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Diablo 4 Build

Heartseeker

presentationRogue
Season 10
Verified
Updated on Nov 19, 2025
Nov 19, 2025

Build Overview

The Heartseeker Rogue Build Guide teaches you about Gear, Skills, Paragon, Playstyle & Seasonal Mechanics in Diablo 4 in Season 10.

Heartseeker is a fun and easy-to-use Skill that auto-aims. We use Paingorger's Gauntlets to make it clear well.

Strengths and Weaknesses

  • Easy to Play
  • Good Damage
  • Very Fun

Build Variants

Assigned Skills

Primary
5
5
Secondary
1
1
5
1
Specialization

Aspect & Uniques

HelmEnshrouding Aspect
Chest armorUmbrous Aspect
GlovesPaingorger's Gauntlets
PantsCheat's Aspect
BootsPenitent Greaves
AmuletAspect of Adaptability
Ring 1Vehement Brawler's Aspect
Ring 2Conceited Aspect
Dual wield weapon 1Shard of Verathiel
Dual wield weapon 2Coldclip Aspect
Ranged weaponAspect of the Moonrise

Paingorger's Gauntlets and Shard of Verathiel are mandatory to start playing this build.

Chaos Perks

Unique PerkEmpty
Chaos PerkEmpty
Chaos PerkEmpty
Chaos PerkEmpty

Skill Tree

Available0 (0)
Spent59 (12)

Paragon Board

Points Spent0

No Glyphs Installed

Stats

  • Str:99
  • Int:99
  • Dex:99
  • Will:99
  • Mercenary

    How it Plays

    • Dash for Mobility.
    • Caltrops and Smoke Grenade will be used for damage on Bosses and Elites.
    • If you overlap a new Caltrops over an old one before it expires it will inherit the maximum 45% Damage Multiplier.
    • Cast Shadow Clone whenever possible.
    • It is a large amount of your damage and a source of Unstoppable.
    • Cast Dark Shroud whenever possible.
    • It is a huge chunk of your defences.
    • Spam Heartseeker.

    How it Works

    Heartseeker is a powerful Single-Target Skill that we convert into an AoE one by using Paingorger's Gauntlet.

    Shard of Verathiel, Moonrise and Adaptability are powerful sources of scaling for Basic Skill builds such as this one.

    We use Ceh, which spawns Wolves and Thul, which spawns a Frost Nova, to apply Paingorger's Mark, which lets us clear.

    Leveling

    You can find the Dance of Knives leveling guide HERE.

    Mercenaries

    We use Subo to provide us with Movement Speed and Critical Strike Damage.

    Varyana is used as a Reinforcement to pull in enemies together.

    Chaos Perks

    A Beast Cornered + Marred Guard is an amazing combo for survivability and damage.

    Unpredictable Alchemy gives us [x]40% damage as our Heartseeker is always Cold-Imbued.

    Accelerating Chaos allows us to reset our Cooldowns faster.

    Runes

    We use Cir + Ceh to spawn Wolves that can proc Paingorger's Mark.

    We also use Poc + Thul for the same reason and also because it gives us [x]15% damage.

    Elixirs and Incenses

    It's important to run Elixirs and Incenses at all times. Not only because they increase our Experience gain but also because they provide very strong combat boosts.

    For Elixirs, we will use Elixir of Resourcefulness for Maximum Resource to increase the damage Adaptability.

    For Incenses, we will use Spiral Morning for All Stats, Song of the Mountain for Armor or Reddamine Buzz for Maximum Life and Soothing Spices for All Resistances and more Armor.

    Attack Speed Breakpoints

    Because the game's server operates in frames (images), Skills can only be cast in a whole number of frames. This means, for example, that you can't cast a Skill in 10.2 frames. To extend this example further, that means that all Attack Speed values that lead to a cast time of 10.01 to 10.99 frames would mean you end up casting at 11 frames, effectively wasting all Attack Speed gains from 11 frames to 10.01.

    In order to avoid wasting Attack Speed, you can calculate the Attack Speed Breakpoints for your skills using THIS SHEET.

    You might be wondering how frames translate into actual Cast Speed. Because the server runs at 60 frames per second the way we translate frames into Cast Speed is with the formula: 60 / Frames = Casts per Second.

    Masterworking and Greater Affixes Explained

    Masterworking

    Masterworking (MW) enhances an item's stats. Each MW rank boosts all affixes by 5%. Ranks 4,8,12 give a 25% bonus to a random affix (MW Crit).

    In this planner, the color blue on an item denotes that the affix got one MW Crit, the color yellow denotes that the item got two MW crits and the color orange denotes that the item got three MW crits.

    For future reference the amount of MW Crits on an affix will be denoted by 1MW, 2MW, 3MW.

    Greater Affixes

    Greater Affixes (GA) on an item force the affix to roll at the top of it's range of possible values and then applies a 50% increase to its value. GA increases are additive with Masterworking increases.

    In this planner, the yellow star to the left of an affix denotes that is a GA.

    Example

    To put it all in to practice, let's calculate what stat increase a GA Affix on a 12/12 Masterworked item with 2 MW Crits gets:

    Ranks 1-3, 5-7, 9-11 all give 5% -> 9 * 5% = 45%

    Two MW Crits -> 2 * 25% = 50%

    GA = 50%

    Total = 45% + 50% + 50% = 145%

    Masterworking and Greater Affix Priority

    Unless a certain amount of a stat is required and no more, like in the case of Attack Speed Breakpoints, Armor and Resistances, GA and MW priority should be easy to follow.

    Guides, which follow a Starter -> Midgame -> Endgame progression, are structured such that the difficulty of the MWing outcome and amount of GAs on items also progresses as expected.

    For example, a Starter variant will generally have 1GA items with three 1MW affixes. A Midgame variant will generally have 2GA items with a 2MW Affix and a 1MW affix. An Endgame variant will generally have 2GA/3GA items with a 3MW affix.

    From this you can derive that the GA on the starter version is the most important, the second GA added is the second most important and the third GA added is the third most important affix.

    In the case of Masterworking, 3MW = most important affix, the 1MW in the Midgame variant is the second most important affix and from the Starter variant with three 1 MW affixes you can know which is the third most important affix.

    When GA and MW don't align you are most likely in the presence of a stat with a certain threshold you have to meet or a cap and those will be explicitly stated in the guide anyways.

    In the case of Uniques GA and MW, progression standards are generally shifted by one as they are easier to MW because they have 4 affixes and also easier to acquire with multiple GAs.

    Frequently Asked Question

    Changelog

    09/22/2025

    • S10 Updates

    07/01/2025

    • S9 Updates

    01/21/2025

    • S7 Updates

    10/07/2024

    • S6 Updates

    08/15/2024

    • Big Changes all around

    08/05/2024

    • S5 Update

    06/18/2024

    • Updating Paragon Board
    • Updated Affixes (All Res, Dodge, Crit -> Vuln on ring)

    06/09/2024

    • Added Reactive Defense on the Skill Tree

    06/02/2024

    • Added Attack Speed Breakpoints sheet
    • Changed Uber Paragon Board slightly (Chip -> Devious, Ranger -> Chip)

    05/29/2024

    • Updated Board and Affixes very slightly

    05/19/2024

    • Updated Board and Affixes

    05/15/2024

    • Updated Build Affixes
    • New Paragon Board
    • Old Board

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