he will need to fully commit to the fight.
To ensure victory, you need to make sure your team is in a position to follow up. If you go in without them, you’re going to die.
Peel, disengage and CC are J4’s biggest weaknesses. He will be unable to use his E and Q combo effectively if the enemy can poke him down, reposition or CC him mid-combo.
0 - 15 min
Keep poking the enemy with your E during the early stages of the game. As the game progresses, use the E to create a zone around which you can fight effectively.
Try to roam around as much as possible. Your E > Q combo should quickly let you all-in any unsuspecting enemy laner and will allow your allied laner to follow up on the engage.
Your dueling power will increase massively once you get your Ultimate R. Ensure that you use it to peel for your ADC most of the time.
15 - 25 min
This is the period of the game where you will want to work with your Jungler to get picks on the enemy champions. This will let you prevent a lot of skirmishes and will set the enemy team back massively.
Roaming and helping your other laners to secure picks is crucial to winning the game. Make sure that you only all-in if you have your allies nearby. Else you will just end up dying.
During neutral, objective fights, you must zone the enemy off the objective pit. If they get close to you, use your Ultimate R to stop the enemies in their track.
25+ min
You should still focus on getting picks on the enemy carry when possible. Your E > Q makes up for a perfect combo, and you should try to knock up multiple targets with it when possible.
Your Ultimate R will have a very short cooldown now. This means that you can all-in the enemy team frequently and should be able to secure multiple picks with your Jungler and other teammates.
Your items should make you really tanky during this phase of the game. Be very careful, though, as you don't want to all-in the enemy and find that you have no form of follow-up damage available. Focus on protecting your allies first, then look for an all-in.
His level 2 is quite an essential powerspike because he can now look for all-ins and knockup enemies with ease. Using the lane brushes for this purpose only amplifies the effect.
Level 6 is another significant power spike as it allows Jarvan to add another layer to his all-in combo. He can also separate someone out from their team and can easily pick targets off.
Jarvan is quite oppressive in the lane. His all-in threat is enough to keep enemies at bay, and keeping the lane brushes de-warded will let Jarvan catch the enemy off-guard with ease.
Once Jarvan maxes his first ability at level 9, he will be able to deal quite a decent amount of damage. His all-in potential will also see a significant boost depending on which ability he decided to max first.
Getting level 11 is another significant power spike for Jarvan IV, as his ability to all-in enemies reliably will increase a thousand folds. It will have a reduced cooldown and will deal a heavier amount of damage.
His ability to pick enemies off during this phase of the game is massive. He can try to invade the enemy's Jungle along with his Jungler and see if he can get some picks there. His all-in potential will be pretty potent during clumped fights as well.
At level 13, Jarvan will have both his Q and E maxed out. This means that he can all-in the enemies more frequently and deal a significant amount of damage with ease. Bonus points if he can flank the enemy team.
Once he manages to get three points in his Ultimate R, his ability to initiate fights will increase. With a short Ultimate R cooldown, we can expect him to be picking enemies left, right, and center.
Jarvan IV becomes quite tanky during the late game due to his items and build. He can soak a lot of damage for his team and can easily peel for his carries if need be.