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Genshin Character

Wriothesley Build Guide

presentationWriothesley
Updated on Jul 16, 2026
Jul 16, 2026

Character Profile

Wriothesley is a Cryo on-field DPS, released in early Fontaine and not making a particular splash in the meta. However, he recently received his Witch’s Revelation buffs. These buffs have significantly changed his kit to make him a powerful Stellar-Conduct carry. Stellar-Conduct is the Stellar version of the Superconduct reaction, and although currently only accessible if Sandrone is in the team, we’re very likely to receive more characters that can activate it. Despite having to use Sandrone in his teams to access most of the buffed parts of his kit, Wriothesley’s Stellar-Conduct teams remain strong, especially so with a few Constellations. Wriothesley's gameplay in Stellar-Conduct is focused around draining his HP with his Normal Attacks, dealing a few strong Stellar hits in the process, then unleashing a powerful Stellar DMG dealing Charged Attack to heal himself. This makes Wriothesley significantly dislike healing his teams.


Wriothesley’s kit before his buffs was nothing to write home about, and that remains the case; his team that aren't Stellar-Conduct aren't very good. Albeit receiving a few breaths of fresh air with the releases of Nicole and Durin, he generally remains outclassed in those roles. The buffs do make him a formidable carry, but he can only use them in Stellar-Conduct teams, which are currently incomplete. Expect to be able to make full use of his strength post the release of 7.0 and Snezhnaya.

Build Overview

Weapon
BiSCashflow Supervision
Limited 5 star alternativeReliquary of Truth
Best 4 starThe Widsith
Best accessible optionBlackcliff Agate
Artifact
Artifact SetDisenchantment in Deep Shadow
Artifact Stats
SandsATK %
GobletATK %
CircletCrit Rate/DMG
Substats
1Crit Rate/DMG
2ATK %
3Elemental Mastery
4Empty

Energy Recharge Requirements: N/A

Wriothesley generally does not want to use his Burst. If planning to use it, don't sacrifice other offensive stats for it. Use it whenever it is available.

The build overview and the rest of the guide will prioritize Stellar-Conduct teams, with non-SC teams being a much smaller secondary consideration.

Skill Overview

Talents
Basic AttackForceful Fists of Frost
SkillIcefang Rush
BurstDarkgold Wolfbite
MiscEmpty
Passives
Ascension 1There Shall Be a Plea for Justice
Ascension 4There Shall Be a Reckoning for Sin
UtilityThe Duke's Grace
ResonanceThere Shall Be an Unveiling for Injustice

Best Teams

Stellar-Conduct:

Wriothesley - Yae Miko - Nicole - ( Sandrone )

  • Yae Miko is generally irreplaceable on Stellar-Conduct teams. The difference between an SC team with C1 Yae Miko and one without can be as large as 40%. It is worth noting that C1 → C2 Wriothesley can be an even bigger boost than going from No Miko → Yes Miko. Beidou can be an alright alternative in that case.
  • Nicole is by far the best support for the team, as she buffs both Wrio and Yae Miko significantly. Nicole also has a powerful shield, something desirable for Wriothesley. Wriothesley actively dislikes healing. A decent alternative could be Escoffier, although she hardly buffs Yae Miko.
  • Sandrone is presently the only way to activate Stellar-Conduct. She’s not doing a whole lot, but she’s much better than the alternatives. Expect to be using a different slot in Snezhnaya. Don't pull for Sandrone for this team alone.

Example Rotation:

  1. Nicole Skill Revelation: Uncreated Light
  2. Yae Miko Skill Yakan Evocation: Sesshou Sakura x3
  3. Wriothesley on-field Stellar combo
  4. Sandrone Charged Attack ( if Wriothesley is C0 only )

Other teams:

Melt: Wriothesley - Durin - Nicole - flex

Decent thanks to how powerful the Hexerei core is. Both Wriothesley triggering Melt and Durin triggering Melt are viable options. The flex slot can be any of Xilonen, Citlali, or even Emilie for Burnmelt. Generally directly outclassed by Lohen in this team.

Freeze: Wriothesley - Escoffier - Furina - flex

Wriothesley’s not a great user of Furina or Escoffier, but this will work in a pinch. Other Cryo carries like Skirk are significantly better than Wrio here.

Best Weapons

BiS Option: Cashflow Supervision

Wriothesley’s Signature Weapon was buffed alongside him to include Stellar-Conduct DMG. High Base ATK is generally desirable in the teams he finds himself in, and it provides a strong chunk of DMG% on every team. Very good, at least 20% over The Widsith.

Limited 5 star alternatives:

Reliquary of Truth

Nefer's Signature is generally the best alternative to Cashflow. The extra Crit Rate is very appreciated, and while Wrio can only access the first part of the passive, the uptime is quite high for him.

