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Diablo 4 Build

Rushing Claw - Ripperborn

presentationSpiritborn
Season 11
End Game
Imortilize
Creator
Speed Farm
Off-Meta
Item Reliant
Boss Killer
Updated on Jan 11, 2026
Jan 11, 2026

Build Overview

This Jaguar Endgame Build focuses on optimising the Rushing Claw Damage whilst staying tanky enough to beat all end game content.

Check the How It Works Section and FAQ below to learn how this Rushing Claw Spiritborn rips through all Endgame Content.

If you've just started your character check out these LEVELLING GUIDES which will help you get from Level 1 - 60 and head to the TIER LIST for all other available endgame builds.

I'l be live streaming most evenings (GMT) on Twitch, YouTube, Kick or X. This is a great time to come ask me questions directly or contact me offline via my Discord.

Strengths and Weaknesses

  • High Mobility
  • Great For Speed Farming
  • High Defence
  • Gear Dependant
  • Requires Very High Cooldown Reduction
  • Requires Mechanical Knowledge

Build Variants

This variant is designed to get you started towards getting to T4 Content straight from Levelling.

For this build to function it is Mandatory to have the Rip and Tear Aspect but the Damage Roll isn't as important as the bonuses it unlocks.

You will ideally have a Sunstained War-Crozier by this point which makes the build functional.

Everything else is Optional but very nice to have.

If you have everything this requires be sure to check out Endgame Variant for Next Steps.

Assigned Skills

Primary
1
5
Secondary
5
1
1
1
Primary Spirit
Secondary Spirit

Gorilla (Primary)

  • The Gorilla Primary Spirit Hall is taken for the Thorns Damage Application and Barrier Generation.

Eagle (Secondary)

  • We take the Eagle Secondary Spirit Hall for the 20% Vulnerable Damage and Guaranteed Critical Strikes every other cast.

Equipment

HelmAspect of Disobedience
Chest armorAspect of Temporal Incisions
GlovesConceited Aspect
PantsAspect of Layered Wards
BootsAspect of Haste
AmuletAspect of Redirected Force
Ring 1Aspect of Unyielding Hits
Ring 2Rip and Tear Aspect
WeaponSunstained War-Crozier

Break Points

  • 100% Critical Chance
  • 60%+ Cooldown Reduction
  • 75% Rushing Claw Cooldown Reduction (Cooldown Reduction + Potency Cooldown Reduction)
  • +4 Rushing Claw Charges (Min.)
  • +5 Swift Ranks

Aspects

You can acquire the following Aspects from World Map Dungeons and Drops Only:

Kehjistan

  • Aspect of Disobedience -> Halls of the Damned

Drops Only

  • Aspect of Redirected Force
  • Rip and Tear Aspect
  • Aspect of Unyielding Hits
  • Conceited Aspect
  • Aspect of Temporal Incisions
  • Aspect of Layered Wards
  • Aspect of Haste

Unique Items

If you happen to come across any of the following Unique Items whilst levelling they will greatly boost the build:

Sunstained War-Crozier

    • Boss Drops: Varshan + Urivar
    • Huge Potency Damage scaling.
    • Chance to make our Rushing Claw hit for Double Damage

Runes

Yul + Qax

    • 100% Damage from the Qax Rune on Activation and we don't use our Resource for anything else so this gives it purpose on the build.

Moni + Kry

    • Auto-Cast Vortex

Elixirs and Incenses

ElixirElixir of Precision
Core IncenseSpiral Morning
Defensive IncenseReddamine Buzz
Resistance IncenseSoothing Spices

Skill Tree

Available0 (0)
Spent59 (12)

Skill Info

Rushing Claw

    • Deals 50%[x] Damage per Rushing Claw Charge via Poised Rushing Claw
    • Reduces Recharge Timer by 5 Seconds
    • Resets Self by Distance Travelled via Swift

Armored Hide

    • Grants 100% Block Chance
    • Grants Unstoppable
    • Enhanced Armored Hide Grants Thorns Damage
    • Enhanced Armored Hide Grants Maximum Resolve
    • 5% Block Damage Reduction per Nearby Enemy (Maximum 20%)

Ravager

    • Grants Minimum Ferocity passively (+5% Attack Speed per stack)
    • Multiple Hits on Elites

Counterattack

    • Grants Dodge Chance passively
    • Close Enemy Critical Damage (+5% per enemy / Max 30%)

Scourge

    • Up to 50% Damage against Crowd-Controlled Enemies
    • Restores 60% Resource on use

The Protector

    • Grants Barrier in area
    • Deals Thorns Damage at Rank 5
    • Reduces enemy damage
    • Increases Damage for 6 Seconds
    • Grants Unstoppable for 6 Seconds
    • Slows Enemies & Projectiles in area

Key Passive Info

Adaptive Stances

    • Grants 100% Core Stats for 7 Seconds
    • Huge Extra Damage
    • Helps Cap Critical Chance

