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Genshin Character

Venti Build Guide

presentationVenti
Updated on Jul 20, 2026
Jul 20, 2026

Character Profile

The Anemo Archon’s long-awaited Hexerei buffs alongside the release of other powerful Hexerei units have turned them into a strong Anemo on-field DPS, while also being a competent Varka support. Under the Hexerei: Secret Rite effect, Venti will now gain an Anemo infusion to his Normal Attacks during his Burst’s duration, increasing said duration in turn. With Nicole and the Celestial Gift set, Venti can hold his own in a decent range of content, including in Stygian Onslaught, although being so Burst reliant can sometimes hurt a little. Venti’s older roles as an off-field support used for grouping are no longer particularly relevant, and Venti should entirely be considered to have only the two roles mentioned above. Venti’s only buffing is available specifically for on-field characters who can Swirl and is only active in Hexerei teams, making the range of characters able to do this be just Venti and Varka. As a Support, Venti can restore Energy to his teammates of the Element his Burst infuses. This can have limited uses in both Varka and other teams.


Venti also has access to a solid new Signature Weapon and significantly revamped and improved Constellations. Venti without any vertical investment will definitively be worse than Varka, but with a couple Constellations and/or a weapon, Venti can be surprisingly competitive.

Build Overview

Weapon
BiSThe Daybreak Chronicles
Limited 5 star alternativePolar Star
Standard 5 starSkyward Harp
Best 4 starRust
Artifact
On-field SetA Day Carved From Rising Winds
Support SetViridescent Venerer
Artifact Stats
SandsATK %
GobletAnemo DMG
CircletCrit Rate/DMG
Substats
1Energy Recharge
2Crit Rate/DMG
3ATK %
4Empty

On-field Energy Recharge Requirements: 100 - 150%

Off-field Energy Recharge Requirements: 180 - 240%

Venti's Ascension stat is Energy Recharge and he restores 15 Energy to himself after his Burst infuses an Element, making them generally quite easy to reach. He might have a difficult time getting his first Burst up in Stygian Onslaught, but Favonius Weapons in the rest of the team should help a lot.

Skill Overview

Talents
Basic AttackDivine Marksmanship
SkillSkyward Sonnet
BurstWind's Grand Ode
MiscEmpty
Passives
Ascension 1Embrace of Winds
Ascension 4Stormeye
UtilityWindrider
ResonanceWitch's Eve Rite: Temporal Wind's Eulogy

Best Teams

On-field Venti

Venti - Faruzan or Prune (at C6) - Durin - Nicole

  • C6 Prune can be better than C6 Faruzan, but pre-C6 Prune is not better than C6 Faruzan. Pre-C6 Faruzan is generally worse than Prune. Alternatives include Mona, Fischl, and Sucrose, but they aren’t as effective buffers. C6 Faruzan will typically be better than even C6 Prune if Venti has a few Constellations.
  • Being the only source of Anemo RES Shred other than Faruzan makes him very difficult to replace. Venti’s Energy refund on Burst Element infusion helps Durin build less ER, which is a boon to his damage. Bennett or a different off-field Pyro can slot here, as can Fischl or Mona sometimes.
  • Nicole is both the best buffer for Venti’s damage but also by far the best for Durin. At least one of her or Durin should be used to make this team perform at its best. She is an excellent user of Celestial Gift, and other options like Bennett will tend to be much worse.

Example Rotation

  1. Faruzan Burst
  2. Durin Skill + Skill + Burst ( Light Mode )
  3. Nicole Skill + Burst
  4. Venti on-field combo


Off-field Venti

Varka - Venti - Durin - Nicole

  • Like in Venti's own teams, Bennett is a competent replacement over with Durin or Nicole. Units like Chevreuse at C6 are also decent slots there.

Venti is a competent off-field support for Varka teams, as Varka can make use of Venti’s Hexerei passive giving 50 DMG% to the on-fielder if they trigger Swirl. Venti tends to be worse than C6 Prune, but is comparable to her otherwise. In this team, Venti will want to perform 1 extra Normal Attack alongside his Skill and Burst, in order to increase his damage and the duration of his Burst.

