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Jarvan IV·Top Guide

Martial CadenceP
Dragon StrikeQ
Golden AegisW
Demacian StandardE
CataclysmR
Win rate47.5%
Pick rate0.1%
Ban rate1.9%
Matches1 285-
Jarvan IV Top has a 47.5% win rate and 0.1% pick rate in Emerald + and is currently ranked D tier. Below, you will find a very detailed guide for Jarvan IV Top, where we explain strengths and weaknesses of the champion, powerspikes, and game plans for each stage of the game. Step up your game with our Jarvan IV Top guide!
Jarvan IV Top
Jarvan IV Jungle
Jarvan IV Mid
Jarvan IV Bot
Jarvan IV Support
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Jarvan IV Strengths & Weaknesses
Strengths

Jarvan’s level 2 all-in is pretty good. Once he unlocks both his Demacian StandardE and Dragon StrikeQ, he can look for a favourable trade.

Depending on his build path, he can either deal a lot of damage, be incredibly tanky, or offer his team a lot of utility. It all depends on his build! This makes Jarvan incredibly versatile.

His Ultimate CataclysmR is really good in team fights as it can lock down multiple enemy champions at once.

Weaknesses

If Jarvan builds AD, he is going to be very squishy in team fights and will get blown up quickly in team fights. Once he’s gone in, he will need to fully commit to the fight.

To ensure victory, you need to make sure your team is in a position to follow up. If you go in without them, you’re going to die.

Peel, disengage and CC are J4’s biggest weaknesses. He will be unable to use his Demacian StandardE and Dragon StrikeQ combo effectively if the enemy can poke him down, reposition or CC him mid-combo.

Game plan
Early game
0 - 15 min
Jarvan IV is Average

Jarvan IV is a strong early game duelist so it should be easy for you to all-in your enemy regularly and keep chunking them in the lane using the lane brushes.

You will have to help your Jungler in case he is near your lane and is trying to take down the Rift Herald. The goal is to make sure that you can use your CC combo effectively regularly.

Getting your Ultimate CataclysmR will help you a lot in this matchup, especially during the neutral objective fights where you can lock the enemy Jungler down with ease.

Mid game
15 - 25 min
Jarvan IV is Strong

Look for picks during the mid-game to get your team ahead. Getting a pick here or there or blowing an enemy Summoner Spell can be more than enough to get a nearby objective.

You may look for opportunities to lane gank your laners to help them get ahead. Only do so when you are ahead though, else your laner will easily take your tower.

During fights, make sure that you use the fog of war to your advantage and keep flanking the enemy team. It will help you dish out tons of damage and will let you take out a key target.

Late game
25+ min
Jarvan IV is Weak

Look for picks on the enemy when they’re out of position. If you can catch out the enemy Support, you can rotate to Baron or Dragon or force a fight with the numbers advantage.

In the late game, you need to call for Baron or the Elder Dragon. Do not die otherwise your team will not be able to secure them and the enemy will take it for free.

Once you’ve gone in, make sure you fall back and peel for your allies. Use your Ultimate CataclysmR to lock down key targets and then use your Demacian StandardE and Dragon StrikeQ to knock up the enemy on your carries.

Power Spikes
Early game0 - 15 min

Jarvan IV will be unlocking his Demacian StandardE > Dragon StrikeQ combo at level two, which will allow him to catch and CC overextended enemies with utmost ease. This will also let him show extreme prowess during Jungle duels.

Jarvan's first item component will give him a massive boost to his dueling and survivability. He will now be able to put his Demacian StandardE Passive to good use, especially if he manages to catch an enemy out on his own.

Jarvan IV will unlock the ability to completely separate an enemy out from their team and lock them down at level 6. It is incredibly beneficial when the main goal is to separate out a single target and get rid of them quickly.

Mid game15 - 25 min

At level 9, Jarvan will get his first ability maxed out. This will give him a massive damage boost, impacting fights at a much higher level.

Once Jarvan gets to level 11, he will put two points into his Ultimate CataclysmR. This will increase the damage of that ability while simultaneously reducing its cooldown. This will allow Jarvan to look for picks more often.

Jarvan IV is good in team fights due to his Demacian StandardE Passive and his ability to CC multiple enemies at a go with his Demacian StandardE > Dragon StrikeQ combo. His Ultimate CataclysmR will also allow him to single out enemies which need to be dealt with quickly.

Late game25+ min

At level thirteen, both his Dragon StrikeQ and Demacian StandardE will be maxed out, and he will be able to look for picks more often. The best place to do so will be in the unwarded areas of the map and in choke points.

Once he gets to level 16, he will have 3 points in his Ultimate CataclysmR. This increases the overall damage output and will let Jarvan use the ability quite often. It will help his team follow up on fights with ease.

Jarvan becomes really tanky during the late game. It not only allows him to be an active engager for his team but also lets him survive all-ins and peel for his carries during significant fights.

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