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Genshin Character

Iansan Build Guide

presentationIansan
Updated on Jul 23, 2026
Jul 23, 2026

Character Profile

Iansan is an Electro 4* support, one of the strongest supports for ATK-scaling Natlan characters and a strong option still outside of Natlan teammates. Iansan is primarily an ATK buffer with access to Scroll of the Cinder City and further DMG% buffs in her C6. Her unique mechanics make her powerful ATK buff require the active character to be in constant movement to maintain its power and uptime. This is generally easily done by carries like Mavuika, Varesa or Kinich, who stay in motion naturally during their active uptime, but other characters like Clorinde or Arlecchino can be able to maintain it too with some adjusted gameplay. Iansan also has some limited healing, although the amount tends to not be enough to be the only sustain in situations where sustain is actually actively required.

Unlike someone like Bennett, Iansan's ATK buff scales on her total ATK. This makes her a little more challenging to build than some other supports, as she can also have high ER requirements.

Build Overview

Weapon
BiSSymphonist of Scents
4 star optionFavonius Lance
Free alternativeTamayuratei no Ohanashi
Artifact
Artifact SetScroll of the Hero of Cinder City
Artifact Stats
SandsEnergy Recharge
GobletATK %
CircletATK %
Substats
1Energy Recharge
2ATK %
3ATK
4Crit Rate

Energy Recharge Requirements: 180 - 240%

Iansan's ER requirements are highly variable based on team composition, whether she has her Constellation 1 or not, weapon choice, and even the amount of Natlan characters in the team. It is generally recommended to err on the safe side and build as much ER as possible while maxing out her buff. If you have to choose between comfortably Bursting every rotation without maxing her buff and not being able to do so easily with a maxed out buff, you will probably want to choose the first.

Crit Rate substats can be important of Iansan is using Favonius Lance. It is possible to use a Crit Rate circlet with a good enough build, but difficult. The extra Energy particles provided by Fav make it by far her best Energy option though, and typically it is very worth using.

Skill Overview

Talents
Basic AttackWeighted Spike
SkillThunderbolt Rush
BurstThe Three Principles of Power
MiscEmpty
Passives
Ascension 1Enhanced Resistance Training
Ascension 4Kinetic Energy Gradient Test
UtilityNight Realm's Gift: Hard Work and Drive
ResonanceCaloric Balancing Plan

Best Teams

Natlan teammates:

Mavuika

Iansan tends to be one of Mavuika’s best teammates, particularly at C6. She remains one of her best options at C2, but not necessarily incredible before C2. By far the best option for Overload, and will typically be about as good as Xilonen in most teams starting at her C2, outdoing her when at C6.

Varesa

Varesa’s most important teammate most of the time, regardless of team archetype. C6 makes her the uncontested best, but C2 is still excellent. Varesa is quite Iansan reliant, even though the opposite isn't true.

Kinich

C6 Iansan can be better than Emilie alongside Durin and Nicole, while C2 is a very good but not necessarily the best option. Iansan can have some difficulty consistently reacting with Dendro, which makes Scroll of the Hero of Cinder City less reliable than in most teams.

Chasca

Chasca’s best ATK buffing option most of the time, at least alongside Nicole. Typically better than Bennett at C2+ due to how strong Scroll is for Chasca.


Non-Natlan teammates:

Clorinde moves enough to generally maintain Iansan’s buff uptime, though you can run into rotational downtime due to Clorinde's low on-field uptime. Iansan’s buffs are comfortably stronger than Bennett's here due to Clorinde's ATK Cap, and better than Nicole if Iansan is at C6.

Gaming moves more than enough to always maintain Iansan’s buff at its maximum thanks to his constant Plunge Attacks. Greatly synergistic.

Varka's Electro teams nigh require Iansan. She's only real buffing option for Electro Varka teams, which, while not particularly good Varka teams, can still have their uses.