Paragon Board

Paragon

Focus on rushing the Legendary Nodes on your Paragon Boards to start with as these will grant Huge Immediate Bonuses:

  1. Drive
  2. Convergence
  3. Sapping

Glyphs Priorities

  1. Revenge
  2. Canny
  3. Spirit
  4. Wildfire
  5. Colossal

Divine Gifts

Andariel
CorruptedEssence of Anguish
PurifiedEssence of Screams
Azmodan
CorruptedEssence of Hellfire
PurifiedEssence of Sin
Belial
CorruptedEssence of Shadows
PurifiedEssence of Lies
Duriel
CorruptedEssence of Squalor
PurifiedEssence of Pain

Divine Gifts

Purified

The best in slot Divine Perks for most Spiritborn Builds as follows:

Essence of Screams

    • 20% Increased Resistances
    • Double Chance for an Extra Salvage Materials in the Undercity

Essence of Sin

    • 20% Increased Armour
    • Double Chance for Activity Keys from World Bosses

Essence of Lies

    • Fortify for 1% of your Maximum Life per Second
    • Double Chance for an Extra Upgrade in the Pit

Essence of Pain

    • Briefly Gain Maximum Barrier after becoming Injured, every 20 Seconds.
    • Double Chance for an Extra Socketables in the Helltide

Mercenary

Raheir (Primary)

We take Raheir as our Primary for the Extra All Resistance and Bonus Damage from Inspiration.

Aldkin (Secondary)

We take Aldkin as our Secondary for the 40% Slow Movement and 20% Damage Reduction on affected enemies.

How it Plays

The main focus here is to rush between enemies using Rushing Claw Grouping Them Together via the Kry Rune so you can annihilate them with the Enlarged Rushing Claw that is juiced up from the Rip and Tear Aspect and Poised Rushing Claw.

You need to manually cap Critical Chance as the Rip and Tear Aspect does NOT allow your Rushing Claw to Critical Strike and Overpower for free, it grants you +1 Extra Hit for every 4 Charges you have On Cast.

The Sunstained War-Crozier is a Very Strong option here as it scales our Rushing Claw Damage each time you cast Focus Skills so you will want to be sure to Cast Ravager frequently in combat.

The following steps are the recommended Build Rotation for skill usage:

  • Cast Ravager to stack Sunstained War-Crozier Damage.
  • Cast Armored Hide for 100% Block Chance.
  • Cast Counterattack for 100% Dodge Chance.
  • Cast Scourge for up to 50% Damage to Crowd Controlled Enemies.
  • Cast Rushing Claw to setup for Intricacy on casting The Protector.
  • Cast The Protector for Barrier Generation, Unstoppable and to activate Intricacy.
  • Cast Rushing Claw liberally around the other skills.

Repeat each step as necessary

How it Works

Build Overview

This Rushing Claw Spiritborn focuses on optimising the Damage from Rushing Claw whilst staying tanky enough to beat all End Game Content. It does this through the following:

  • The Sunstained War-Crozier allows Huge Damage for your Rushing Claw.
  • Generic Damage Scalars.
  • Using Rushing Claw as a High Mobility skill to quickly rush between Groups of Enemies.
  • The Protector for incredible Utility including the Pull In from the Hesha e Kesungi.
  • Become Permanently Unstoppable via The Protector
  • Barrier Generation via The Protector.
  • Counterattack for 100% Dodge Chance in combat.
  • 100% Block Chance using Armored Hide.
  • Scourge for Crowd Control and up to 50% Damage to Crowd Controlled Enemies.
  • Scourge for Insane Resource Regeneration.
  • Maxing Cooldown Reduction through Passives, Aspects, Equipment and Paragon.
  • Maxing Critical Chance through Passives, Equipment and Paragon.

Check out the In-Depth Explanations below for further details on the build.

Extra Details

This build did not work well during the PTR because it wasn't possible to get to a point where Rushing Claw could be reset to maximum charges fast enough to be useful.

A change was added in the Post PTR Patch Notes that allows Poised Rushing Claw to reduce the Cooldown of Rushing Claw Charges by 5 Seconds which makes the build viable with insane Cooldown Reduction Investment, Correct Tempers and Masterworking.

This build has currently done a Pit 100 in around 5 Minutes with Zero Mythic Sanctifications so it will easily go Pit 110+ if you land a The Grandfather Sanctification, potentially higher.

With the correct gear this build this will easily beat all the Hardest Content In The Game without issue.

FAQ

If you have any questions about this guide feel free to reach out to me whilst live on Twitch, YouTube, Kick or X or contact me offline via my Discord.

How Do You Solve Getting To Maximum Rushing Claw Charges Between Casts?

To really make this build pop you need to understand exactly how it is allowing you to Scale It's Damage in a way that wasn't possible until the latest changes.

