Rapid Fire is a devastatingly strong build that can instantly explode anything that dares step in front of you.
Build Overview
Strengths and Weaknesses
- Incredible Single Target DPS
- Great Mobility
- Scales Very Hard
- AoE Not the Best
Build Variants
Assigned Skills







Aspect & Uniques




















Skill Tree
0 (0)Paragon Board
No Glyphs Installed
Stats
Mercenary
How it Plays
- Cast Poison Imbuement.
- Cast Smoke Grenade for damage.
- Cast Caltrops for damage.
- Cast 2x Health Potion.
- Cast 3x Hearterseeker -> 1x Rapid Fire -> Evade.
- Cast Shadow Step for Unstoppable.
How it Works
This build revolves around Rapid Fire and Precision alongside Combo Points.
Precision and Combo Points fit together perfectly as the nature of both leads to charging up big shots. Precision requires three Marksman Skills to be cast before being enabled and Combo Points requires 3 Basic Skills to be cast.
We also choose to use Poison Imbuement instead of the popular Cold Imbuement in this build as it is much easier to keep up with Mixed Poison Imbuements. It also provides valuable Passives such as Alchemical Advantage and Debilitating Toxins. Lastly, it unlocks the ability to use a second Unique ring.
Witchcraft Powers and Gems
Piranhado is used to group up enemies, which is something that really helps improve Rapid Fire's AoE capabilities.
Because of Rapid Fire's 3:1 Basic to Core cycle, we can make great use of Witching Hour, which enables Purging Touch to buff every cast. To activate it we also use Hex of Flames, which provides more damage via Dust Stone and Wave of Woe.
Soul Harvest is used because it provides a disgusting amount of Dexterity.
Lastly, Aura of Misfortune is used to make further use of Dust Stone.
Runes
We use Igni with Mot to sustain Dark Shroud.
We also use Yax and Qax to give every Rapid Fire double damage. We can sustain spamming Health Potions because of Siphoned Victuals.
Frequently Asked Question
Why No Bane Glyph?
- Bane only buffs poisoning damage, also known as damage over time poison damage. In this build we only care about poison direct damage.
Why are you Using Poison Imbuement?
- Because it's easy to keep it up with Mixed Poison Imbuements. It also provides us access to Alchemical Advantage and Debilitating Toxins.
Changelog
01/21/2025
- S7 Changes
10/04/2024
- S6 Changes
09/09/2024
- Paragon Board Update for Pit Pushing
08/26/2024
- Removed Verathiel, it requires your gear to be pretty good to sustain energy and is eventually replaced anyways.
08/19/2024
- Updated Skill Tree and Items
- Swapped to Cold Imbue on the Mythic variant
08/08/2024
- Updated Paragon Board, Items and Skill Tree
08/05/2024
- S5 Updates
06/05/2024
- Updated entire build
05/24/2024
- S4 Updated
05/09/2024
- S4 tentative changes
01/22/2024
- S3 Updates
11/10/2023
- Editted Skill Tree and Paragon to make it more Shadow Imbue focused.
11/08/2023
- Added TIbault
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