Overview & Lunar Charged
Flins is an on-field DPS that near exclusively deals Lunar-Charged damage, through both his talents and the Reaction itself. His gameplay loop consists of entering his Special Skill state, gaining access to his Special Burst through his Enhanced Skill, and performing as many of those as possible.
Lunar-Charged is the Lunar Reaction that modifies Electro-Charged. It spawns rainclouds over opponents that deal strong damage every 2 seconds, and periodically refresh with seamless 100% uptime as long as the opponent has both Hydro and Electro on them at sufficient intervals. The damage of the rainclouds scales with the EM and Crit of the characters that participated in the Reaction, with priority given to the ones with the highest EM + Crit scaling.
Skill & Mini-Burst
Flins revolves around using his Special Burst in order to deal most of his damage. When he presses his Elemental Skill, he enters a special state called ‘Manifest Flame’. While in this state, his Normal Attacks gain a non-overrideable Electro infusion (they don’t deal a whole lot of damage) and he’s able to use his Elemental Skill again and transform his next Burst cast into ‘Thunderous Symphony’, which costs less Energy and has a much faster animation.
He can do this twice at C0 and 3 times at C1. While in this state he will generate roughly 1 Electro particle whenever he attacks an enemy, on a 2 second cooldown. Manifest Flame has a maximum duration of 10 seconds (although extended by hitlag), so his field-time is relatively quite short compared to most dedicated on-fielders. It is on a short 16 second cooldown.
Regular Burst
If Flins hasn’t fulfilled the conditions for his ‘Thunderous Symphony’ Burst, Flins is able to use a ‘regular’ Elemental Burst, costing 80 Energy on a 20 second cooldown and having an expectedly long cast time. This ‘big’ Burst does not actually deal meaningfully more damage than his ‘mini’ Bursts, so Flins will rarely want to use it. It also doesn’t exclusively deal Lunar-Charged damage instances.
Mini Burst Details
His ‘mini’ Bursts have an Energy cost of 30 and no cooldown of their own besides being limited by the special Elemental Skill casts. They deal Lunar-Charged damage exclusively and constitute the vast majority of his damage. Flins will generally want to use these up to his cap of 2 at C0 and 3 at C1.
If Ascendant Gleam isn’t active or if the enemy isn’t affected by Lunar-Charged when Flins hits them with a mini Burst, it will not do much damage. If both conditions are fulfilled, it will deal an additional damage instance worth ~60% of a total mini Burst’s cast damage. This means Flins requires very consistent Lunar-Charged uptime.
EM & ATK
Flins’s contribution to Lunar-Charged damage ticks is significantly improved thanks to his Ascension 1. Flins also gains 8 EM for every 100 ATK he has, up to 160 EM at 2000 ATK. This is easy to reach, and alongside his teams’ EM buffs makes EM relatively less powerful on him than the other Lunar carries (although still very strong). He also has the expected Moonsign passive of buffing the Base DMG of Lunar-Charged by 14%. This applies to both Talent and Reaction Lunar-Charged damage.