menu
MobalyticsUse your favourite features in-game with our Desktop App
Genshin Character

Furina Build Guide

presentationFurina
Updated on Jul 19, 2026
Jul 19, 2026

Character Profile

The Archon unit of Fontaine, Furina has taken on a role of a relatively niche Support and Sub-DPS for specific teams, having fallen far from her days of ubiquity. Featuring team-wide DMG% buffs alongside decent off-field HP-scaling Hydro damage, she remains strong in her niches.

Requiring strong healing in her teams to make the most of both her buffing with her Fanfare mechanic and her personal damage that drains teammates’ HP, she’s at present particularly notable as the best third slot for Skirk teams alongside Escoffier, and in general any Freeze team with Escoffier. These two form a very effective core of decent off-field damage and team-wide buffing that many Cryo carries synergize greatly with. She does have some limited flexibility in other teams that require off-field Hydro application, although the abundance of those is a thing of the past.

Of note is the fact many teams nowadays have easier access to DMG% buffs thanks to Artifact Sets like Scroll of the Hero of Cinder City and Celestial Gift, or no use for them at all like any Lunar or Stellar team. Furina also has a second form for her Elemental Skill which heals the active character without doing anything else – this is generally not used besides minor gameplay optimizations. Although she’s not what she used to be, she is capable in select situations, particularly if you happen to have some of her early Constellations.

Build Overview

Weapon
Signature WeaponSplendor of Tranquil Waters
Best Energy optionFavonius Sword
Best 4 star damage optionWolf-Fang
Best free optionFleuve Cendre Ferryman
Artifact
Artifact Set Support OptionTenacity of the Millelith
Artifact Set Damage OptionGolden Troupe
Artifact Stats
SandsEnergy Recharge
GobletHP %
CircletCrit Rate/DMG
Substats
1Energy Recharge
2Crit Rate/DMG
3HP %
4Empty

Energy Recharge Requirements: 130 - 250%

Furina's Burst is generally the most important part of her kit, and getting it up every rotation is her highest priority. HP% Sands can certainly be usable if you can hit your Energy goals without an ER mainstat.

Hydro DMG Goblet tends to be fairly similar to HP% Goblet, with substats and the team being the determining factor. They're very close regardless.

Skill Overview

Talents
Basic AttackSoloist's Solicitation
SkillSalon Solitaire
BurstLet the People Rejoice
MiscEmpty
Passives
Ascension 1Endless Waltz
Ascension 4Unheard Confession
UtilityThe Sea Is My Stage
ResonanceEmpty

Best Teams

Escoffier Freeze

  • Cryo on-field DPS, such as Skirk or Lohen
  • Furina
  • Escoffier is technically replaceable, but replacing her makes the team far, far worse.
  • Flex slot, typically Mona or Citlali

The main team Furina finds herself used in nowadays and one where she remains the strongest option by a good margin. Furina’s off-field damage isn’t particularly notable in these teams, so she will want to hold Tenacity of the Millelith alongside Favonius Sword to make sure she can buff as efficiently as possible.

Example Rotation

  1. Furina Skill + Burst
  2. Escoffier Skill Low-Temperature Cooking + Burst Scoring Cuts
  3. Mona Skill Mirror Reflection of Doom + Burst Stellaris Phantasm
  4. Skirk on-field combo

Neuvillette Hypercarry

Neuvillette - Furina - Xilonen - Kaedehara Kazuha

  • Xilonen and Kazuha are both replaceable by other strong support slots, Example include Ineffa, Citlali, Lauma, Escoffier, or even Durin in Dark Mode to act as more of a Sub-DPS.

Once hailed as the strongest team in the game, it can be a decent option nowadays. Furina remains the best option for Neuvillette’s personal damage, although Lunar cores that shift the team's damage share away from Neuvillette do synergize well here.