I created a Calculator that visually shows how the math works for tackling the Rushing Claw Cooldown so be sure to check that out and feel free to copy it for your own use.

The goal here is Recharge Rushing Claw to Maximum Charges between Each Cast so that you can benefit from its Maximum Damage Output due to Poised Rushing Claw granting 50%[x] Damage per Charge on cast.

With Poised Rushing Claw equipped it grants you 12 Maximum Charges as well as the above Damage Boost but it also brings the problem that it Consumes All Charges on Cast with a Base Recharge Rate of 20 Seconds per 4 Charges on Rushing Claw.

A change was made to Poised Rushing Claw in the Post PTR Patch Notes where it will reduce your Recharge Time by 5 Seconds before Cooldown Reduction is taken into account. This change is very important as before this it was not possible to achieve Perma-Max-Stacks on Rushing Claw with Poised Rushing Claw equipped.

The first part of the puzzle goes without saying which is you will need the Maximum 75% Cooldown Reduction on your Rushing Claw. With Poised Rushing Claw equipped this instantly reduces your Recharge Time to 3.75s per 4 Charges.

With the use of Swift which reduces your Mobility Skill Cooldowns by 1 Second per Swift Rank it is possible to Instantly Recharge Rushing Claw when cast so long as you Travel Enough Distance to get the Maximum Benefit from Swift.

This is great but this only lets you Repeat Cast Rushing Claw with 4 Charges during combat unless you wait around an extra 7.5 Seconds to gain the extra 8 Charges required to be at maximum.

This is where the Rushing Claw Tempers come into play for Swift and Rushing Claw Charges.

One thing that won't be immediately obvious is that the Rushing Claw Charges Temper not only Increases Your Maximum Rushing Claw Charges, it also Increases the Charges per X as well.

This is incredibly important because by rolling a Maximum Rushing Claw Charges Temper and Masterworking it to a Minimum of +4 Charges, this will raise your Maximum to 16 Charges and your Charges per X to 8 Charges.

This has now brought you into a place where you only have to Recharge Twice to be able to reach Maximum Charges Each Cast or 3.75s Cooldown after cast.

To reduce that final 3.75s Cooldown you will want to get a minimum of 8 Ranks in Swift which can be achieved through the following:

  • Passive Tree
  • Shroud of False Death
  • Swift Temper
  • Wildfire Glyph

At this point you have pretty much solved the problem but there is one other consideration to take into account.

For Maximum Damage Output you can take Vehemence which Increases Potency Damage by 10% per Rank but it also Increases Potency Cooldowns by 5% per Rank making the Rushing Claw Recharge Problem a little tougher.

You will end up with +1 Rank in Vehemence by default with the Shroud of False Death equipped so I would avoid putting more ranks here unless you are going for Maximum Pushing Potential where you are going to have to get used to less Quality of Life and Learn to Time your Rushing Claw casts for Maximum Damage Output.

The Wildfire glyph will assist here a little bit but as things stand you would need absolutely maxed out Tempers for both Swift and Rushing Claw Charges to consider maxing out Vehemence.

How Does This Build Critical Strike And Overpower?

You will look to stack 100% Critical Chance across the build to gain permanent Critical Damage but to Overpower you will probably need to gain access to the Nesekem, The Herald Sanctification which will allow you to Overpower some of the time.

How Do You Stack And Maintain The Sunstained War-Crozier Aspect?

The Sunstained War-Crozier grants up to 250%[x] Damage over 10 Stacks which are activated upon using a Focus Skill.

This makes it tricky to sustain as Ravager is currently the only skill in use that is a Focus Skill and remembering to cast this every 8 Seconds can be quite tedious.

There are two ways to solve this problem:

  • Replace Scourge with Vortex and take the 50%[x] Damage Loss as a result.
  • Use the Moni + Kry combination to auto-cast Vortex with a less than 50%[x] Damage loss.

Neither of these are a perfect solution but we opt to use the Moni + Kry combination of Runes as this nets us the least Damage Loss whilst granting some level of automation to stacking the Sunstained War-Crozier.

Note: There is a world where Bac might be better than Moni so I will test and update if it is.

Changelog

11th January 2026 / v1.3

  • Updated Sanctification Variant to Pushing Variant.
  • Updated for Patch 2.5.2.

6th January 2026 / v1.2

5th January 2026 / v1.1

  • Rebuilt the build for Season 11.
  • Completed a Pit 100 in around 5 minutes.
  • Added Extra information to the FAQ Section.
  • Added Calculator link.

8th December 2025 / v1.0

  • Updated for Season 11.
  • Added Cooldown Reduction to Legendary Glove in All Variants.
  • Added Cooldown Reduction to Legendary Rings in All Variants.
  • Added Sanctifications.
  • Added Extra FAQ Info.
  • Updated Variants for Smoother Progression.

Video

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