Overview & Lunar Bloom
Nefer is a Dendro Lunar-Bloom DPS. She enters an Enhanced State through her Elemental Skill, in which she can Verdant Dew to unleash powerful Enhanced Charged Attacks that deal Lunar Bloom damage. Lunar Bloom is a type of Lunar damage. It hits the opponent's Dendro RES and gains Lunar DMG% through Elemental Mastery. Verdant Dew is the special resource generated for the team whenever a Lunar Bloom reaction is triggered.
Because Nefer's Talent damage also scales on Elemental Mastery, it becomes about as good as CRIT on Nefer.
Elemental Skill & Enhanced Charged Attacks
Nefer’s Elemental Skill has two charges. On cast, she will either generate 2 or 3 Dendro Particles and if the team has Moonsign: Ascendant Gleam active she will ‘lock’ Seeds generated by the Bloom reaction. She will do this to already existing Seeds and ones generated within the next 15 seconds. Locked Seeds will not explode. Nefer will also enter a special state, during which she gains an Enhanced Charged Attack. This Enhanced Charged Attack will consume a Verdant Dew to deal massive Lunar Bloom damage to all enemies in a certain AoE. She can do this up to 3 times during the special state. Nefer will absorb nearby locked Seeds to boost her damage whenever she casts the Enhanced CA. Up to 3 Seeds will be consumed at once to give her a ‘Veil of Falsehood’ stack, and when Nefer has 3 such stacks or refreshes the duration of the 3rd stack, she gains 100 EM.
Nefer’s Skill charges have separate cooldowns, with each charge having a cooldown of 9 seconds. She wants to use 2 charges per uptime, which means performing 2 * 3 = 6 Enhanced CAs per rotation, requiring 6 Verdant Dew. Due to this, Nefer wants consistent Hydro application throughout the team’s rotation. Even though the charges are on a 9 second cooldown, Nefer’s rotations are very fast and can go as low as 16.5 - 17 seconds. This means Nefer might run into cooldown gating very late into an encounter, such as towards the end of a Stygian Onslaught Boss fight, but this won’t be a significant issue.
The animation of Nefer’s Enhanced CA is quite long, but it can be cancelled early with timely Dashes. This will not stop the rest of the animation from dealing damage, and it lets Nefer chain CAs very quickly. Her field time can go as low as 9-10 seconds if done optimally.
Elemental Burst
Nefer’s Elemental Burst deals 2 hits of EM scaling Dendro Damage, not Lunar Bloom Damage, and deals significantly increased damage per Veil of Falsehood stack. This means that it can be worth using to fill out rotational downtime, as long as it doesn’t extend the rotation – optimally Nefer will want to use it to cancel one of her last CAs. It is not necessary to use.
Reliance on Lauma and Mechanic Details
Nefer is a strong character, but she desperately wants Lauma to reach her zenith. Lauma provides exceptional buffs, off-field Dendro application to sustain Verdant Dew and Veil of Falsehood uptime, while her Lunar Bloom quills alone can make Nefer deal up to 50% more damage. The difference between Lauma-less Nefer and Lauma-full Nefer is massive. Nefer also much appreciates the passives of Moonsign 5 stars increasing the Base DMG of Lunar Reaction damage, of which she also has one, making Lauma and Columbina even more powerful.