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Genshin Character

Diona Build Guide

presentationDiona
Updated on Aug 7, 2026
Aug 7, 2026

Character Profile

Diona is a 4 star Cryo shielder and Support through her Constellation 6. An alright option in Melt and Freeze teams, she is now additionally a pretty decent option in Stellar-Conduct teams, as well being a potential option for other Stellar teams in the future. Diona provides the team with a usable Cryo Elemental Shield and is able to buff the on-fielder provided they stand in her Elemental Burst’s range, which will also heal them periodically.

This is easier said than done, and Diona tends to be a clunky character to make full use of. Even harder is to make use of her Cryo application, which is already not very significant but relies on the enemy also standing in the range of her Burst. Additionally, her long cooldowns tend to clash with more modern rotations generally being on the shorter end.

Diona is curently mostly useful in Stellar-Conduct teams. The guide will focus primarily on Diona in those teams, with other teams being footnotes. Worth noting that after 7.0, Diona will also be able to support Stellar Swirl teams, as her buffs will now increase both types of Stellar Glimmer damage.

Build Overview

Weapon
BiSElegy for the End
Best Energy optionFavonius Warbow
Other Energy optionSacrificial Bow
Artifact
Artifact SetTenacity of the Millelith
Artifact Stats
SandsEnergy Recharge
GobletEmpty
CircletCrit Rate/DMG
Substats
1Energy Recharge
2Crit Rate/DMG
3Empty
4Empty

Energy Recharge Requirements: 180 - 250%

Diona's damage is ultimately negligible. Substats that increase it do not matter nearly as much as Energy Recharge substats or Crit Rate substats with Favonius Warbow.

Diona can use Tenacity of the Millelith thanks to her Witch's Revelation buffs, but it might not have perfect uptime. Noblesse Oblige is another good option if there is another Tenacity holder in the team.

Skill Overview

Talents
Basic AttackKätzlein Style
SkillIcy Paws
BurstSignature Mix
MiscEmpty
Passives
Ascension 1Cat's Tail Secret Menu
Ascension 4Drunkards' Farce
UtilityComplimentary Bar Food
ResonanceChoice Treasures

Best Teams

Sandrone Stellar-Conduct:

Sandrone - Yae Miko - Diona - Odette

  • Yae Miko and Odete could be argued to be near necessities for any Stellar-Conduct team, and not having either of them makes SC teams much weaker. Diona forces longer rotations because of 20.7 second cooldown, making Yae Miko always get 7 Sesshou Sakura waves and Odette always get 10 Turret hits ( 5 each of Plume and Wing ).

Example Rotation

  1. Yae Miko Skill Yakan Evocation: Sesshou Sakura x3
  2. Odette Skill + Enhanced Skill
  3. Diona Hold Skill + Burst
  4. Sandrone on-field combo


Other Stellar-Conduct carries:

Cyno - Yae Miko - Diona - Odette or Traveler (Cryo)

It can be difficult for Cyno to stay within Diona’s Signature Mix field consistently, as he naturally moves around a lot. Cyno’s already long rotations mean Diona’s cooldowns aren’t inherently an issue. Overall a decent option, although not buffing Yae Miko alongside Diona's inherent clunk makes her worse than Qiqi usually.

Example Rotation:

Yae Miko Skill x3 → Odette Skill + Enhanced Skill → Diona Hold Skill + Burst → Cyno on-field combo


Wriothesley: Diona will heal the active character if they stand in her Burst, which is what gives them buffs. Wriothesley does not want to be healed, making them quite anti-synergistic.


Teams other than Stellar-Conduct:

Melt:

Mavuika / Arlecchino - Citlali - Diona - Bennett / Flex

Diona is an alright option if you can consistently stand in her Burst’s circle, but her long cooldown makes her subpar compared to other flex options.

Example Rotation: Mavuika Skill → Bennett Skill → Diona hold Skill + Burst → Bennett Burst → Citlali Skill + Burst → Mavuika Burst + combo

Freeze:

Skirk - Escoffier - Furina - Diona:

Decent if you really need the shield. The rest of her kit doesn’t do much of anything here.

In 7.0

Stellar Swirl

Yumemizuki Mizuki - Diona - Odette - Sucrose

This is an example of a SSW team Diona will likely function decently well in. Diona retains her jank, and Cryo application is arguably just as important in this archetype as in Stellar-Conduct teams.

Best Weapons

BiS: Elegy for the End

Diona forces longer than 20s rotations, making her able to proc this weapon every rotation. The buffing is quite good for Stellar-Conduct teams in particular, as they can make excellent use of both parts of it. Diona triggers it very easily thanks to her multi-hit Hold Skill. Access to this weapon can make her stronger than other options in Sandrone teams despite her other issues.

BiS Energy option: Favonius Warbow

Her main option in most teams. The clear Elemental Particles are particularly appreciated by Sandrone, but not necessarily excellent elsewhere. Also decent for Cyno or other Burst reliant supports in the team such as Beidou.

Energy alternative: Sacrificial Bow

Can be another Energy focused option, as it lets Diona feed more Elemental particles to the on-fielder. Not recommended over Favonius Warbow unless the latter is occupied.

Best Artifacts & Stats

BiS options:

Tenacity of the Millelith

Able to use this in Stellar-Conduct teams thanks to her Witch’s Revelation passive, albeit with imperfect uptime. A solid option, and might be better than Noblesse if no one else is using it.

