Overview
Diona can access her Shield through her Skill, which can be Tapped or Held. Her Burst before C6 will only heal and apply Cryo to enemies within its range, and additionally buff the active party member within its range at C6. Her C6 is vital to making her a viable option over other units, especially in Stellar-Conduct.
Stellar-Conduct & The Polestar Field
Stellar-Conduct is the modified, Stellar version of Superconduct, the Elemental Reaction that occurs when applying Cryo on an Electro aura or vice versa. Normally, Superconduct deals a small amount of EM-scaling damage and reduces the Physical RES of opponents struck by it. Stellar-Conduct will instead not deal any damage and spawn a zone around the enemy on which the Reaction was triggered. This zone is called a Polestar Field.
- Note that Sandrone being in the team is currently the only way through which to activate Stellar-Conduct; this is almost certain to change with future Snezhnayan character releases.
- The Polestar Field has a baseline duration of 6 seconds. If Stellar-Conduct is triggered again during those 4 seconds, the Field will refresh its duration. Additionally, enemies within the Field will have their Physical RES reduced by 40%, which is irrelevant for current Stellar-Conduct teams. Stellar-Conduct focused characters, including Diona, will enter the Radiance: Stellar-Conduct state while in a Polestar Field.
- The Polestar Field will record all instances of Cryo and Electro application within it and grant a stacking buff accordingly, scaling with the recorded number of applications. This will happen in intervals of 4 seconds, with the buff refreshing each time a recording phase ends.
For more details, see the Sandrone guide.
Elemental Skill
Diona’s Elemental Skill will deal either 2 or 5 instances of Cryo Damage called Icy Paws, depending on whether it was Tapped or Held. She will also provide a Shield, the strength and duration of which depends on whether it was Tapped or Held. Hold Skill shield gains an additional 75% DMG Absorption Bonus, making it significantly sturdier. Diona will generally always want to Hold her Skill to access the stronger Shield. Tap Skill has a cooldown of 6 seconds, whereas Hold Skill has a cooldown of 15 seconds.
Each Icy Paw hit has an 80% chance to generate an Elemental Particle. On average, a Held Skill will generate 4 Cryo Particles.
Elemental Burst
Diona’s Elemental Burst is on a 20 second cooldown with a cost of 80 Energy. Note that Diona’s cooldown will actually begin 0.7s after cast, giving her an effective cooldown of 20.7 seconds. This will launch a projectile that explodes upon hitting an enemy, creating a Signature Mix field. This field will deal negligible damage to enemies inside it and apply Cryo roughly once every 2 seconds, but its range is quite small and applying Cryo consistently is unreliable. If her C6 is unlocked, characters standing within Signature Mix gain decent buffs.
Signature Mix has a duration of 12 seconds, but it also has an effect colloquially referred to as ‘linger’: Diona’s buff will apply and refresh on intervals of 2 seconds, meaning that the buff can last up to 14 seconds total.
Witch's Revelation Passive
Diona’s Witch’s Revelation Passive talent triggers when allies trigger Superconduct, Stellar-Conduct or Cryo Swirl, and will have her launch Icy Paws at enemies hit by them, even while off-field. These Icy Paws do not have a chance to generate Particles or create or refresh her Shield; they only deal damage and apply Cryo. This effect has a cooldown of 3.5 seconds and a duration of 20 seconds. Thanks to this, Diona is able to use the Tenacity of the Milelith Artifact set, albeit without perfect uptime.