Psionic Orb
Psionic Orb is the
Seer's Reverent auto attack, providing slow moving orbs that can be empowered with Hold left-click to provide higher damage, more impact, and more range.
Rune Summon
Rune Summon uses right-click to summon the rune you have equipped. See them all below.
Punishment Rune
Punishment Rune is essentially a turret that focuses down the lowest health enemy in range, with a priority on human players. You can use it as a poke tool or as a way to self-peel.
Shelter Rune
Shelter Rune provides an AoE shield, making it useful against AoE abilities or to provide teamwide defenses in teamfights.
Healing Rune
Healing Rune has limited uses per match, so must be used sparingly. However, it can turn the tide by healing all allies in range.
Intimidation Rune
Intimidation Rune is one of the best tools the Reverent
Seer has against melee attackers as it knocks back enemies in its range.
Burst Rune
Unlocks at level 5.
Burst Rune grants the
Seer some offensive firepower in the form of an AoE magic damage with upside.
Binding Rune
Unlocks at level 5.
Another potent tool against melee attackers since
Binding Rune immobilizes and prevents them from jumping.
Windwalker Rune
Unlocks at level 7.
Similar to
Shelter Rune,
Windwalker Rune provides teamwide defensive improvements, this time in the form of increased dodge distance.
Stealth Rune
Unlocks at level 10.
Stealth Rune allows you to give classes that don't have access to stealth, stealth. It's niche, though.
Wind Surge
Wind Surge is a modest knockback, not too impactful.
Healing Art
Healing Art grants a limited amount of healing charges per game, essentially like having extra pots that you can also grant to allies.
Psionic Shield
Psionic Shield is an alternative to
Healing Art (you can't equip both at the same time) that grants a shield instead of heal.
Death Ward
Unlocks at level 7.
Death Ward grants super armor and prevents death, if timed correctly can secure a teamfight.