The
Shred Druid Build Guide for Season 11 is the end game version of the Leveling Shred Build. It teaches you everything you need to know about the Gear pathing, critical Skill choices, early Paragon selections, and the crucial Seasonal Mechanics that will transform your character. This build isn't just fast; it’s widely considered one of the fastest builds in the game,
Primal Shred turns your main damage skill in a movement skill, the perfect zoomies build.
Build Overview
Strengths and Weaknesses
- Amazing Clear Speed
- Great Bossing
- Very Fun
- Induces Motion Sickness
Build Variants
The Requirements to start playing this variant are:
Dire Wolf's Aspect
Aspect of the Rampaging Werebeast
Assigned Skills






Aspect & Uniques



















Chaos Perks
Skill Tree
0 (0)Paragon Board
No Glyphs Installed
Stats
Mercenary
How it Plays
- Alternate between casting
Maul and
Shred until Max Stacks of
Quickshift. - Cast
Grizzly Rage. - Spam
Shred. - Cast
Blood Howl every 5 seconds to keep
Backlash up.
How it Works
On the
Shred Druid build, we take advantage of the massive multipliers inherent to
Grizzly Rage. We utilize
Aspect of the Rampaging Werebeast,
Dire Wolf's Aspect and
Aspect of the Rabid Bear. To make our Grizzly Rage a Dire Wolf instead of a Bear and we use the Grizzly Rage Cooldown Reduction Tempering Affix to ensure that it is often online.
Shred also has access to many damaging Aspects, such as
Stormclaw's Aspect,
Aspect of the Unsatiated and
Aspect of the Blurred Beast.
Overall, Shred is an amazing build that is quick to get on its feet and keeps its place as a fantastic speedfarmer.
Double Dips
Stormclaw Aspect has a lot of multipliers that affect your damage twice.
The known list of double dips is:
- Petrify
- Envenom
- Fang and Claw
- Qax
- Fists of Fate
- Changeling Debt
Mercenaries
We will use Raheir with Shield Charge to give us Fortify and Provoke to deal more damage.
Once we have dropped Retaliation in the endgame, we will swap him with Subo to be able to see Elites on the Minimap.
Varyana secondary is used with Ancient Harpoon to group up enemies. Another option is Aldkin with Fields of Languish for more survivability.
Runes
Initially, we use
Cir +
Thul to get more damage and
Moni +
Que to cast
Earthen Bulwark
Later, once we get access to Legendary Runes, we will use Moni +
Xan to Overpower.
Spirit Boons
Deer
- Wariness to be tankier.
Eagle
- Iron Feather for Surivability.
- Avian Wrath for Critical Strike Damage.
Wolf
- Energize to help with Overabundance uptime.
Snake
- Masochistic to heal more.
Elixirs and Incenses
It's important to run Elixirs and Incenses at all times. Not only because they increase your Experience gain, but also because they provide very strong combat boosts.
For Elixirs, you will use Elixir of Advantage for Attack Speed.
For Incenses, you will use Spiral Morning for All Stats, Song of the Mountain for Armor, or Reddamine Buzz for Maximum Life and Soothing Spices for All Resistances and more Armor.
Masterworking and Greater Affixes Explained
Masterworking
- Since Season 11 Masterworking no longer increases your item’s affix values. Instead, it improves the Quality of an item, which gives a bonus to the base damage, armor, or resistance of an item.
- Items can be Masterworked to a maximum Quality threshold of 20. Each time you Masterwork the item, it adds a random amount of Quality to the item (from 2-5 levels). Once at maximum Quality, you can roll it one last time for a Capstone bonus.
- This Capstone bonus upgrades a random non-greater affix on your item into a Greater Affix. You can then choose to re-roll the Masterworked Greater Affix, without resetting your Masterworking Quality. Re-rolling the current Masterworked Affix will cost Obducite and Neathiron.
Greater Affixes
Greater Affixes (GA) on an item force the affix to roll at the top of it's range of possible values and then applies a 50% increase to its value. GA increases are additive with Masterworking increases.
In this planner, the yellow star to the left of an affix denotes that is a GA.
Masterworking and Greater Affix Priority
Unless a certain amount of a stat is required and no more, like in the case of Attack Speed Breakpoints, Armor and Resistances, the Capstone Bonus is not necessary.
Guides, which follow a Starter -> Midgame -> Endgame progression, are structured such that the difficulty of the MWing outcome and amount of GAs on items also progresses as expected.
For example, a Starter variant will generally have 1GA items. A Midgame variant will generally have 2GA items. An Endgame variant will generally have 2GA/3GA items with a perfect Capstone Bonus.
From this you can derive that the GA on the starter version is the most important, the second GA added is the second most important and the third GA added is the third most important affix.
When GA and Capstone don't align you are most likely in the presence of a stat with a certain threshold you have to meet or a cap and those will be explicitly stated in the guide anyways.
In the case of Uniques GA and Capstone, progression standards are generally shifted by one as they are easier to MW because they have 4 affixes and also easier to acquire with multiple GAs.
Frequently Asked Questions
Changelog
11/30/2025
- Updated for S11
Video
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