Arlecchino can somewhat maintain Iansan’s buff by dashing backwards from the enemy after every Normal Attack sequence, as her Normal Attacks move her very forward and towards the enemy. Rarely the best option for an Arlecchino team, but can be usable sometimes.


Any other DPS that likes what Iansan provides and/or can maintain her buff uptime will work decently with Iansan. A character like Sandrone can have some limited synergy with her, as can Raiden Shogun.

Best Weapons

BiS Option: Symphonist of Scents

Escoffier’s signature is a top tier buffing option if Iansan can otherwise meet her Energy Requirements with it. It does not provide any extra Energy, but the 32 ATK% to the on-fielder will make Iansan the strongest single-target buffer in the game. Iansan's healing has a long enough duration to make this full uptime.

Energy option: Favonius Lance

Thanks to the really high Base ATK, Iansan typically won’t have to sacrifice any of her buff capacity to use this. Especially good in Stygian Onslaught.

Energy alternative: Tamayuratei no Ohanashi

If Favonius isn’t necessary or build requirements seem strict, this will certainly do. It does make Iansan provide a little less to the team, but it is great for her own needs.


Other ER Weapons: Can be okay if you don’t have Fav or Tamayuretai, but both are significantly recommended over other options.

Best Artifacts & Stats

BiS Option: Scroll of the Hero of Cinder City

One of the best buffing sets in the game, and Iansan tends to be a great user of it. The Energy from the 2pc is quite useful on her.

Alternative: Noblesse Oblige

If there’s another good or more desirable Scroll holder like Citlali on the team, opt for this on Iansan instead. Can make Energy requirements harder to reach, but should still be fine.

Talent Priority

  1. Elemental Burst

Iansan's other talents only provide a negligible amount of extra personal damage. Her Elemental Burst contains the majority of her buffing.

Constellations

C1Starting's Never Easy
C2Laziness is the Enemy!
C3Scientific Diet Planning
C4Slow and Steady Wins the Race
C5We Can Push It Further!
C6Teachings of the Collective of Plenty

Overview

Iansan's Constellations are very good. Her kit at C0 is passable, but she only starts becoming a noteworthy support at C2 and above. Her C6 significantly improves most of her teams, but it is very hard to acquire.

Constellation Details

C1: Extra 15 Energy is massive. It essentially makes Iansan’s Burst cost 55 instead of 70, an Energy cost significantly more manageable. Iansan’s Burst cooldown is also 18 seconds, so this will trigger on every rotation.

C2: Letting Iansan skip on her NA/CA saves a bit of rotation time and can make catching some particles easier. 30 ATK% is a good amount, up to 10% DPS on the character that’s under it depending on the team. Strong C2. There are a few teams where she will want to use the extra NA anyway.

C3: Not useful. Skill talent levels don’t do a whole lot.

C4: Makes maintaining her buff easier, but will rarely make or break a character’s uptime on it.

C5: A little bit of extra Flat ATK from her Burst. Generally 2-3% team DPS. It makes building her harder than before, but not enough to worry about usually.

C6: The extra buff duration is great for a character like Varesa, and potentially very strong in certain Mavuika setups. 25 DMG% can itself be up to 10% team DPS, making this a particularly strong C6. The difference between non-C6 and C6 Iansan tends to be very big.

How to Play

Overview

Iansan is an ATK-buffing Support for the on-fielder, with some minor healing on the side. In order to maintain her buff's potency and duration, the on-field character will have to perform movement. This can include any movement, whether vertical or horizontal. Many on-field DPS, including most from Natlan, will naturally do this. Some will have to intentionally adjust their movement and combos, and some simply don't have the ability to do so. This makes Iansan less generic than someone like Bennett, but the trade-off tends to be that her buffs are stronger than almost anyone else's, at least with a few Constellations.