Noblesse Oblige

Diona will want to use her Burst every rotation, and because of her relatively short buff duration will want to go right before the on-fielder, giving Noblesse solid uptime.

Alternative: Energy Recharge

If requiring Energy this badly, look for either Energy 2pc sets like Emblem of Severed Fate or Celestial Gift or various Energy Recharge substats. Not recommended. Strongbox Tenacity or Noblesse instead.

Talent Priority

  1. Elemental Skill
  2. Elemental Burst
    >>>>>>>>>>>>>>>
  3. Normal Attack

None of Diona's Talents do much for the team's damage, but her Elemental Skill and Elemental Burst can provide extra sustain. Her Normal Attack is entirely useless.

Constellations

C1A Lingering Flavor
C2Shaken, Not Purred
C3A—Another Round?
C4Wine Industry Slayer
C5Double Shot, on the Rocks
C6Cat's Tail Closing Time

Overview

It’s generally assumed Diona is C6 when discussing her meta viability in all of her teams. This is particularly relevant in Stellar-Conduct teams. Without C6, she will unilaterally be worse than other Stellar-Conduct support options.

Constellations Details

C1: Energy refund is useful for a unit so reliant on Burst to buff, and functionally makes her a 65 Energy cost on her Burst.

C2: The extra DMG is not useful, but the Shield being stronger can be.

C3: Burst’s talent values are not very relevant usually.

C4: Don’t on-field Diona.

C5: Slightly stronger Shield, can be useful.

C6: This is where a significant chunk of Diona’s kit is in. The EM buff for character above 50% is very strong for both Stellar Glimmer and Melt, while the Stellar Glimmer DMG% while in Radiance: Stellar-Conduct or Radiance: Stellar Swirl alongside it makes her give the strongest Stellar single-target buff in theory; however, her very long cooldown and lack of teamwide buffing makes her not necessarily be the best buffing option.

How to Play

Overview

Diona can access her Shield through her Skill, which can be Tapped or Held. Her Burst before C6 will only heal and apply Cryo to enemies within its range, and additionally buff the active party member within its range at C6. Her C6 is vital to making her a viable option over other units, especially in Stellar-Conduct.

Elemental Skill

Diona’s Elemental Skill will deal either 2 or 5 instances of Cryo Damage called Icy Paws, depending on whether it was Tapped or Held. She will also provide a Shield, the strength and duration of which depends on whether it was Tapped or Held. Hold Skill shield gains an additional 75% DMG Absorption Bonus, making it significantly sturdier. Diona will generally always want to Hold her Skill to access the stronger Shield. Tap Skill has a cooldown of 6 seconds, whereas Hold Skill has a cooldown of 15 seconds.

Each Icy Paw hit has an 80% chance to generate an Elemental Particle. On average, a Held Skill will generate 4 Cryo Particles.

Elemental Burst

Diona’s Elemental Burst is on a 20 second cooldown with a cost of 80 Energy. Note that Diona’s cooldown will actually begin 0.7s after cast, giving her an effective cooldown of 20.7 seconds. This will launch a projectile that explodes upon hitting an enemy, creating a Signature Mix field. This field will deal negligible damage to enemies inside it and apply Cryo roughly once every 2 seconds, but its range is quite small and applying Cryo consistently is unreliable. If her C6 is unlocked, characters standing within Signature Mix gain decent buffs.

Signature Mix has a duration of 12 seconds, but it also has an effect colloquially referred to as ‘linger’: Diona’s buff will apply and refresh on intervals of 2 seconds, meaning that the buff can last up to 14 seconds total.

Witch's Revelation Passive

Diona’s Witch’s Revelation Passive talent triggers when allies trigger Superconduct, Stellar-Conduct or Cryo Swirl, and will have her launch Icy Paws at enemies hit by them, even while off-field. These Icy Paws do not have a chance to generate Particles or create or refresh her Shield; they only deal damage and apply Cryo. This effect has a cooldown of 3.5 seconds and a duration of 20 seconds. Thanks to this, Diona is able to use the Tenacity of the Milelith Artifact set, albeit without perfect uptime.

Additional Info

Stellar-Conduct & The Polestar Field

Stellar-Conduct is the modified, Stellar version of Superconduct, the Elemental Reaction that occurs when applying Cryo on an Electro aura or vice versa. Normally, Superconduct deals a small amount of EM-scaling damage and reduces the Physical RES of opponents struck by it. Stellar-Conduct will instead not deal any damage and spawn a zone around the enemy on which the Reaction was triggered. This zone is called a Polestar Field.

Note that Sandrone being in the team is currently the only way through which to activate Stellar-Conduct; this is almost certain to change with future Snezhnayan character releases.


The Polestar Field has a baseline duration of 6 seconds. If Stellar-Conduct is triggered again during those 4 seconds, the Field will refresh its duration. Additionally, enemies within the Field will have their Physical RES reduced by 40%, which is irrelevant for current Stellar-Conduct teams. Stellar-Conduct focused characters, including Diona, will enter the Radiance: Stellar-Conduct state while in a Polestar Field.


The Polestar Field will record all instances of Cryo and Electro application within it and grant a stacking buff accordingly, scaling with the recorded number of applications. This will happen in intervals of 4 seconds, with the buff refreshing each time a recording phase ends.

For more details, see the Sandrone guide.

Release Date

Diona was officially released as a playable 4-star Cryo character in Genshin Impact on November 11, 2020, during the Version 1.1 update.

Portrait

diona


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