Overview
Cyno is able to be used outside of Stellar-Conduct teams at significantly higher strength than before thanks to his buffs, and his place in the meta is entirely reliant on being a strong Stellar-Conduct carry. He is still not very good outside of them.
Cyno is an Electro on-field DPS with very long rotations and field time. He wants to enter his Enhanced Burst State and perform his Enhanced Elemental Skills 3-4 times. Cyno's field time is variable, but thanks to his buffs and the very long duration of Yae Miko's turrets, it is usually beneficial to err on the longer end of it.
Stellar-Conduct & The Polestar Field
Stellar-Conduct is a modified version of the Superconduct reaction, which requires Cryo to be applied on an Electro Aura or vice versa. Because of this, Cyno’s teams will now typically consist of Cryo and Electro characters.
- Normally, Superconduct deals a little bit of EM scaling damage and reduces the Physical RES of enemies struck by it. Stellar-Conduct itself deals no damage, and instead spawns a zone around the enemy called a ‘Polestar Field’
- The Polestar Field has a duration of 6 seconds, which refreshes when Stellar-Conduct is triggered again within its duration. Enemies within it have their Physical RES reduced by 40%, which isn’t particularly relevant for current Stellar-Conduct teams.
- In intervals of 4 seconds, The Polestar Field will ‘record’ the amount of Cryo and Electro Elemental Applications on each enemy and provide a stacking buff based on that number. This buff consists of Electro and Cryo DMG% and a direct multiplier to Stellar-Conduct damage within it. For more details, refer to the Sandrone guide.
Pactsworn Pathclearer
Cyno’s on-field capabilities revolve around his Burst and the special state it confers, called Pactsworn Pathclearer.
When in Pactsworn Pathclearer, Cyno gains a non-overrideable infusion on his Normal and Charged Attacks on top of changing their animations, as well as 100 Elemental Mastery and increased Interruption Resistance. In order to enter Pactsworn Pathstrider, Cyno can either use his Elemental Burst or use his Elemental Skill outside of Pactsworn Pathstrider after his Witch’s Revelation buffs.
Elemental Burst & Buffed Elemental Skill
Cyno’s Elemental Burst has a 20s cooldown and an 80 Energy cost. It has a baseline duration of 10 seconds, which can be further extended by using his Elemental Skill within this Burst-activated state by 4 seconds per such instance. This effect can be triggered, for a maximum of 18 seconds. You might not want to stay in the field and in Cyno’s Burst state for the maximum duration, but it is possible in some teams.
If Cyno enters Pactsworn Pathstrider through Secret Rite: Chasmic Soulfarer, it will only last for 6 seconds. Because his Skill has a 7.5 second cooldown, he’s unable to maintain the Pactsworn state indefinitely. Cyno will gain the same bonuses in this more temporary Pactsworn state as he would by entering it through his Burst, making his field time and Energy requirements far easier to manage.
Additionally, through his Ascension 1 Passive talent, while within the Pactsworn state Cyno will gain an instance of ‘Endseer’ roughly every 4 seconds, though the first one takes a bit longer to happen. Endseer is a time-limited state during which his Elemental Skill is significantly enhanced, increasing its damage and giving an additional damaging effect called Duskstalker Bolts. When Cyno is in Radiance: Stellar-Conduct, these Duskstalker Bolts will turn into instances of Stellar-Conduct damage. This is his only form of Stellar-Conduct damage. Cyno can only get 1 of these if entering Pactsworn Pathclearer through his Skill, but usually 3-4 in his Elemental Burst. What’s optimal will depend on the rest of Cyno’s team, whether he stayed in Pactsworn Pathstrider through his Elemental Skill cast or not, etc.
Elemental Skill Details
His Elemental Skill itself is on a 7.5 second cooldown outside of Pactsworn Pathclearer, but a 3 second cooldown within it. It also has a different animation in those stances, and deals slightly more damage at a baseline in case of the latter.
His out of Burst state Elemental Skill will generate 3 Electro Particles, whereas his in-Burst state Skill will generate 1, with a chance for 2.
Ascension 4 Added Damage & Gameplay Loop
Cyno’s Ascension 4 Passive talent gives him Normal Attacks a hefty 150% EM multiplier and his Duskstalker Bolts a 250% EM multiplier. If Cyno is in the Radiance: Stellar-Conduct state, each of his Duskstalker Bolts will instead gain a 600% EM Stellar Quill. Stellar Quills, like Lunar Quills, are only affected by the unit’s Critical Rate and Critical Damage and the enemy’s RES to the Element of the damage. Stellar DMG%, the Polestar Field’s multiplier, etc, do not apply to this damage. Despite that, it provides a decent amount of additional Stellar-Conduct damage.
With all of the above info in mind, Cyno’s buffed state field-time will generally look something like this:
- Elemental Skill
→ - (if Burst isn’t quite up, perform the same combo as in Burst)
→ - Elemental Burst
→ - Elemental Skill immediately after
→ - spam Normal Attacks until the Endseer indicator appears (usually 2 N4 until the first Endseer)
→ - Elemental Skill for the Endseer Proc
→ - spam NAs
→ - Elemental Skill when Endseer becomes available
→ - repeat