Overview
Wriothesley is an on-field main DPS focused around the Enhanced State he accesses through his Elemental Skill. While in this state, his Normal Attacks will drain a certain amount of his HP. After Wriothesley drops below a certain HP threshold, he will gain access to an Enhanced Charged Attack, which will deal increased damage and heal him. His field time at C0 is relatively short, but gets relatively longer at C1. He generally opts to not use his Elemental Burst.
After his Witch’s Revelation buffs, Wriothesley should primarily be considered a Stellar-Conduct on-field DPS, as he is much stronger in that role than the previous archetypes of Melt and Freeze he found his place in.
Elemental Skill & Chilling Penalty State
Wriothesley’s Elemental Skill enters him into the Chilling Penalty state. The Chilling Penalty state modifies his Normal Attacks to deal more damage. This damage is based on the talent values of his Normal Attack talent, but the extra damage is based on the level of his Elemental Skill talent.
Additionally, when Wriothesley hits an enemy with a Normal Attack, he will decrease his HP by a fixed percentage of his Max HP. With his Ascension 4 passive, he will also gain ATK% upon doing this.
While in this state, through his Ascension 1 passive, whenever Wriothesley drops below 60% HP he will gain access to an Enhanced Charged Attack. This Enhanced CA will deal significantly more damage and also heal him by 30% of his Max HP. This effect has a cooldown of 5 seconds without Radiance: Stellar-Conduct.
During Radiance, through his Witch’s Revelation Passive, the effect of his Ascension 1 is changed to no longer have a 5 second cooldown on the Enhanced damage at all, though the healing will have a 2 second cooldown. This does mean that if Wriothesley is able to do a Charged Attack and drop his HP back below 60% again immediately, he will be able to perform more Enhanced CAs.
Alongside the above change to his Ascension 1, Wriothesley’s Normal Attack 3 and Normal Attack 5 are changed to deal a significant chunk of Stellar-Conduct DMG instead of regular Cryo DMG. His Enhanced CA is also changed to deal Stellar-Conduct DMG, and Wriothesley gains 30% Stellar DMG Bonus.
Wriothesley can generate 1 Cryo particle on hitting an enemy in this state with a cooldown of 2 seconds. He will generate 5-6 Cryo Particles within his field-time, though Energy isn’t important for him.
Elemental Burst
Wriothesley’s Elemental Burst has a cooldown of 15 seconds and an Energy cost of 60. It deals a few instances of Cryo DMG, which are generally not worth the rotation time, especially in Stellar-Conduct teams. It can be worth using with his C2 in a Melt team.
Stellar-Conduct Gameplay Details
The goal of Wriothesley’s gameplay, particularly with his Stellar-Conduct kit, is to maintain a consistent level of health that allows you to perform as many Charged Attacks as possible, alongside as many N3s and N5s as possible, as these are the hits that contain his Stellar-Conduct damage values.
This means Wriothesley does not want to play with a healer, in order to be able to put him below 60% HP consistently. His fieldtime at C0 will generally look like this:
On the first rotation, Wrio will start at full HP. Also, keep in mind that while his baseline Chilling Penalty is 10s, because of hitlag it will extend to be a little more. At full HP, N5 won’t get Wriothesley below 60% HP to access Rebuke, so his combo looks like this:
Skill → N5 → N5C → N5C → N2
This will get as many Stellar hits as possible, as well as let Wriothesley’s next rotation be able to access Rebuke on the first N5. Thus, his combo for subsequent rotations looks like this:
Skill → N5C → N5C → N5C → N2
Same principle, and he’s able to access 1 more Rebuke Charged Attack.