Vivid Notions

Varesa's Signature. It possesses a very good statline, and its ATK% passive is worth more than most other 5 star stat sticks.

Other 5 star stat sticks

If they have a usable passive, they’ll generally be similar to Vivid Notions. Otherwise, closer to Skyward Atlas.


Standard 5 star option: Skyward Atlas

Great option for a Standard Banner 5 star. If used with Nicole, keep in mind that you’ll want to use at least one Elemental Mastery mainstat. ATK % is hard to come by in Stellar-Conduct teams, and Atlas has it in spades.

Best 4 star option: The Widsith

A good baseline option, as long as you can get past the RNG. Stellar-Conduct Wriothesley can only make use of the ATK% and EM passives. The DMG% is not useful for him.

Best free option: Blackcliff Agate

The best free option available currently. Not necessarily worth getting unless you don't have any of the other options.

Best Artifacts & Stats

BiS Option: Disenchantment in Deep Shadow

BiS in Stellar-Conduct teams. Ideally farm this set, unless your Marechaussee Hunter set is excellent. Yae Miko and potentially other Stellar-Conduct in the future will also want to use this, making it extremely worthwhile to farm.

Alternative: Marechaussee Hunter

Good in both Stellar-Conduct teams and otherwise. It’s harder to make proper use of the Crit Rate in Stellar-Conduct thanks to relatively high Cryo Resonance uptime, and the 2pc is unfortunately mostly useless in SC teams.

2p2p combinations ( ATK %, Elemental Mastery )

Decent until you have a usable 4 piece set, but notably worse.


Talent Priority

  1. Normal Attack
  2. Elemental Skill
    >>>>>>>>>>>>>
  3. Elemental Burst

Wriothesley's Talent damage values are found in both his Normal Attack and Elemental Skill. He generally doesn't want to use his Elemental Burst at any point, especially in Stellar-Conduct teams.

Constellations

Overview

The effects of Wriothesley’s Constellations in Stellar-Conduct teams will be covered first, followed by notes on them in non-SC teams. Wriothesley's Stellar-Conduct Constellations are some of the strongest for an on-field DPS, particularly his C2 and C6.

Constellation Details & Approximate Damage Increase

C1: The rotation extension is quite useful, particularly right now, as it lets you skip switching into Sandrone entirely. Roughly a 15% team DPS increase depending on the team, but it can be a little less or a little more. In non-SC teams it does not present quite as much of a DPS increase, but it makes him smoother to play. No change from before.

C2: Used to be a fairly useless Constellation, but has now become one of the best Constellation 2 increases in the game. It directly boosts Wriothesley’s Stellar-Conduct damage by 50%, and while Wriothesley’s damage isn’t entirely Stellar-Conduct, it does represent the overwhelming majority of his damage. A massive team DPS increase of 30-40% depending on the team. This Constellation also received a buff outside of SC teams, directly making Wriothesley do 20-25% more personal DPS. Much better than before.

C3: Because Wriothesley’s Stellar-Conduct damage is based on his original Normal Attack talent values, the extra Talent levels are very impactful. This is a substantial damage boost of around 10-12% team DPS. Can be similarly good outside of SC.

C4: The value of Attack Speed is hard to properly quantify, especially on a character that has hitlag. It can result in no boost at all, or a smaller boost. The reduced damage taken can be useful though.

C5: Wriothesley wants to avoid using his Burst entirely, so this is generally useless.

C6: Roughly a 40% team DPS increase, which is on-par with most modern DPS C6, although it doesn’t change Wriothesley’s gameplay; just adds a lot of damage. Quite strong outside of SC teams as well.


How to Play

Overview

Wriothesley is an on-field main DPS focused around the Enhanced State he accesses through his Elemental Skill. While in this state, his Normal Attacks will drain a certain amount of his HP. After Wriothesley drops below a certain HP threshold, he will gain access to an Enhanced Charged Attack, which will deal increased damage and heal him. His field time at C0 is relatively short, but gets relatively longer at C1. He generally opts to not use his Elemental Burst.

After his Witch’s Revelation buffs, Wriothesley should primarily be considered a Stellar-Conduct on-field DPS, as he is much stronger in that role than the previous archetypes of Melt and Freeze he found his place in.

Stellar-Conduct

Stellar-Conduct is the Stellar Reaction corresponding to Superconduct; Superconduct is the reaction that triggers when you apply Cryo to an Electro Aura or vice versa. Superconduct at a baseline deals a little bit of EM scaling damage and reduces the Physical RES of enemies hit by it. Stellar-Conduct instead deals no damage, but will spawn a zone around the enemy on which the reaction was triggered called a ‘Polestar Field’. Currently Sandrone is the only character in the game that can enable Stellar-Conduct, though this is exceptionally likely to change as we get more Stellar Lynchpin characters in Snezhnaya.

