Pantheon·Mid Guide
Win rate | 49.7% |
Pick rate | 0.7% |
Ban rate | 1.2% |
Matches | 1 406- |
His E allows him to avoid a lot of damage and can act as a huge factor during all-ins. That is why he can turn fights into his favour especially when he is low on health.
Can easily poke and execute someone with his Q due to how that ability works. This when combined with lane brushes, or the river brushes can allow him to deal a lot of damage without taking any in return.
Pantheon has great pick potential with his R and W. In the mid-game, he can get lots of picks with his team.
Quite vulnerable when his E is down. This can allow the enemy to all-in him and kill him quite easily during the early game.
His Ultimate R positioning can get him killed if his team doesn’t follow up on him. Besides, going in too deep without any assistance can also get him killed.
Pantheon loses most level 6 all-ins against champions with strong damaging Ultimates. This will make his level 6 power spike much weaker compared to many champions.
0 - 15 min
This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.
Whenever your Ultimate R is up, you can look for aggressive plays around the map. Your Ultimate R is a great tool that you can use to help your allies win their lane.
Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you’re not ahead, you will be unable to run the enemy down and you’ll be an easy target for the enemy Jungler.
15 - 25 min
Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.
Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing.
Although you’re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.
25+ min
After going in with your Ultimate R, be prepared to fall back and peel for your allies in late game team fights.
To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.
Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.
The first item component will let him deal more damage and spam his abilities due to the increased mana.
Level six is a massive spike due to him being able to get his Ultimate R. This will let him make plays around the map and get his team ahead.
He is a really great early game champion as his burst damage during the early game is phenomenal. Anyone who is immobile will have issues with him.
Level 11 is not a massive spike as it gives only a measly increase in the ability's damage. That being said, the lower cooldown certainly helps.
Pantheon is pretty decent during the mid-game. This is because he can dish out a lot of damage in a short time and can secure picks all around the map.
His first ability will be maxed out at level 9. This means he can deal a massive amount of burst damage to any enemy he gets too close to.
He will fall off later during the game due to the enemy purchasing defensive items. He should still rely on picks to get kills all around the map.
Level 16 isn't that great a spike as it will only increase the damage of the ability and reduce the cooldown.
Pantheon is pretty tanky in the late game and can dish out tons of damage as well. His E and W allow him to quickly pick off targets without taking damage in return.