Because Xilonen and Kazuha can both run Favonius and her catching some of Neuvillette’s Energy, her ER requirements tend to be on the lower side – less so in Stygian Onslaught though. You can generally mix and match supports here, although note that you want to avoid Xilonen and Ineffa together, as it becomes nearly impossible for Xilonen to proc Hydro Crystallize.

Example Rotation

  1. Neuvillette Skill O Tears, I Shall Repay
  2. Furina Skill
  3. Xilonen Skill Yohual's Scratch + N2 ( + Burst Portable Armored Sheath)
  4. Kaedehara Kazuha Skill Chihayaburu + Plunge ( + Burst Kazuha Slash )
  5. Furina Burst
  6. Neuvillette CA + Skill + CA + Burst O Tides, I Have Returned
  7. Xilonen Skill + N2
  8. Kaedehara Kazuha Skill + Plunge
  9. Neuvillette CA + CA

Alternate between Xilonen Burst rotations and Kazuha Burst rotations in order to remove rotational downtime.

Lunar Crystallize cores with Linnea

Geo on-fielder ( ie Navia ) - Furina - Linnea - Columbina

Linnea has strong team-wide healing and excellent Sub-DPS, so pairing her and a Geo on-fielder that does non-negligible damage can lead to a decent Geo / Lunar Crystallize damage hybrid team that can deal with some Geo content.

Example Rotation

  1. Navia Burst As the Sunlit Sky's Singing Salute
  2. Columbina Skill Eternal Tides ( + Burst Moonlit Melancholy )
  3. Furina Skill + Burst
  4. Linnea Burst
  5. Navia on-field combo.


Miscellaneous, less good teams

Hypercarries such as:

Chasca - Furina - flex - flex

Varka - Prune - Mona - Furina

Hard pressed to argue Furina is a top tier slot for either of them or other examples not included here, but she can be a decent option with some early vertical.

Other Lunar teams:

Furina can be used as an okay Hydro application slot that can hold Silken Moon's Serenade. Her DMG% buffs become negligible and her Burst not worth using.

Double Hydro cores:

Formerly some of the strongest in the game, the double Hydro combination that was so prevalent throughout Fontaine has certainly fallen out of favor. Still capable, but will rarely find content where they can fit Furina. An example of a team that might be able to would be Hu Tao - Furina - Mona - Ineffa, with Mona using Prototype Amber. Not the best Hu Tao double Hydro team, itself a team that rarely has strong content matchups.

Best Weapons

Signature Weapon: Splendor of Tranquil Waters

Usually not her best option, particularly in Freeze teams, at least not unless Furina is at least C4. It’s by far the best option for her personal damage but provides no Energy, making it difficult to use with Furina’s prohibitively high ER requirements, especially in Stygian Onslaught. Good in Neuvillette teams or the teams where she doesn't use her Burst, though.

Best Energy option: Favonius Sword

Arguably her best weapon in many teams, easing her and her team’s Energy requirements enough to comfortably outweigh improvements to her personal damage.

Limited 5 star alternatives

Key of Khaj-Nisut: If used with Melt, Vaporize, or Lunar teams, this can be a solid buffing weapon. Still doesn't make Furina much better in those teams.

Freedom-Sworn: Technically a good option in Freeze teams. Furina will generally trigger multiple Freeze reactions with some good Escoffier timing, and the buff is strong for Skirk.

Best 4 star damage option: Wolf-Fang

A very good option for her personal damage if Energy isn’t an issue.

Best free option: Fleuve Cendre Ferryman

Acquired through the Fishing minigame in Fontaine and can be a decent option if the extra Energy from Favonius isn’t required. Very similar in performance to Festering Desire, an event weapon from the first Dragonspine event.

Best Artifacts & Stats

Best Support Option: Tenacity of the Millelith

Her best set in most ATK based teams such as Skirk. She can make use of the 2p for a small boost to personal damage, but the team buffing passive is the most important part, and she very easily maintains full uptime on it.

