Overview
Columbina is primarily an off-field Sub-DPS that deals Lunar damage of the Lunar Reaction type that the team deals the most damage of. She has some buffing through her Elemental Burst, and can also take the role of an on-fielder in Lunar Bloom teams.
Columbina enables all Lunar Reactions while she is in the team. If the team is able to trigger multiple of them at once, they will.
Elemental Skill & Gravity
Columbina Skill deals damage around the active character and applies Hydro on cast and subsequently once every 2 seconds, lasting for about 25 seconds. Every other hit has a chance of generating 1-2 Hydro Particles. While Skill is active, whenever the team triggers a Lunar Reaction, Columbina will generate a special resource called ‘Gravity’. This fills up gradually over 2 seconds, and the duration is refreshed every time a Lunar Reaction is triggered.
If Lunar Reactions are triggered consistently and Columbina accumulates enough Gravity (which occurs after roughly 6 seconds of Gravity generation), she will trigger a special attack called ‘Gravity Interference’. This attack deals a massive instance of Lunar Reaction damage that inherits the type and Element of the most triggered Lunar Reaction.
This means most of Columbina’s damage is Lunar-Charged / Lunar Bloom / Lunar Crystallize and thus Electro / Dendro / Geo respectively, not Hydro damage. Lunar damage gains DMG Bonus from Columbina’s EM and isn’t affected by regular DMG Bonus. Columbina will still apply Hydro every 2 seconds even without any Lunar Reactions, but without them she will not be able to trigger Gravity Interference.
Elemental Burst & Lunar Domain
Her Elemental Burst deals AoE Hydro damage around her and generates a Lunar Domain. While inside, each Lunar Reaction is given a unique buff:
- Lunar-Charged / Lunar Crystallize - gives a chance to the Reaction procs to deal more damage.
- Lunar Bloom - Generates a secondary bar of Verdant Dew, the unique Lunar Bloom resource.
Normal Verdant Dews will be consumed before these special ones:
- Nefer’s Enhanced Charged Attack
- Lauma’s Hold Skill
- Columbina Enhanced Charged Attack
Lauma Hold Skill is the most important for Lunar Bloom teams because she generates more quills the more Verdant Dew she consumes. Because both Nefer and Columbina deal several instances of Lunar Bloom damage, the only way to buff all of those instances is consuming 3 Verdant Dew with Lauma’s Hold Skill. This makes the team hungry for Verdant Dew, and Columbina is highly encouraged to maintain high Burst uptime.
Rotation Playstyle
Columbina has two main ‘playstyles’ that can affect how she is built and the team’s rotation:
- Elemental Burst roughly every other rotation (Recommended for most)
- Elemental Burst every rotation
Despite her Burst being quite strong for Lunar Reaction teams, Columbina will generally want to be the only Hydro unit in those teams and thus have very steep Energy requirements.
Building for Burst every other rotation is easier and allows players to invest more into her personal damage, which is excellent as a Sub-DPS.
Enchanced Charged Attack (Dendro On-Fielder)
Columbina also has a unique Enhanced Charged Attack that she can use if the team has generated Verdant Dew. This Enhanced CA will deal 3 hits of Lunar-Bloom damage and consume 1 Verdant Dew on cast, and it enables Columbina to be a surprisingly good Dendro on-fielder if used alongside Lauma.
HP Requirement
Columbina has a unique Lunar damage buffing passive. All Moonsign 5-stars have a passive that increases the Base DMG of the Lunar Reaction they’re focused around by 14%. Columbina instead buffs all Lunar Reactions by up to 7%. Her requirements for this are higher than the other Moonsign units, requiring 35k HP to max it out.
Other Teams
In teams that aren’t dedicated to Lunar Reaction damage, Columbina’s Burst isn’t doing very much and will generally not be worth the time and Energy spent using it. However, since Columbina herself deals Lunar Reaction damage, if there is another teammate that deals significant amounts of it (Ineffa, Linnea), using it won’t necessarily be a damage loss.