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Diablo 4 Build

Quill Volley 200 Trillion Damage Endgame - NickTew

presentationSpiritborn
Season 6
Updated on Oct 30, 2024
Oct 30, 2024

Build Overview

This is an endgame version of the best build in the game, the Quill Volley Spiritborn build. This build pairs the Banished Lords Talisman with the Rod of Kepeleke to guarantee overpowers every single attack, in tandem with scaling our max HP and other damage modifiers to do trillions of damage per hit. This build requires 240 maximum resource in order to function well. Watch the video for a detailed guide on multiple of the mechanics.

Early end game build: https://mobalytics.gg/diablo-4/profile/98800fe4-5cfe-47e5-a0ee-40611679b379/builds/e2b131b6-3642-4374-a286-52474bd38a4c

Pit 150: https://mobalytics.gg/diablo-4/profile/98800fe4-5cfe-47e5-a0ee-40611679b379/builds/48ddbf18-9a8c-4a7f-b04f-01f2ebc05962

Strengths and Weaknesses

  • Big Dam
  • Huge Mobility
  • Insanely Tanky

Build Variants

Assigned Skills

Primary
3
5
Secondary
1
4
1
1
Primary Spirit
Secondary Spirit

Watch the video for a detailed guide or check the FAQ

Dont play this if you have less than 240 vigor

Aspect & Uniques

HelmHarmony of Ebewaka
Chest armorAspect of Forest Power
GlovesAspect of Redirected Force
PantsAspect of Interdiction
BootsDuelist's Aspect
AmuletBanished Lord's Talisman
Ring 1Aspect of the Moonrise
Ring 2Ring of the Midnight Sun
WeaponRod of Kepeleke

Reaching armor cap / max res is cumbersome with this setup although not needed
Can swap Aspect of Apprehension to Aspect of Forest Power if you want more armor
Feel free to use Yen's Blessing to cap resistances at the loss of DPS
Can swap Dexterity on any piece to all res / more armor and vice versa
Raheir Merc = 15% armor
Soothing Spices incense = +10% all res
Other incense = +150 armor
Can grab more res in paragon board if needed

Prioritize reaching 122.3% barrier generation

MW & Affix Cheat Sheet:
Helm : All stats > Move Speed
Chest: Max Resolve Stacks > HP
Gloves: Max HP > Quill
Pants: Resilient > Max HP
Boots: HP > Dex
Rod: Chance % >
Amulet: HP > Core Skill
Ring 1: HP > Resource Cost
Ring 2: Dex

Skill Tree

Available0 (0)
Spent59 (12)

Paragon Board

Mercenary

How it Plays

You have so much CDR that the gameplay loop usually ends up with you just spamming all of your skills on CD. You want to use them as soon as they are available as pretty much every skill gives you a conditional damage increase - but here's an order you can follow

1) Engage with Ravager - always keep it up for the 30% vigor generation
2) Jump in to the mobs with The Hunter
3) Pop Armored Hide for the 100% block
4) Use Scourge on CD
5) Use Vortex immediately after Scourge to suck all the mobs together

How it Works

This build scales our damage out of control by taking advantage of Rod of Kepeleke In tandem with Banished Lords Talisman to immediately expend all of our Vigor everytime we use Quill Volley granting massively increased damage hits that are always crits and always overpower. This is achieved by having 240 Vigor baseline & 100% resource generation paired with Ring of the Midnight Sun

Scaling our HP further increases our damage with the Viscous Shield Paragon node being bugged beyond belief. Every 12 points of HP increases our damage by roughly 1% if we have a 100% barrier. We get 100% barrier by using the Que rune paired with 122.3% barrier generation.

Otherwise our damage ramps up through the Aspect of Redirected Force paired with Aspect of Interdiction and getting maximum resolve tempers on gear. The crit damage from Redirected Force continues to scale above 100% block, and maximum resolve stack temper is currently bugged on gear where if you hit the masterwork crits on them they are increased by 50% rather than the typical 25%, allowing you to get up to +13 resolve stacks on a singular item. k

Put all of this together paired with some generic damage aspects, we have a build doing in the hundreds of trillions with over 30,000 maximum HP

FAQ

Commonly asked questions : comment on my youtube video if you have a question and I'll add it to the FAQ.

Why No Tyrael's Might, Harlequin Crest, Tibault's Will, Soulbrand, etc
The answer to why we don't use either of these uniques is basically the same - the value of a normal legendary piece is extremely high, with access to maximum life & very strong tempers such as resilient or maximum resolve stacks, the damage value we gain out of normal legendaries is much higher than almost any unique can give us. Tyrael's is good for survivability but unnecessary later. Tibault's is good for temporarily reaching 240 vigor. Harlequin is good defensively but bad offensively. Soulbrand is just straight up a bad item, you'll never need the barrier generation granted from it, you'd be better off using Aspect of Forest Power to temporarily get you to 100% barrier instead.

Why Resilient temper on one piece and Resolve on the other?
Just maths out that Resilient is stronger than the Resolve stack temper because more HP = more barrier, and the Viscous Shield paragon node multiplier is super bugged, it continues to scale the more HP you get, and that multiplier double dips with the Jaguar Main Spirit hall, while the crit damage from Redirected Force does not. Don't worry, it's intentional. You want at least 1 resilient, and 1 resolve stack. It's not a big deal if you go 2 resilient, but resilient is definitely stronger than resolve stacks on at least 1 item.

I'm dying, what do I do?
If you are ever dying on this build, it is likely a result of your armor and resistances not being capped. Later on you'll have so much raw HP that this becomes unnecessary, but I still have the planner optimized around capping yourself in both of these departments just so you never have to worry about it. There's about 500 ways to cap your armor and resistances. You can get armor/res rolls on every piece of gear, you can swap around your gems, there's armor and res in the paragon board, there's incenses, elixirs, Raheir merc, Yen's Blessing, Tyrael's Might, etc. Dying on this build should be virtually impossible if you make sure to get 1000 armor and your resistances are capped. I intentionally play without them capped as I like doing more damage however that is only shown in the Glass Cannon Variation

Why do we need 240 Vigor
You need 240 vigor so that every cast is a guaranteed overpower via Banished Lords Talisman. Banished Lords takes into account the base skill cost, which for quill volley is 35. 35+240 = 275.

How do I get 100% resource generation
It's very easy. Have a Ring of the Midnight Sun that's at least a 47% roll, resource generation on one ring, OR 560 intelligence, 15% generation from Vigorous in the skill tree, and Measured Ravager for another 30%
Use this calculator here: https://docs.google.com/spreadsheets/d/1hzW0p5RSo-uD4CF0XgYtym5kQopqULWP-ziQ-Jz3eWY/edit?gid=0#gid=0

Why do we put skill points into Armored Hide and The Hunter
Skill points lowers their cooldown via Prodigy's Tempo & increases the duration of the buff from Armored Hide. We want 100% uptime on the block from Armored Hide for Aspect of Redirected Force

Video

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