  • The Polestar Field has a base duration of 6 seconds, and enemies within it have their Physical RES reduced, which is unimportant to current Stellar-Conduct teams. If Stellar-Conduct is triggered again while the Polestar Field is active, its duration will be refreshed. Characters focused around the Stellar-Conduct reaction will also enter the Radiance: Stellar-Conduct state within a Polestar Field, including Wriothesley.
  • In intervals of 4 seconds, the Polestar Field will record all Cryo and Electro Elemental Application within it. At the end of each 4 second recording phase, it will grant a buff that grants Electro and Cryo DMG% alongside directly multiplying all Stellar-Conduct damage dealt within in. The value of this buff will scale with the amount of Cryo and Electro applications recorded within each recording phase.
  • When a recording phase ends, a new one begins immediately. It will also replace the previous stack value with the new stack value. This buff has a base duration of 5 seconds, but since the recording phases refresh every 4 seconds, it will also refresh every 4 seconds (assuming a full uptime Polestar Field)

For more detailed information, see the Sandrone guide.

Elemental Skill & Chilling Penalty State

Wriothesley’s Elemental Skill enters him into the Chilling Penalty state. The Chilling Penalty state modifies his Normal Attacks to deal more damage. This damage is based on the talent values of his Normal Attack talent, but the extra damage is based on the level of his Elemental Skill talent.

Additionally, when Wriothesley hits an enemy with a Normal Attack, he will decrease his HP by a fixed percentage of his Max HP. With his Ascension 4 passive, he will also gain ATK% upon doing this.

While in this state, through his Ascension 1 passive, whenever Wriothesley drops below 60% HP he will gain access to an Enhanced Charged Attack. This Enhanced CA will deal significantly more damage and also heal him by 30% of his Max HP. This effect has a cooldown of 5 seconds without Radiance: Stellar-Conduct.

During Radiance, through his Witch’s Revelation Passive, the effect of his Ascension 1 is changed to no longer have a 5 second cooldown on the Enhanced damage at all, though the healing will have a 2 second cooldown. This does mean that if Wriothesley is able to do a Charged Attack and drop his HP back below 60% again immediately, he will be able to perform more Enhanced CAs.

Alongside the above change to his Ascension 1, Wriothesley’s Normal Attack 3 and Normal Attack 5 are changed to deal a significant chunk of Stellar-Conduct DMG instead of regular Cryo DMG. His Enhanced CA is also changed to deal Stellar-Conduct DMG, and Wriothesley gains 30% Stellar DMG Bonus.

Wriothesley can generate 1 Cryo particle on hitting an enemy in this state with a cooldown of 2 seconds. He will generate 5-6 Cryo Particles within his field-time, though Energy isn’t important for him.

Elemental Burst

Wriothesley’s Elemental Burst has a cooldown of 15 seconds and an Energy cost of 60. It deals a few instances of Cryo DMG, which are generally not worth the rotation time, especially in Stellar-Conduct teams. It can be worth using with his C2 in a Melt team.


Additional Info

Stellar-Conduct vs Other teams

Wriothesley is much stronger as a Stellar-Conduct carry than as a Melt carry, Durin driver or Freeze carry. It is worth noting that since Sandrone is the only way to presently enable Stellar-Conduct, if Wriothesley wants to access this far stronger kit, he has to use her in his teams. This will certainly change in the future, which will be a significant boost to Wriothesley’s team damage.

Stellar-Conduct Gameplay Details

The goal of Wriothesley’s gameplay, particularly with his Stellar-Conduct kit, is to maintain a consistent level of health that allows you to perform as many Charged Attacks as possible, alongside as many N3s and N5s as possible, as these are the hits that contain his Stellar-Conduct damage values.

This means Wriothesley does not want to play with a healer, in order to be able to put him below 60% HP consistently. His fieldtime at C0 will generally look like this:

On the first rotation, Wrio will start at full HP. Also, keep in mind that while his baseline Chilling Penalty is 10s, because of hitlag it will extend to be a little more. At full HP, N5 won’t get Wriothesley below 60% HP to access Rebuke, so his combo looks like this:

Skill → N5 → N5C → N5C → N2

This will get as many Stellar hits as possible, as well as let Wriothesley’s next rotation be able to access Rebuke on the first N5. Thus, his combo for subsequent rotations looks like this:

Skill → N5C → N5C → N5C → N2

Same principle, and he’s able to access 1 more Rebuke Charged Attack.

Constellation 1+ Gameplay Change

With his Constellation 1, Wriothesley gains 4 seconds of duration on Chilling Penalty. This will generally let him perform one more N5C. Unlike before, it doesn’t change which combo is best. Stellar-Conduct Wriothesley always wants to aim for N5C.


Release Date

Wriothesley was officially released as a playable 5-star Cryo character in Genshin Impact on October 17, 2023, during the Version 4.1 update.

Portrait

wriothesley


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