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Aniimos Elemental Type Chart - All Strengths and Weaknesses

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Aniimo
By Mobalytics
Updated on Sep 22, 2026
Sep 22, 2026

Overview

Aniimo's combat system runs on nine elements: Dark, Earth, Fire, Grass, Ice, Light, Lightning, Water, and Wind. Every Aniimo you catch, and every Aniimo you fight, belongs to one of these types, and that typing decides how much damage you deal and take in a fight.

Each element is strong against some, weak against others, and neutral against the rest. Match your team's types against what you're facing and you'll hit harder and take less damage in return.

This guide breaks down every elemental matchup in the game, attacker against defender, so you can see at a glance what to bring into any given fight.

Aniimo Elemental Chart

This chart shows each Element's strengths and weaknesses.

Attacking is represented in the rows. From left to right, an element's damage against another is determined if the opposing element is marked as Strong or Weak, meaning it will either deal more or less damage repsectively.

Defending is represented in the columns. From top to bottom, an element's vulnerability against another is determined if the opposing element is marked as Strong or Weak, meaning it will either take more or less damage repsectively.

Strong indicates a 165% damage increase, and Weak 0.65%.

Aniimo Elemental Chart Summary

Dark

  • Deals extra damage to Grass, Light, Lighting.
  • Deals less damage to Water, Wind
  • Takes extra damage from Light, Wind
  • Takes less damage from Earth

Earth

  • Deals extra damage to Fire, Ice
  • Deals less damage to Dark, Earth, Grass, Water
  • Takes extra damage from Grass, Water
  • Takes less damage from Earth, Fire, Ice, Lightning

Fire

  • Deals extra damage to Grass, Ice
  • Deals less damage to Earth, Fire, Light, Water
  • Takes extra damage from Earth, Water
  • Takes less damage from Fire, Grass, Ice

Grass

  • Deals extra damage to Earth, Water
  • Deals less damage to Fire, Grass, Light
  • Takes extra damage from Dark, Fire, Wind
  • Takes less damage from Earth, Grass, Water

Ice

  • Deals extra damage to Lightning, Water
  • Deals less damage to Earth, Fire, Ice
  • Takes extra damage from Earth, Fire
  • Takes less damage from Ice, Lightning, Water

Light

  • Deals extra damage to Dark, Wind
  • Deals less damage to Light, Lightning
  • Takes extra damage from Dark
  • Takes less damage from Fire, Grass, Light, Water

Lightning

  • Deals extra damage to Water, Wind
  • Deals less damage to Earth, Ice, Lightning
  • Takes extra damage from Dark, Ice
  • Takes less damage from Light, Lightning, Wind

Water

  • Deals extra damage to Earth, Fire
  • Deals less damage to Grass, Ice, Light, Water
  • Takes extra damage from Grass, Ice, Lightning
  • Takes less damage from Dark, Earth, Fire, Water

Wind

  • Deals extra damage to Dark, Grass
  • Deals less damage to Lightning, Wind
  • Takes extra damage from Light, Lightning
  • Takes less damage from Dark, Wind

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