Elemental Skill & Nightsoul's Blessing

Iansan’s Elemental Skill will have her dash forward and deal Electrto damage to all enemies struck. She will gain 54 Nightsoul Points (which is also her maximum) and enter her Nightsoul’s Blessing state. Movement actions like dash will consume her Nightsoul, and she will also consume 6 Nightsoul a second at a baseline. In this state, she will gain access to a special Charged Attack, which she can also trigger by using regular Normal Attacks for the first 5 seconds. Using this special Charged Attack will be very relevant for her buffing ability before C2, but C2 removes the need to use it.

If this Skill hits an enemy, it will generate 4 Electro Particles. It has a 16 second cooldown. Iansan can also Hold this Skill, but this is only relevant for exploration purposes.

Elemental Burst

Iansan’s Elemental Burst has an Energy cost of 70 and a cooldown of 18 seconds. On cast, she will deal some Electro DMG in an AoE around her, gain a few Nightsoul Points, and while in her Nightsoul’s Blessing state, she will create a ‘Kinetic Energy Scale’ that tracks the active character. When Iansan’s Nightsoul is above 42 points she will buff the active character’s attack by a large portion of her own Total ATK. When Iansan’s Nightsoul character is below 42 points, this buffing will take a significant hit and scale on the amount of Nightsoul she has, at 0.5 ATK% per Nightsoul point.

This effect has a cap on the amount of ATK she can buff the active character that scales with the Burst’s talent level. It also has a maximum duration of 12 seconds at C0, though it becomes 15 seconds at C6.

Kinetic Energy Scale Details

While the Kinetic Energy Scale is active, it will track the active character’s movement, and will give Iansan Nightsoul Points in intervals of 1 second based on the distance they traveled within that second. More specifically, Iansan will gain 1 Nightsoul per 2 meters the active character travels.

This includes ALL movement, regardless of direction. Kinich and Mavuika are characters that will move a lot in a horizontal manner with their spinning, while Varesa is a character that moves a lot vertically with her plunging. All of these characters are able to comfortably maintain Iansan at above 42 Nightsoul. Iansan is not recommended to be played with characters that cannot maintain her Nightsoul Points at a high amount consistently. Remember, Iansan’s consumption per second is 6 at a baseline, which means that without anything else she would require 12 meters of traveling pre second to maintain this.

Nightsoul Generation & Ascension Passives

Iansan can help her Nightsoul generation through her Ascension 1. If Iansan uses her special Charged Attack, she will gain the Precise Movement effect for 15 seconds. This increases her ATK by 20% (counting towards her buff) and ALL Nightsoul generation for herself will be increased by 1 Nightsoul Point, regardless of how much it was. If the active character consumes or generates Nightsoul for themselves, Iansan will additionally give herself 4 Nightsoul. This effect has a cooldown of 2.8 seconds.

With both of these effects, if the character the Kinetic Scale is tracking is a Nightsoul character, Iansan will only require 4-6 meters of movement per second.

Iansan’s Ascension 4 passive will have her heal the active character for 60% of her attack when she’s in the Nightsoul’s Blessing state. It also has a cooldown of 2.8 seconds, and is active for 10 seconds after a character triggers Nightsoul Burst. This should generally have full uptime.

Additional Info

Iansan can also gain the Precise Movement effect through just casting her Elemental Burst if she’s at C2 or higher. This allows her to skip using her special Charged Attack and makes it easier to catch certain Elemental Particles. It also saves on a bit of rotation time, making this Constellation very valuable even beyond the 30 ATK%.

There are characters that can maintain Iansan’s Nightsoul that aren’t Nightsoul characters. The main examples are Plunge carries like Gaming through their significant vertical movement, Clorinde through her Elemental Skill’s horizontal movement, as well as Arlecchino by dashing backwards and letting her Normal Attacks’ tracking move her back towards the enemy.

Release Date

Iansan was officially released as a playable 4-star Electro character in Genshin Impact on March 26, 2025, during the Version 5.5 update.

Portrait

Lansan


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