Best Damage Option: Golden Troupe

The artifact set mostly designed around her and her personal damage. Not necessarily the best option in many of her teams, but easily the best for her own DPS. Great for Neuvillette teams as it’s farmed alongside Marechaussee Hunter, which can also be used for Skirk or other Cryo carries.


2p2p combos can be used if Energy is a major concern.

Talent Priority

  1. Elemental Burst
  2. Elemental Skill

Furina's Burst Talent contains the entirety of her buffs, and her Skill talent more or less the entirety of her damage. Both are worth leveling if opting to use her, with Burst typically being more important in her modern teams.

Constellations

C1"Love Is a Rebellious Bird That None Can Tame"
C2"A Woman Adapts Like Duckweed in Water"
C3"My Secret Is Hidden Within Me, No One Will Know My Name"
C4"They Know Not Life, Who Dwelt in the Netherworld Not!"
C5"His Name I Now Know, It Is...!"
C6"Hear Me — Let Us Raise the Chalice of Love!"

Overview

Furina's first few Constellations are generally pretty good. While not up to par with the Constellations of someone like Nicole, they will often hold up.

Constellation Details & Approximate Damage Increase

C1: A very strong Constellation that helps significantly with her Fanfare mechanics and improves her buffing ceiling. Increasing the Fanfare cap by 100 means a maximum of 100% DMG Bonus up from 75%, and the instant generation of 150 Fanfare significantly improves the average DMG Bonus a teammate gets. That instant generation of 150 Fanfare also provides some Incoming Healing Bonus, making subsequent Fanfare generation faster. Usually a ~10% team damage increase in teams that make full use of DMG% as a stat.

C2: While helping her with stacking Fanfare by significantly increasing its generation speed, this Constellation is most notable for her personal damage through Fanfare overcapping – with said personal damage increasingly becoming less important to her teams, it’s not as strong as it’s commonly perceived to be. Can be up to ~10% of a team damage increase in its best situations.

C3: The extra buffing this provides can be pretty solid, roughly 8% more team damage or so.

C4: Extra Energy makes her Signature better, although even with this you might not necessarily want to move off Favonius with teammates like Skirk.

C5: Some extra personal damage. It’s okay.

C6: Turning her into a healer can be quite strong, but it’s usually not a significant improvement in most of her current teams. Skirk teams and Neuvillette already have enough healing, although in Skirk's case it can let Escoffier skip her Burst if she doesn't have her Signature Weapon. It also enables some gimmicky and fun high Constellation teams in which she becomes the main damage dealer using Pneuma mode’s higher NA multipliers.

How to Play

Overview

Furina is an off-field Hydro Sub-DPS and Support, scaling on HP and relying on team HP fluctuations to access higher buffs and personal damage. She is directly able to drain teammate HP through her Elemental Skill, and while her Elemental Burst is active, she can track teammate HP gained or lost and turn it into a stacking resource called Fanfare. She cannot heal her team on her own, meaning she requires strong healing in her teams. She can switch between Ousia and Pneuma modes using her Charged Attack. These different modes modify how her Elemental Skill works, with Pneuma being generally useless before C6.

Elemental Skill & HP Drain

Furina’s Elemental Skill in her default Ousia mode spawns 3 ‘pets’ that follow the active character. These pets will launch attacks at enemies at different intervals. Surintendante Chevalmarin will attack roughly every 1.7 seconds, Gentilhomme Usher every 3.2 seconds, and Mademoiselle Crabaletta every 5.2 seconds. Their attack interval resets whenever Furina casts her Elemental Skill again. In Pneuma mode, it will spawn the Singer of Many Waters, that heals the active character every 2 seconds. Don’t use Pneuma mode. Furina is able to quickly Dash cancel her Elemental Skill’s animation endlag, potentially saving a bit of rotation time.