Example Rotation

  1. Durin Skill + Skill + Burst ( Light Mode )
  2. Nicole Skill + Burst
  3. Venti Skill + Burst + N1
  4. Varka on-field combo

Best Weapons

On-field Venti

BiS Option: The Daybreak Chronicles

Venti’s new signature weapon released alongside the first wave of Hexerei buffs. The passive is essentially a permanent 60 DMG% for Venti, which is quite good but not necessarily the most impressive for a modern signature weapon. The statline is quite good, and should overall end up at 15-20% personal DPS increase over Rust R5.


Limited 5 star options: Polar Star, Aqua Simulacra, etc

Generally somewhere along the lines of 7-12% better than Rust R5, making the ones with useful passives end up close to Venti’s sig.

Standard 5 star: Skyward Harp

About as good as or even better than many Limited 5 star options for Venti. Can be up to 10% better than Rust at R5, and Skyward Harp itself has useful refines.


Best 4 star option: Rust

Very easily accessible and generally strong for Venti. Venti does not use Charged Attacks at all and most of Venti’s damage comes through his buffed NAs, making its passive very good. A good deal of his damage does come from Skill and Burst, so this isn't a perfect weapon.


Accessible alternative: Slingshot

An even easier option to access than Rust while still being decent – only about 5% worse than Rust R5 for personal damage in teams with Nicole. In teams without Nicole, it will be a good bit worse.


Off-field Venti

BiS Option: Elegy for the End

Can be a bigger boost to team DPS than Fav if Energy Requirements are reachable without the clear particles Fav provides. The passive should consistently trigger once per rotation at around the same time, which can be a bottleneck for Elegy otherwise.

Favonius Warbow

One of Venti’s main boons to Varka’s teams is the significant reduction of Energy Requirement with the Elemental Infusion passive on Venti’s Burst, and Fav doubles up on this.

Best Artifacts & Stats

On-field Venti

BiS Option: A Day Carved From Rising Winds

As a Hexerei DPS, this is naturally going to be Venti’s best set. You should always try to aim to get this set, especially seeing as one of Venti’s best teammates in Durin will generally ask for the same set.

Alternative: Desert Pavilion Chronicle

Can be a decent alternative if you already have good pieces hanging around, but not near worth farming for if you don’t. Having to perform the CA at the start can be annoying, but a quick Charge Hold or RR cancel will make this quite short.

2p2p combos:

Will certainly hold you over until a good Rising Winds set. Rising Winds is a stat buff without gimmicks, so enough subs on a 2p2p set can be competitive.


Off-field Venti

BiS Option: Viridescent Venerer

By far the best option for Varka teams, as they deal majority PHEC Elemental DMG and not Anemo.

Talent Priority

On-field Venti

  1. Normal Attack
  2. Elemental Burst
  3. Elemental Skill

All of Venti's talents contain some of his damage, so they will all typically have at least some value in leveling them.

Off-field Venti

  1. Elemental Burst

The rest of his talents typically don't contribute enough to be worth leveling. His Burst will provide an alright amount of off-field damage though.

Constellations

C1Splitting Gales
C2Breeze of Reminiscence
C3Ode to Thousand Winds
C4Hurricane of Freedom
C5Concerto dal Cielo
C6Storm of Defiance

Overview

Venti's buffed Constellations are significantly stronger for him as a support, and are typically really strong for him as an on-field DPS. On-field DPS Venti at C1 will rival Varka, and at C2 will generally outperform him.

Constellation Details & Approximate Damage Increase

C1: The Aimed Shot part of this Constellation is irrelevant. The extra Windsunder Arrows translate to ~40% more damage on his Normal Attacks; note that because of the 0.25s cooldown, Venti’s N1 and N4 will only get the 40% increase on one of their hits. Venti’s NAs account for about 60% of Venti’s personal damage, making this a 20% personal DPS increase or so. Doesn’t do anything for support Venti.

C2: The Anemo RES Shred by itself is going to be an ~8-10% personal DMG increase, and the extra Skill damage is even more impactful. Venti’s Skill hits will account for about 10% of personal damage, making the extra Skill damage provide another 20%. However, this will also give Venti an extra Skill cast that can slightly extend the rotation – overall it comes out to a roughly 35-40% personal DPS increase. Very strong, and is pretty decent for Varka teams. C2 Venti will generally begin outpacing C6 Prune for Varka teams, and C2 Venti DPS will generally outpace a C0 Varka, while being about as good as C1 Varka,

C3: Venti’s Burst hits do a decent bit of damage but not enough to make this worthwhile, and it doesn’t affect his Windsunder Arrow damage.

