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Nautilus·Support Guide

Staggering BlowP
Dredge LineQ
Titan's WrathW
RiptideE
Depth ChargeR
Win rate48.8%
Pick rate8.3%
Ban rate10.7%
Matches96 504-
Nautilus Support has a 48.8% win rate and 8.3% pick rate in Emerald + and is currently ranked A tier. Below, you will find a very detailed guide for Nautilus Support, where we explain strengths and weaknesses of the champion, powerspikes, and game plans for each stage of the game. Step up your game with our Nautilus Support guide!
Nautilus Top
Nautilus Jungle
Nautilus Mid
Nautilus Bot
Nautilus Support
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Nautilus Strengths & Weaknesses
Strengths

This champions level 2 is incredibly strong. They can often gain a health advantage or Summoner advantage in the lane by playing aggressive and looking for an early all-in.

You have very good roaming potential once you have Boots of Mobility. This gives you tons of map pressure.

Whenever your Ultimate Depth ChargeR is up, you have a lot of extra kill pressure. Look for picks whenever you have your Ultimate Depth ChargeR up.

Weaknesses

They will not be able to all-in the enemy at all if their ADC is constantly pushing the wave in the early game.

Can easily be poked down by ranged champions in the lane. Watching your positioning is key when playing as this champ.

Has to commit to all-ins. If you go in, you’ll be in an overextended position which could allow the enemy to turn the exchange around and kill you. Only go in when your allies are there to follow up.

Game plan
Early game
0 - 15 min
Nautilus is Average

Nautilus has an incredibly strong level 2, make sure you hit level 2 first and look for an aggressive play.

Staying healthy is key when playing Nautilus. If you get poked down, you’ll never be able to engage. When you’re waiting on your cooldowns, play safe and out of auto-attack range.

Use Nautilus’s strong roaming ability to move around the map and help your allies. Good times to roam are straight from base or when your ADC will be safe and will not die.

Mid game
15 - 25 min
Nautilus is Average

Group and stay with your team. Go to ward when you know where the enemy is so you do not get picked off and killed before an objective spawns.

Look for picks with your Ultimate Depth ChargeR. Nautilus can quickly force objectives or team fights with ease if he can catch someone who walks too far forward.

Peel and protect your allies as much as possible in mid-game team fights. If you let them die, it’s going to be difficult for your team to win the fight. After engaging, retreat and peel for your ADC.

Late game
25+ min
Nautilus is Average

Stay grouped with your team. Do not leave your ADC’s side otherwise the enemy will capitalise on the fact that you’re not there to protect your ADC.

Peel for your carries in team fights. After using your Dredge LineQ, fall back and protect your allies and focus the nearest champion.

Look for picks with your Ultimate Depth ChargeR. If you can catch someone out when the enemy is unorganised, you’ll be able to force a team fight or an objective afterwards.

Power Spikes
Early game0 - 15 min

Level 2 is a massive spike as Nautilus can now all-in the enemy blatantly and come out of the engage after taking no damage in return.

Once he hits level six, the enemy will have to play very carefully in the game. The enemy can't come too close to Nautilus, else they will get killed immediately.

Boots are a minor powerspike in the lane but will allow Nautilus to roam quite frequently. This will allow him to help other lanes out and invade the enemy jungle with the allied Jungler.

Mid game15 - 25 min

2 points in his Ultimate Depth ChargeR will allow him to use the ability quite frequently. It will be very lethal if he manages to use it from the fog of war.

Once Nautilus gets multiple items, he will soak up a lot of damage while simultaneously helping his team avoid damage. He can even tower dive reliably during this stage of the game.

His first ability will be maxed out at level 9. He will be able to Dredge LineQ quite frequently and make the death brush strategy viable for his team.

Late game25+ min

On getting 3 points in his Ultimate Depth ChargeR, he will use the ability quite often. Team fights will be a breeze for him from now on.

His ability to make the team fights unfair due to his pick potential will be quite apparent during this game phase. All he needs to do is Ultimate Depth ChargeR his enemy from out of vision.

His tankiness will know no bounds during this phase of the game. He will soak up both tower shots and enemy damage simultaneously and make it very easy for his allies to follow up on his engagement.

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