Whenever one of her Salon Solitaire members attacks, Furina will drain a percentage of all of her teammates’ health. Surintendante Chevalmarin drains 1.6% Max HP, Gentilhomme Usher drains 2.4% Max HP, and Crabaletta drains 3.2% Max HP. However, if a teammate is at 50% or less health, they will not have their individual HP drained. For every teammate whose HP was able to be drained on the pet’s attack, that attack will gain a direct multiplier of 10%, up to 40% if all 4 party members had their HP successfully drained.


The Salon Solitaire will stay on the field for up to 30 seconds, with subsequent Skill casts resetting the duration. Furina’s Elemental Skill is on a 20 second cooldown, and Furina will generate 1 Hydro particle on a successful Salon Solitaire hit on a 2.5 second cooldown. Due to the irregular intervals at which the pets operate, it will typically be about 8 particles per 20 second rotation.

Elemental Burst & Ascension 1

Furina’s Elemental Burst costs 60 Energy on a 15 second cooldown. After the animation plays out and deals a small AoE Hydro hit, it will immediately begin tracking the HP fluctuations of all party members. For every 1% of HP a party member loses or heals, Furina will generate 1 ‘Fanfare’, up to a maximum of 300 at C0. Each point of Fanfare will convert to 0.25% DMG Bonus (at talent level 10), meaning a maximum of 75% at max Fanfare.

At C0, the general expectation is that the off-field party members will have roughly 40% DMG Bonus on average from Furina’s Burst, and the on-fielder will have 50% DMG Bonus, although this is dependent on the team and rotation. This is a side-effect of having had more time to generate Fanfare stacks for on-fielders, assuming Furina goes early in the rotation. Fanfare generated will also give teamwide Incoming Healing Bonus to the team, 1% for every 10 Fanfare, directly increasing healing done and thus subsequently increasing Fanfare generation for Furina.


When a teammate is healed to full health, Furina’s Ascension 1 passive will heal the team for 2% of their Max HP on a 2s interval, for a total of 3 healing procs over 4 seconds. This can help with teams where healing is lob-sided, such as with Neuvillette’s strong self-healing resulting in a bit of team-wide healing or Escoffier’s single-target healing ticks. Furina’s Ascension 4 will give her Salon Solitaire hits DMG Bonus, up to 28% at 40000 HP.

Additional Info

Fanfare Generation

As Furina’s Fanfare relies on percentages of Max HP and not flat values, her own high health and the health of teammates such as Neuvillette can struggle to generate much fanfare from less powerful outside healing sources. Make sure you have the ability to generate Fanfare efficiently when using her.

When using single-target healers, it’s best to spread some healing out between team members, especially with weaker healers like Kuki Shinobu. It’s also advisable to do things such as using Bennett’s Skill after his Burst if Furina and Bennett are being used together, as Bennett will receive a healing tick from his own Burst. Small optimizations in this vein can help a lot with Furina’s buffing capabilities.

Hydro Application

Because Furina’s pets hit at irregular intervals, and thanks to some minor inherent RNG thanks to enemy movement and pet positioning (Furina’s pets need to be within a certain distance of the enemy they’re targeting and can teleport with you or to the enemy if necessary), Furina’s Hydro application is quite inconsistent. For characters that require consistent Hydro application to react with, such as Pyro on-fielders in Vaporize teams, Furina is generally not recommended as Solo Hydro in these teams due to it being relatively easy for the Pyro on-fielders to overtake the Hydro aura and stop being able to Vaporize their hits, not to mention her cooldowns being long and her difficult Energy situation.

Release Date

Furina was officially released as a playable 5-star character in Genshin Impact on November 8, 2023, during the Version 4.2 update.

Portrait

Furina


Table of Contents

Featured Characters

Sandrone Build Guide
By Mobalytics Updated on Jul 20, 2026
presentationSandrone
Featured
presentationSandrone
Featured
Columbina Build Guide
By Mobalytics Updated on Jul 20, 2026
presentationColumbina
Featured
presentationColumbina
Featured