Core Mechanics
Damage
Heartseeker a powerful Single-Target Skill that we convert into an AoE one by using
Paingorger's Gauntlets.
Shard of Verathiel,
Aspect of the Moonrise and
Aspect of Adaptability are powerful sources of scaling for Basic Skill builds such as this one.
We use
Ceh, which spawns Wolves, to apply
Paingorger's Gauntlets Mark, which lets us clear.
Orphan Maker
Orphan Maker completely changes the playstyle and power level of the build. It works by giving our
Heartseeker a ~1 second Cooldown but increasing its damage dramatically. The way we work around the Cooldown is by implementing a rotation that maximizes that
Heartseeker shot.
Shadow Clone is currently bugged, and the first
Heartseeker cast after it spawns does 10x+ more damage than normal. For that reason, we create a build that can cast
Shadow Clone before every
Heartseeker.
Preparation is used in combination with 300 Maximum Energy, a 20 second
Shadow Clone Cooldown,
Beastfall Boots and
Flurry to reset
Shadow Clone after every
Heartseeker.
The last part of the solution is to recover the Energy. With
Tibault's Will,
Beastfall Boots, 1x GA Ultimate Skills Restore Primary Resource Tempering Affixes and another with a GA and MW, around 25% Increased Resource Generation from Strength and 13.9% from
Shroud of False Death our total becomes:
Concealment 25 + 100 + 40
Shadow Clone 25 + 32
Advanced Flurry 10
Aftermath 35
A total of 267. After accounting for around 25% Increased Resource Generation from Strength and 13.9% from
Shroud of False Death our total becomes 371.
This means we can recover up to 371 Maximum Energy per rotation, more than the 300 needed, although more is better due to
Aspect of Adaptability.
Our rotation becomes
Shadow Clone ->
Heartseeker ->
Flurry ->
Concealment Repeat.
Runes
We use
Cir +
Ceh to spawn Wolves that can proc
Paingorger's Gauntlets Mark.
We use
Ahu +
Qax because it gives an asburd amount of damage.
Elixirs and Incenses
It's important to run Elixirs and Incenses at all times. Not only because they increase our Experience gain but also because they provide very strong combat boosts.
For Elixirs, we will use Elixir of Resourcefulness II for Maximum Resource to increase the damage
Aspect of Adaptability.
For Incenses, we will use
Queen's Supreme for Dexterity,
Reddamine Buzz for Maximum Life and
Soothing Spices for All Resistances and more Armor.
Attack Speed Breakpoints
Because the game's server operates in frames (images), Skills can only be cast in a whole number of frames. This means, for example, that you can't cast a Skill in 10.2 frames. To extend this example further, that means that all Attack Speed values that lead to a cast time of 10.01 to 10.99 frames would mean you end up casting at 11 frames, effectively wasting all Attack Speed gains from 11 frames to 10.01.
In order to avoid wasting Attack Speed, you can calculate the Attack Speed Breakpoints for your skills using THIS CALCULATOR SHEET (make a copy to use and select Heartseeker + Crossbow in the dropdown).
You might be wondering how frames translate into actual Cast Speed. Because the server runs at 60 frames per second the way we translate frames into Cast Speed is with the formula: 60 / Frames = Casts per Second.
We want 182.5%
Masterworking and Greater Affixes Explained
To find everything you need to know about Masterworking and Greater Affixes make sure to check our Tempering and Masterworking Guide out.
FAQ
Is
Orphan Maker the worst Unique Rogue has gotten so far?
Yes.