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Hecarim·Jungle Guide

WarpathP
RampageQ
Spirit of DreadW
Devastating ChargeE
Onslaught of ShadowsR
Win rate50.9%
Pick rate4.2%
Ban rate2.9%
Matches6 800-
Hecarim Jungle has a 50.9% win rate and 4.2% pick rate in Emerald + and is currently ranked A tier. Below, you will find a very detailed guide for Hecarim Jungle, where we explain strengths and weaknesses of the champion, powerspikes, and game plans for each stage of the game. Step up your game with our Hecarim Jungle guide!
Hecarim Top
Hecarim Jungle
Hecarim Mid
Hecarim Bot
Hecarim Support
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Hecarim Strengths & Weaknesses
Strengths

His movement speed increase on his Devastating ChargeE can allow him to run enemies down with ease. This is especially applicable to immobile carries who rely on their team to live.

The RampageQ allows him to deal consistent damage while also reducing his cooldown on the ability. This allows him to take extended trades while laning, as well as, while jungling. This combined with his rune choices can cause him to sustain himself as well.

His Ultimate Onslaught of ShadowsR can be a game-changer in a team fight where the enemy is grouped together. The CC allows him to separate key targets from their team and kill them quickly with his damage.

Weaknesses

He can easily be killed if he goes in without his Ultimate Onslaught of ShadowsR and gets CC’d by the enemy team. This will allow the enemy ranged carries to kite and kill him while the enemy tanks keep him away from their carries.

The enemy can completely counter him if they play in open spaces like the lane and are properly spaced when Hecarim goes in. This will prevent Hecarim from fearing the entire team and will allow the enemy team to retaliate.

Hecarim won’t be able to flank the enemy freely if the enemy team sets proper vision around the lane they are fighting. This will force Hecarim to engage upon the enemy team in a direct fashion, which will allow the enemy team to react accordingly.

Game plan
Early game
0 - 15 min
Hecarim is Average

Hecarim is a strong early game Jungler. Try your hardest to gank as frequently as you can to get you and your allies ahead.

As he is a strong skirmisher, look to invade the enemies jungle to steal away their camps. This will not only reduce their gold income, but it will make you stronger overall and make your mid-game much more effective.

While ganking is key, you need to find a healthy balance between farming and ganking. If you focus on one or the other, it will be harder for you to win the game. Actively look for ganks but make sure you’re getting gold and XP too.

Mid game
15 - 25 min
Hecarim is Strong

Focus on securing the remaining Dragons/ Rift Herald in the mid-game. Getting as many Drakes as possible will increase your chances of winning the game.

Look for skirmishes with the enemy often. Hecarim is a good skirmisher, so you should try to increase your lead by fighting often.

Play around your Ultimate Onslaught of ShadowsR. Playing around it and picking up more kills for your team give you more opportunities down the line.

Late game
25+ min
Hecarim is Average

Once you’ve gone in with your Ultimate Onslaught of ShadowsR, peel back and help your allies. In particular, if you’re behind, use your Ultimate Onslaught of ShadowsR aggressively and then fall back and help your team.

Continue to look for picks in the late game and then use the numbers advantage to call for Baron or force a fight while it’s 5v4.

Play around your Ultimate Onslaught of ShadowsR. Avoid fighting unless your Ultimate Onslaught of ShadowsR is up in late game team fights.

Jungle pathing
Early Game
Early Game
Power Spikes
Early game0 - 15 min

Hecarim is quite assertive early on and should focus on getting a massive lead to ensure that he can take over the game quickly. He will require access to all his abilities and core items to run his enemies down. Playing the early game properly is crucial for this purpose.

Once Hecarim hits level 3, he can start ganking the enemies blatantly. Pushed-up enemies should be his prime target as they will let him get free kills. He should also be able to clear camps rather quickly from now on a respond to ganks quickly.

Once Hecarim hits level 6, he can terrorize enemies with his flanking potential. It will allow Hecarim to completely isolate a target from their team and burst them down with the help of his team. His sustain will be pretty high as well (due to runes and life steal).

Mid game15 - 25 min

Hecarim's RampageQ will be maxed out once he hits level nine, which will allow him to dish out a lot of consistent damage when he is in the middle of the enemy team. It will also let him sustain himself due to his items and runes.

Hecarim's Ultimate Onslaught of ShadowsR will be more robust now because it has two points at level 11. This means that he can use it frequently, which translates into more dead enemy carries.

Mid-game is when everyone is lane swapping and warding around. This is the perfect time for Hecarim to take over the game due to his kit being able to pick and burst enemies down in a jiffy.

Late game25+ min

Hecarim's ability to deal damage will skyrocket during this phase of the game. He will also be quite tanky due to his items and stats, which means that he will be a powerhouse of consistent DPS.

Once he gets 3 points in his Ultimate Onslaught of ShadowsR, no enemy backline will be safe anymore. Therefore, Hecarim should use the fog of war of the Jungle to his advantage when trying to team fights.

Once his RampageQ and Spirit of DreadW get maxed out, he will be almost unkillable as long as he is mobile and manages to stick to his target. CC is his worst enemy, so some tenacity will help him a lot.

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