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Diablo 4 Build

Shred

presentationDruid
Boss Killer
Dungeon Push
Infernal Hordes
Speed Farm
Season 11
Updated on Dec 5, 2025
Dec 5, 2025

Build Overview

The Shred Druid Build Guide for Season 11 is the end game version of the Leveling Shred Build. It teaches you everything you need to know about the Gear pathing, critical Skill choices, early Paragon selections, and the crucial Seasonal Mechanics that will transform your character. This build isn't just fast; it’s widely considered one of the fastest builds in the game, Primal Shred turns your main damage skill in a movement skill, the perfect zoomies build.

Strengths and Weaknesses

  • Amazing Clear Speed
  • Great Bossing
  • Very Fun
  • Induces Motion Sickness

Build Variants

The Requirements to start playing this variant are:

  • Dire Wolf's Aspect
  • Aspect of the Rampaging Werebeast

Assigned Skills

Primary
5
1
Secondary
5
5
2
5
Spirit Boons
Deer
Eagle
Wolf
Snake

Aspect & Uniques

HelmDire Wolf's Aspect
Chest armorVigorous Aspect
GlovesAspect of the Changeling's Debt
PantsAspect of Mending Stone
BootsAspect of the Agile Wolf
AmuletStormclaw's Aspect
Ring 1Aspect of the Rampaging Werebeast
Ring 2Aspect of the Unsatiated
WeaponAspect of the Rabid Bear
OffhandAspect of the Blurred Beast

Santifications

The build doesn't require any specific Santification to function; you can take any positive outcome. I tested on PTR trying to get a specific Santification and it's simply not realistic to RNG the perfect Aspect on the correct slot piece. After an item is Sanctified it can never be modified again, meaning that your multi GA items will be bricked after just one Sanctification, making it impossible to create builds around it that are realistic.

Skill Tree

Available0 (0)
Spent59 (12)

Divine Gifts

Andariel:

Essence of Screams is very helpful with it's 20% resistances bonus, if you find yourself overcapped in resitances you can always opt out of this Divine perk for Essence of Anguish and gain some extra Movement speed which is never bad. Be careful not to overcap your Mov Speed, the maximum bonus you can have is +100% total.

Azmodan:

Essence of Sin is the only viable choice; an extra 20% armor makes it a lot easier to cap your armour and build a more offensive character.

Belial:

Essence of Lies is the stronger buff with it's 1% Fortify per second, but if you find yourself in trouble with crowd control you can always switch to Essence of Shadows

Duriel:

Essence of Pain is pretty useless in my opinion, having a barrier when already on low life isn't going to save your life very often. For that reason, I decided to take Essence of Squalor, which can be helpful for long fights like T4 Bosses or high pits/Towers.

Paragon Board

Points Spent0

No Glyphs Installed

Stats

  • Str:99
  • Int:99
  • Dex:99
  • Will:99
  • Mercenary

    How it Plays

    1. Alternate between casting Maul and Shred until Max Stacks of Quickshift.
    2. Cast Grizzly Rage.
    3. Spam Shred.
    4. Cast Blood Howl every 5 seconds to keep Backlash up.

    How it Works

    On the Shred Druid build, we take advantage of the massive multipliers inherent to Grizzly Rage. We utilize Aspect of the Rampaging Werebeast, Dire Wolf's Aspect and Aspect of the Rabid Bear. To make our Grizzly Rage a Dire Wolf instead of a Bear and we use the Grizzly Rage Cooldown Reduction Tempering Affix to ensure that it is often online.

    Shred also has access to many damaging Aspects, such as Stormclaw's Aspect, Aspect of the Unsatiated and Aspect of the Blurred Beast.

    Overall, Shred is an amazing build that is quick to get on its feet and keeps its place as a fantastic speedfarmer.

    Double Dips

    Stormclaw Aspect has a lot of multipliers that affect your damage twice.

    The known list of double dips is:

    • Petrify
    • Envenom
    • Fang and Claw
    • Qax
    • Fists of Fate
    • Changeling Debt

    Mercenaries

    We will use Raheir with Shield Charge to give us Fortify and Provoke to deal more damage.

    Once we have dropped Retaliation in the endgame, we will swap him with Subo to be able to see Elites on the Minimap.

    Varyana secondary is used with Ancient Harpoon to group up enemies. Another option is Aldkin with Fields of Languish for more survivability.

    Runes

    Initially, we use Cir + Thul to get more damage and Moni + Que to cast Earthen Bulwark

    Later, once we get access to Legendary Runes, we will use Moni + Xan to Overpower.

    Spirit Boons

    Deer

    • Wariness to be tankier.

    Eagle

    • Iron Feather for Surivability.
    • Avian Wrath for Critical Strike Damage.

    Wolf

    • Energize to help with Overabundance uptime.

    Snake

    • Masochistic to heal more.

    Elixirs and Incenses

    It's important to run Elixirs and Incenses at all times. Not only because they increase your Experience gain, but also because they provide very strong combat boosts.

    For Elixirs, you will use Elixir of Advantage for Attack Speed.

    For Incenses, you will use Spiral Morning for All Stats, Song of the Mountain for Armor, or Reddamine Buzz for Maximum Life and Soothing Spices for All Resistances and more Armor.

    Masterworking and Greater Affixes Explained

    Masterworking

    • Since Season 11 Masterworking no longer increases your item’s affix values. Instead, it improves the Quality of an item, which gives a bonus to the base damage, armor, or resistance of an item.
    • Items can be Masterworked to a maximum Quality threshold of 20. Each time you Masterwork the item, it adds a random amount of Quality to the item (from 2-5 levels). Once at maximum Quality, you can roll it one last time for a Capstone bonus.
    • This Capstone bonus upgrades a random non-greater affix on your item into a Greater Affix. You can then choose to re-roll the Masterworked Greater Affix, without resetting your Masterworking Quality. Re-rolling the current Masterworked Affix will cost Obducite and Neathiron.

    Greater Affixes

    Greater Affixes (GA) on an item force the affix to roll at the top of it's range of possible values and then applies a 50% increase to its value. GA increases are additive with Masterworking increases.

    In this planner, the yellow star to the left of an affix denotes that is a GA.

    Masterworking and Greater Affix Priority

    Unless a certain amount of a stat is required and no more, like in the case of Attack Speed Breakpoints, Armor and Resistances, the Capstone Bonus is not necessary.

    Guides, which follow a Starter -> Midgame -> Endgame progression, are structured such that the difficulty of the MWing outcome and amount of GAs on items also progresses as expected.

    For example, a Starter variant will generally have 1GA items. A Midgame variant will generally have 2GA items. An Endgame variant will generally have 2GA/3GA items with a perfect Capstone Bonus.

    From this you can derive that the GA on the starter version is the most important, the second GA added is the second most important and the third GA added is the third most important affix.

    When GA and Capstone don't align you are most likely in the presence of a stat with a certain threshold you have to meet or a cap and those will be explicitly stated in the guide anyways.

    In the case of Uniques GA and Capstone, progression standards are generally shifted by one as they are easier to MW because they have 4 affixes and also easier to acquire with multiple GAs.

    Frequently Asked Questions


    Changelog

    11/30/2025

    • Updated for S11


    Video

    Table of Contents

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