C4: Essentially 8-10% personal DPS, not the worst. Alright in a Varka team.

C5: Matters more than C3, but still not enough to be particularly good.

C6: Further Anemo RES Shred that also comes with RES Shred of the infused Element, coming out to an 8-10% increase for Varka teams and a little less than that for carry Venti teams. The 100 Crit DMG is massive for carry Venti teams, itself increasing Venti’s personal damage by 25-30%. Overall a strong C6, even by modern standards.

How to Play

Overview

Venti can function as either an on-field Anemo DPS, or an off-field support for Anemo units like Varka. He is technically able to be used by other Anemo DPS, but Venti will not be nearly as strong for them as for Varka.

Venti’s on-field state requires using Elemental Burst to access, and additionally requires Hexerei: Secret Rite to be active. This is also true for the buffs he can provide to other on-field Anemo DPS. Venti’s top performance with the strong Hexerei units is significantly higher than Venti’s performance without them, namely Durin and Nicole.

Elemental Burst

Venti’s Elemental Burst has a cooldown of 15 seconds and Energy cost of 60. One thing to note is that Venti’s Energy drain actually starts quite late, making the 15 second cooldown be higher than advertised and making it harder for Venti to catch Elemental Particles.

On cast, it will shoot a ‘vortex’ that pulls enemies in and deal fast-ticking periodic damage to enemies within its (relatively large) range. If it comes into contact with an enemy that has Pyro / Hydro / Electro / Cryo aura on them it will infuse that Element, and additionally deal a few periodic hits that deal the damage of the infused Element. It will check for enemies in the above order, so Pyro will always be prioritized if available.

Hexerei Buffs & Normal Attacks

If the team has Hexerei: Secret Rite active, Venti will turn his Normal Attacks into ‘Windsunder Arrows’ that deal significantly increased Anemo DMG. This Anemo infusion will last as long as Venti’s Burst is on the field. If these Windsunder Arrows hit an enemy they will extend the duration of Venti’s Burst by 2 seconds, giving it a total duration of about 10 seconds. This effect will also increase Venti’s Burst’s cooldown by 1 second.

Elemental Skill

Venti’s Elemental Skill will deal AoE Anemo DMG around the target enemy on cast. This Skill has a Press and a Hold version. The Hold version will take far longer to cast, deal more damage and also launch both Venti and enemies hit by it into the air. This is generally not going to be worth using in combat. The Press version has a 6 second cooldown and will generate 3 Anemo Particles on hit, whereas the Hold version’s cooldown is 15 seconds and it will generate 4 Anemo Particles.

Passives & further Hexerei Buffs

Venti’s Ascension 4 passive will give 15 Energy to all teammates of the Element Venti infuses with Wind’s Grand Ode after the effects are over, as well as refunding Venti the same 15 Energy no matter what. This Energy refund significantly reduces Venti’s and those teammates’ Energy Requirements.

Venti’s Hexerei passive will grant 50% DMG Bonus to the active character if they trigger a Swirl. If this passive triggers, it will also significantly increase the damage of Venti’s Burst. As said earlier, this is essentially exclusive to Venti and Varka.

Additional Info

On-field Combo

Venti has a limited time he can be on-field for. His generally easiest and strongest combo to perform during that time is the following:

Skill → Burst → N5 dash → N5 Skill → N5 dash → N2

Venti wants to reach N4 as much as possible because of the double-hit, and N5 is worth using if N4 is reached. There are other combos Venti can perform that are similarly good, but this is fairly easy to do and generally pretty good.

Aim cancels are not worth it unless you’re very good at them.

Short-Hold Skill

It is possible to do what’s called a “short-hold” Skill with Venti. By very briefly holding the Skill button and quickly releasing, Venti will perform a shorter animation compared to simply Tapping whilst dealing the same damage. This can save a little bit of rotation time if you’re going over roughly 19 seconds.

Release Date

Venti was officially released as a playable 5-star Anemo character in Genshin Impact on September 28, 2020, during the Version 1.0 update.

Portrait

venti


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