Overview & Oz
All of Fischl’s mechanics revolve around summoning or maintaining her familiar Oz on the field, and she can do this through her Elemental Skill and Elemental Burst both.
Oz acts as a stationary turret that will periodically attack nearby enemies, dealing single-target Electro DMG once per second. Fischl’s baseline Electro Application through just these periodic attacks is quite bad, only applying Electro once every 5 hits. Said Electro ICD is shared with her C6’s additional attacks, making it potentially quite a bit faster.
Oz has a ⅔ chance to generate 1 Electro Particle when he hits an enemy, making Fischl a very good source of Energy, particularly with her C6.
Fischl has a few outdated passives relating to her Normal and Charged Attacks. These should largely be ignored, as she is not an effective on-fielder.
Elemental Skill
Fischl’s Elemental Skill will summon Oz at the target position and deal a little bit of AoE Electro damage around the location of the cast. Fischl’s Skill has a very long cooldown of 25 seconds, making it necessary for her to use her Burst to summon Oz at least every other rotation.
Elemental Burst
Fischl’s Elemental Burst will transform her into Oz for a short time that you can cancel out of it. She will deal a bit of damage to enemies around her, and once the transformation is over, will summon Oz where she was previously standing. This Burst has a cooldown of 15 seconds and a cost of 60 Energy. While relatively low, Fischl will often be the only Electro in the team making it necessary to build a little bit of Energy Recharge. With Electro Resonance active, this issue is significantly reduced.
Passives & Hexerei Buffs
Fischl’s Ascension 1 passive is irrelevant, and she should never use it.
Fischl’s Ascension 4 passive will trigger an additional hit of Electro DMG when the currently active character triggers an Electro-related Elemental Reaction while Oz is on the field. This hit is quite small but has no ICD, applying Electro every time it hits. It does have a cooldown of 0.5 seconds for how often it can happen, which is still very often. Electro Reactions triggered by off-field teammates will not trigger this effect.
When the Hexerei: Secret Rite effect is active and Fischl has completed her Witch’s Homework quest, Fischl will gain an additional effect:
- If the team triggers an Overload reaction, the active character and Fischl will gain 22.5% ATK for 10 seconds. This duration refreshes if Overload is triggered again within those 10 seconds, and the ATK buff transfers between characters switching in and out.
- If the team triggers an Electro-Charged or Lunar-Charged reaction, the active character and Fischl will gain 90 EM. If Fischl has unlocked her C6, these effects are doubled to be 45 ATK% and 180 EM. These effects can stack if the team is able to trigger both Reactions.