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Diablo 4 Build

Spin2win Paladong

Season 11
Off-Meta
Speed Farm
presentationPaladin
End Game
Verified
Featured
Updated on Jan 5, 2026
Jan 5, 2026

Build Overview

Third time's the charm. And this time, spin2win is back in the form of a paladin. Because while the barb and rogue's versions are kind of ass, this build is actually fantastic.

Here we're building around the Zeal skill along with the Death or Glory passive to make it spin. To make it even better, we're taking advantage of the Red Sermon sword, stack core skill ranks, a lot of armour (like any other paladin build), and build a buttload of damage.

Overall, this is a fun, fast and satisfying build. You can play it as a 2h-sword setup (with Red Sermon) for more damage but less defence, or go for the safe route and play with a shield.

Strengths and Weaknesses

  • Fast
  • Fun
  • Cool
  • Not meta
  • Kinda squishy if you play Red Sermon

Build Variants

This is the version you want to play for maximum damage using Red Sermon. You may die since you're not using any shield, but it's worth it for how beautiful the build becomes. Unless you're playing on hardcore I suppose.

Assigned Skills

Primary
5
5
Secondary
1
1
5
1
Oaths

Zeal - big dam

Fanaticism Aura - big dam. This attack speed is in attack speed bucket 2, allowing you to surpass 100 % attack speed. It also weakens enemies (20 % DR)

Defiance Aura - armour & resistances

Holy Light Aura - heals you like crazy and triggers lucky hits for the Qax rune

Arbiter of Justice - generates arbiter form, so we can utilize Aspect of Celestial Strife

Falling Star - mobility & source of weakened

Zealot - allows us to utilize a bunch of zealot aspects & passives, while also boosting our damage

Equipment

HelmHeir of Perdition
Chest armorShroud of False Death
GlovesAspect of the Zealot's Covenant
PantsAspect of the Indomitable
BootsWildbolt Aspect
AmuletAspect of Celestial Strife
Ring 1Revelator's Aspect
Ring 2Aspect of Jacques' Fervor
WeaponRed Sermon
OffhandEmpty

Swap out Red Sermon for a 1h and shield if you're a cuck boy.

Attack Speed: You need ~ 55.4 % attack speed on gear to cap the first attack speed bucket if your Resplendence glyph is maxed out, as you're getting the remaining attack speed in this bucket from the perragons.

Crit Chance: If you get a Heir of Perdition, then you don't need any more crit chance as you're getting crit chance from the skill tree along with Death or Glory and Fanaticism Aura

Defences: You want armour & max life everywhere or you'll die. It's also important that you grab 1-2 extra life on hit rolls on your rings as you'll drain your life via Death or Glory

Main Stat Prios:

1. Strength: Double dips via armour

2. Armour: For defence, Coat of Arms and Castle

3. Getting Attack Speed capped. You get a bunch of extra damage from Preacher, along with hitting faster for even more damage of course.

4. Max Life. Since you don't have a shield, you'll have to stack it everywhere you can along with grabbing a Elixir of Fortitude if you want to be able to facetank everything in the game.

5. Resistances & Life on hit. With Red Sermon you're getting some life on hit, but you'll also need it on at least 1 additional item to sustain your health pool.

Elixirs and Incenses

ElixirElixir of Fortitude
Core IncenseAncient Times
Defensive IncenseSong of the Mountain
Resistance IncenseSoothing Spices

Skill Tree

Available0 (0)
Spent59 (12)

Need more cooldown reduction? Remove some damage and grab High Charity

Need more damage reduction? Remove some damage and fill out Press the Advantage

Need more healing? Remove damage and grab Longevity

Paragon Board

Divine Gifts

Andariel
CorruptedEssence of Anguish
PurifiedEssence of Screams
Azmodan
CorruptedEssence of Hellfire
PurifiedEssence of Sin
Belial
CorruptedEssence of Shadows
PurifiedEssence of Lies
Duriel
CorruptedEssence of Squalor
PurifiedEssence of Pain

Essence of Screams - much needed resistances.

Essence of Sin - armour for big stonks.

Essence of Lies - your main source of fortify.

Essence of Pain - a hail mary barrier if we're low.

Mercenary

Raheir is the man, supplying us with armour, fortify and damage. It is possible to swap him out for Subo though if you prefer the wallhack.

How it Plays

1. Spam Zeal as much as possible. Preferably, you'll actually hit enemies doing this, as it otherwise just drains your health pool.

2. Press your cooldowns when they're off: Arbiter of Justice & your auras. It's important that you keep Arbiter of Justice up at all times.

3. Use Falling Star for mobility

How it Works

In this build we're using the spin2win bonus in Zeal: Death or Glory. This allows us to hit everything around us, making Zeal a great speed clear skill. This does however come with a downside: the skill now costs health.

To offset the health cost, we're utilizing life on hit in combination with stacking wolves via Ceh. All of these wolves will in turn get our Holy Light Aura and hit all nearby enemies, triggering the life on hit and make sure you're always topped off. These wolves can also trigger lucky hits, allowing us to get a bunch of Qax triggers. This is great seeing as Zeal has an abyssmal lucky hit chance, while the lucky hit chance from Holy Light Aura is actually respectable.

This build is indeed playable with the (cool as hell) Red Sermon. The downside? You'll f*cking die if you don't build defences. So while rocking a regular board and sword paladin setup will make you immortal, playing a big chonky two hander make you somewhat squishy. So if you go for that version, make sure to get some actual defences if you want to be face tanking everything in the game. Or you know, move out of stupid sh*t.

We're also relying on Arbiter of Justice in this build to utilize the broken Aspect of Celestial Strife. To keep this up, ensure you're stacking arbiter duration and arbiter cooldown reduction.

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