Overview
Odette is a Stellar Glimmer Sub-DPS and Support, able to deal both Stellar-Conduct and Stellar Swirl damage, depending on which Stellar Radiance is active, buffing the Base DMG of both and enabling both while she is in the team. Her kit does not fundamentally change depending on which Radiance is active; she will function the exact same regardless.
Odette’s source of damage is her Elemental Skill. On cast, she will summon a turret that hits nearby enemies periodically, called a Solo Dance Double. She will also gain access to an Enhanced Skill. When using the latter, she will deal a massive hit of corresponding Stellar Glimmer damage, and add Stellar Glimmer damage to the turret’s periodic hits. She will hit roughly once every 2 seconds.
Odette’s Elemental Burst deals a bit of Cryo DMG, without any Stellar hits, and grants Odette Stellar Glimmer DMG Bonus. This is a mediocre Burst, and rarely worth using. It will however summon the Solo Dance Double and grant Odette access to her Enhanced Skill, just like her regular Skill. The Solo Dance Double is how she provides her team buffs.
Solo Dance Double, Marvelous Splendor & Enhanced Skill
Odette’s turret that can be summoned by either using her regular Elemental Skill or her Elemental Burst. Either method will deal a bit of Cryo DMG to enemies hit by the cast, and the SDD will periodically hit nearby enemies with Cryo, about once every 2 seconds. The Solo Dance Double will last roughly 20 seconds, and a maximum of 10 periodic hits can be dealt. These hits will alternate between Plume and Wing, with Wing dealing slightly more damage.
When the SDD is summoned, Odette will grant herself 4 stacks of Marvelous Splendor. Each stack increases Stellar Glimmer DMG by 15%, for a total of 60%. After switching out, Odette will lose 1 stack every second and grant her teammates the same amount. This means Odette’s Enhanced Skill will hit with this DMG Bonus taken into account, but her periodic turret hits won’t. At C1, she gains 2 more stacks and drains an additional stack per second.
After summoning the SDD, Odette will gain access to her Enhanced Skill, “Coda at Dawn’s Tolling”. On cast, Odette will begin dancing with her SDD and perform a few Cryo hits around her, and if she’s under a Stellar Radiance, an additional hit of the corresponding Stellar Glimmer type. This hit deals massive damage, and makes for either a plurality or majority of her damage, depending on the team and rotation. Furthermore, Odette’s periodic turret hits will now deal additional instances of the corresponding Stellar Glimmer type. This Enhanced Skill has a 15 second cooldown.
Elemental Skill, Elemental Burst, Energy Generation
Odette’s Elemental Skill will deal a bit of Cryo DMG to enemies hit by its cast before summing the SDD. It has a 15 second cooldown. It does not have any other function.
Her Elemental Burst has an Energy cost of 60 and a cooldown of 15 seconds. On cast, it will deal some Cryo DMG in an AoE around Odette, and for the next 20 seconds, Odette will gain Stellar Glimmer DMG Bonus. Due to the lengthy animation and the DMG Bonus being solely for Odette, it is usually not worth using.
Odette will generate 5 Cryo Particles on a 12 second cooldown, and this can occur when either of her regular Elemental Skill or Enhanced Skill hits an enemy. Due to this, if Odette summons the SDD with her regular Skill, she will typically be forced to catch her own Elemental Particles. This is annoying for Sandrone, who would really appreciate the additional Energy.
Ascension 4
Odette’s Stellar Glimmer DMG will be increased based on her ATK, dealing an additional 1.5% of the original damage for every 100 ATK over 1000 ATK. This means the effect starts at 1000 ATK and caps out at 3000 ATK, at which point she will deal 30% more Stellar Glimmer DMG.